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Redjedi

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  1. Hello people of 2024! I've been replaying Ultra Sun on Citra and like many of you, I wanted to use encounter cheats. This was the first forum page that showed up and it seems like there are some issues many people were having with the code. I want to clarify things here so anyone using these codes in the future doesn't encounter any problems. MASTER CODE: This is the base code you will have to change the values of: 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 00000006 005B9FD8 000000YY 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 Make sure there are no spaces in between the lines when you put the code into Citra, if it comes up spaced apart just clear out the spaces and make sure each line is right above the other. If you don't know how to input cheat codes in Citra, here is a simple step-by-step of how I do it. 1. Launch Citra and load/start the game 2. Open the Emulation drop-down in the top left and click "Configure Current Game" 3. At the end of the configuration options you'll see "Cheats" 4. Click Add Cheat in the top right 5. Name your cheat, add any helpful notes, and paste the code at the bottom 6. Click save and you'll see it appear under "Available cheats" 7. Check the box next to the cheat, click Apply then OK 8. Hold "Select" and walk through tall grass Encountering Specific Pokemon and Setting Levels: As the original post said, the value at the end of the 6th line (327) must be changed to the number of Pokemon you desire. Though they have only listed several Legendary/Mythical Pokemon, it is very easy to encounter whichever Pokemon you wish. All you have to do is find the Pokedex value from the National Pokedex which can be found here (https://www.serebii.net/pokemon/nationalpokedex.shtml), and change their dex number into a hexadecimal. To do this simply put the dex number into any converter (ChatGPT makes it easy) and get the corresponding Hex value. You can also easily change the level of any Pokemon you want to encounter by switching the values of YY in the 7th line. For this find the hexadecimal for the level you want and simply replace YY with the corresponding hexadecimal. Level 1-100 Hexadecimal: Level 1 = 01 Level 10 = 0A Level 20 = 14 Level 30 = 1E Level 40 = 28 Level 50 = 32 Level 60 = 3C Level 70 = 46 Level 80 = 50 Level 90 = 5A Level 100 = 64 EXAMPLES: Charizard - Pokedex #006 - Hexadecimal conversion (006) Code: 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 00000006 <-- Charizard's Code 005B9FD8 000000YY <-- YY is the level (e.g., 1E for level 30) 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 Garchomp - Pokedex #445 - Hexadecimal conversion (1BD) Code: 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 000001BD <-- Garchomp's code 005B9FD8 000000YY <-- YY is the level (e.g., 14 for level 20) 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 Salamence - Pokedex #373 - Hexadecimal conversion (175) Code: 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 00000175 <-- Salamence's code 005B9FD8 000000YY <-- YY is the level (e.g., 64 for level 100) 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 I hope this helps as it took me a little while to understand how to get everything working. My hope is this will help all of you to skip that and be able to encounter whatever Pokemon you wish!
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