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Gir003

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Everything posted by Gir003

  1. Me and Kwsch sat and ended up with this possible solution. 1.Before you start pknx, remove your folder where your edits are so that only ExeFS and RomFS are the only folders. 2.Start pknx go to Trainer and edit a trainers pokemon or the trainer themselves. Click save then close out of the pknx (file -> close) 3.Pknx should have created a new folder for the edits. Check to make sure the bin files are where they should be. Open up Pknx and make sure the edits are still there. 4.Afterwards, just close pknx. Delete the new folder that was created and replace it with your old one. The data should start saving again. Please let me know if you do this and if it worked or not. I'm not sure if recycling the folder structure helps with the Trainer_data / Trainer_Poke save issue everyone has. That's what happened for me though. The more people who have this issue and post their results with our steps will help in figuring out what the possible issue could be. Good luck.
  2. @Kaphotics I'm not sure if something has changed or if a commit becomes corrupted over time. But with the previous version and the current commit, trainer mon data will not save no matter what. I was able to edit Pokemon a month ago but all of a sudden am not able to save the data with neither the old commit I have and the newest one. Which I find odd. Could pknx just be bugged for trainer data? I can edit everything else just fine and they save. I am able to dump the text file with the edits, but not save the bin file edits. No errors occur. Edit: It's come to my attention that certain trainers will not save while others will. Current edited trainers wont save. Neither will those in Galar Mine after Route 3. But I was able to make a small edit to Hop Trainer 005 and it saved. So this bug or error could only affect certain trainers. Or maybe it's just PKNX being a pain in the ass and random like usual.
  3. Are you using the newest update? Because all of them that are in the 1.3.2 update show up in the wild when you randomize if you have both Legendary and Event flags set to "True" under misc option. Or did you mean that you only want them to appear once? Assuming I read your comment right, no, there isn't an option to do that. You have to manually set the pokemon in the slots. Whether that is in the hidden or overworld.
  4. I saw your comment about BS and DS. He does it via hex editing. The only file that has any sort of difference is shop_data.bin file. So I am assuming the data was supposed to be pulled from the shop_data - Copy.bin file. Because that one contains all the changes made to the shop. I'll point out which lines were changed in case you want to find them in Hex editor. I'll also highlight the parts that are different. There is only one difference between the mod and the clean shop file dumps and that's with the shop_data.bin files. If you compare the 2 files only line 00002820 is changed Differences Original 02 00 00 1B 03 (end of the line) Edited to 02 00 00 1C 03 Even though I can tell you what lines were changed and where, I don't exactly know which lines pertain to what shop and items. They could be using a Ram reader to find out what to edit in the game. It'd be easier just to edit the bag contents at the start of the game to contain other items.
  5. I didn't see this ever fixed or any sort of work around besides doing everything manually. But, when randomizing moves within pknx, you can only use None, Random and metronome. Using High Power and Levelup results in an error where it cannot pull those moves. Does that list simply not exist within PKNX and that is the reason for said error? I only saw one other person bring up not being able to randomize with those options. But never got an answer. I don't mind doing things manually, but that is a pain in the ass to do for a ton of trainers when randomizing pokemon and it's not for a set challenge randomizer. Edit: It might simply just be a bug as I closed out and opened it a few times and on the 4th reopen it randomized with those 2 options.
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