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Soul DS

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Soul DS last won the day on October 26 2025

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  1. I've been doing some tests by opening my save files and looking at what I have in them, and some Pokémon are being incorrectly flagged as illegal: - In Pokémon Battle Revolution, it seems that a Pokémon in a Sport Ball is displayed as being in a Poké Ball (likely part of the ball reset when moving to a game not supporting said ball), leading to it being flagged as illegal while the Pokémon in itself is legit. I tested it with a Weedle caught in a Sport Ball in SoulSilver, which was then traded in Pokémon Diamond, and said Pokémon Diamond was then synched with Pokémon Battle Revolution to view its save. The synched game may impact the result for the ball compatibility, but I'm not currently able to test it more at the moment to give more feedback. Additionally, I have seen some Pokémon that are incorrectly flagged until being selected (there's also the PP gen 1/2 -> gen 7 transfer case, but from what I know it is a known thing): - In Pokémon SoulSilver, it seems Pokémon brought from Gen 3 are incorrectly flagged as being illegal ("Invalid: Can't have ball for encounter type."), which is automatically corrected upon loading the Pokémon. There may be more specific details into that, as I have some Gen 3 Pokémon that were traded from another game who don't show this issue (perhaps it is game specific/gets cleared upon trade?). - A similar problem may exist for Pokémon who were bred in a specific game but hatched in another, but I'll need to do more tests to see if I can see some logic in it/reproduce it properly before continuing on it. - Still in SoulSilver, some of my Pokémon have a Walking Mood set while in the PC, which PkHeX flags as incorrect and automatically corrects it. I haven't touched those Pokémon nor those Walking Mood, so it may be possible that said value can be kept in some form in the PC, but I would need to do more testing (in case the values are important, one of my PC Pokémon had 40 while another had 127). The cases given here are either very specific or not extremely specific, so you should be able to test it with local Pokémon granted they meet the conditions encountered here; if there's a need to do more testing, provide more info or get pkmn files as to make things easier, let me know, I may not be able to provide help right away depending on my time but I'll try to do my best.
  2. Could you provide the files for those Pokémon (using the Save PKMN feature of PkHex)? I don't think much can be done without providing more info as it is rather vague as-is (no details on the movepools used).
  3. SPIKE the Parasect seems to be an internal trade in Pokémon Yellow, where you can exchange a Tangela against a Parasect with the nickname SPIKE on Route 18; As such, it would have to be with a level 5~25 Tangela if bred in GSC.
  4. Found a silly issue: in a Black 2 or White 2 save, checking the EntreeForest tab in Block Data (no need to edit anything there), then checking the Forest tab in Misc Editor will report tons of invalid Pokemon being present while it should not happen.
  5. Isn't the Umbreon from Colosseum shiny-locked?
  6. The two Black saves and the Pearl save only contain blank data (all FF), a DeSmuME footer, and a tiny bit of data, but no real save data on its own, so nothing can be done with those. The HeartGold save file seems to contain (at least partially) legitimate save data, but I don't know at all how to properly investigate that nor do I know the root cause, so I think for further checks this will need to be done by someone else. On this, you mentioned the save file is from a randomizer: do you know exactly which randomizer it was, in case the Hack ROM has incidence on the save file format (though do not share the ROM, just knowing the Hack ROM)? May be good to know if someone else want to tackle the topic.
  7. Wouldn't have fully suspected that, as I would have more expected the save file being "altered" this way leading to the game itself consider it as corrupted, the more you know. That's a bit the thing with heuristics, especially in Pokémon where games are made out of a bunch of unique game data varying by save file, it's hard to narrow down elements so that's not that surprising. As long as the command to access it either makes sense or is explained in advance (can be checked by users without discovering the comment on a forum post), it could work.
  8. A bit off-topic but I was wondering, seeing this post and the Black save file being recognised as an HeartGold save file from a few weeks ago in another post, but why isn't there a manual game selection option in PkHex for such cases? Bugs if incorrect types were to be selected/not easily accessible for users? (in addition to ultimately not solving the heuristic issue?)
  9. Edited the Heatran variable to be at 0 (not activated) instead of 1 (battleable) seems to do the trick to make the event no longer broken (or at least partially: Buck doesn't appear in the cutscene inside the mountain, but it doesn't cause any issue and he will appear normally for the cutscene outside of Stark Mountain, while Heatran will be able to be challenged after returning there). POKEMON PL.sav
  10. This is an issue that was found and reported in the latest stable version of PkHex, and has since been fixed in the development build, so if you want to use said feature without waiting for a new stable version you can use the development build.
  11. I don't think enough information was provided here to come at a proper conclusion, but since the met level had to be edited, I suppose it may have been that you tried to set your Geodude as a Golem without editing its level, which would be impossible in normal play (to evolve your Geodude into a Golem, you first need to evolve it into Graveler, requiring to level it up by one level since those from Route 12 are already at evolution level, thus requiring it to at least be one level higher than the met level). From what you're telling, I guess the met level was reduced by 1 or more to make it legal.
  12. Was wondering, I could understand boulders being incorrectly set as part of the save file (supposedly if they weren't switches, but rather set of coordinates where the boulder should go, with it being corrupted leading to issues here), but what could explain the trainer part that was mentioned? Unless it's an active cheat code leading to the issue.
  13. Aren't you suppose to push the boulders from the side, by finding the sub-areas, thus them not being visible here is normal? It's been a long time since I last played so I could be wrong. What do you mean also by the trainers are disabled? They aren't present? There aren't any on the place you shared, so it's hard to say anything. Overall, for save issues when possible, it's best to send the save file so that if anything is wrong in it it can be checked, as for now the statement alone doesn't give much info of what could be wrong.
  14. I'm not sure if those events would work as-is if imported in a German save file, since from what I understand, those custom cards execute code from very specific locations in the RAM and ROM that may differ between versions and languages, thus not being compatible with your game. May want to ask to I'm a Blisy for more info and help on the topic, I suppose.
  15. Attempted to use the flag researcher feature on Black 2 save files (tied to another topic on the site I just answered where I had to take a look at flags), but the feature to compare two save files doesn't seem to work at all (always returns a "Save File Types are different."... even if the two save files are from the same game that the program can open, and worse, the same message is displayed even if I point the old and new save file to the same save file, or if I point to a duplicate of the save file).
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