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  1. LGPE Wonder Card Map Mystery Gift Data As WB7FULL are pretty similar to WC7FULL format, you'll see that there's quite a few offsets that references Gen 7's original usage of that slot. Additionally, as Gen 8 may use the same offsets to hold the data, I'm not completely writing it off as unused just yet. Lastly, as we do not have any item distribution just yet, this data is purely for Pokémon Gifts. One obvious change, from 3DS to Switch, is that there is only one screen, so the space used for displaying Flavor text has now been co-opted to hold every OT/Nick for every language distribution. So unlike Gen 7, where there had to be more than 1 card typically (cause each card had different localized OT Name/Nickname per language), they simply crammed all that data into 1 card, then will give you the appropriate OT name and Nickname based on the language of the game you're playing. Though important to note, some events had forced the same OT across languages (such as Chansey and Mewtwo) Offset Description 0x000 - 0x003 Receivablity Bitflags Bit 0 - LGP, Bit 1 - LGE, Bit 2 & 3 - used on some cards but unknown 0x004 - 0x01D Nickname 1 (JPN Slot) 0x01E - 0x037 Nickname 2 (ENG Slot) 0x038 - 0x051 Nickname 3 (FRE Slot) 0x052 - 0x06B Nickname 4 (GER Slot) 0x06C - 0x085 Nickname 5 (ITA Slot) 0x086 - 0x09F Nickname 6 (SPA Slot) 0x0A0 - 0x0B9 Nickname 7 (KOR Slot) 0x0BA - 0x0D3 Nickname 8 (CHS Slot) 0x0D4 - 0x0ED Nickname 9 (CHT Slot) 0x0EE - 0x107 Original Trainer (OT) Name 1 (JPN Slot) 0x108 - 0x121 OT Name 2 (ENG Slot) 0x122 - 0x13B OT Name 3 (FRE Slot) 0x13C - 0x155 OT Name 4 (GER Slot) 0x156 - 0x16F OT Name 5 (ITA Slot) 0x170 - 0x189 OT Name 6 (SPA Slot) 0x18A - 0x1A3 OT Name 7 (KOR Slot) 0x1A4 - 0x1BD OT Name 8 (CHS Slot) 0x1BE - 0x1D7 OT Name 9 (CHT Slot) 0x1D8 Set Language 1 on PB7 (JPN Slot) 0x1D9 Set Language 2 on PB7 (ENG Slot) 0x1DA Set Language 3 on PB7 (FRE Slot) 0x1DB Set Language 4 on PB7 (GER Slot) 0x1DC Set Language 5 on PB7 (ITA Slot) 0x1DD Set Language 6 on PB7 (SPA Slot) 0x1DE Set Language 7 on PB7 (KOR Slot) 0x1DF Set Language 8 on PB7 (CHS Slot) 0x1E0 Set Language 9 on PB7 (CHT Slot) 0x1E1 0x1, byte representing slot's language (JPN Slot) [may not be fixed] 0x1E2 0x2, byte representing slot's language (ENG Slot) [may not be fixed] 0x1E3 0x3, byte representing slot's language (FRE Slot) [may not be fixed] 0x1E4 0x4, byte representing slot's language (GER Slot) [may not be fixed] 0x1E5 0x5, byte representing slot's language (ITA Slot) [may not be fixed] 0x1E6 0x7, byte representing slot's language (SPA Slot) [may not be fixed] 0x1E7 0x8, byte representing slot's language (KOR Slot) [may not be fixed] 0x1E8 0x9, byte representing slot's language (CHS Slot) [may not be fixed] 0x1E9 0xA, byte representing slot's language (CHT Slot) [may not be fixed] 0x1EA - 0x1F3 "dummy" text. Maybe variable Gift Title? 0x1F4 - 0x201 Unknown/Unused 0x1FF: Consistently 0x1 (?) 0x202 - 0x203 Checksum 0x204 - 0x207 Consistently 0x46460014 (?) 0x208 - 0x209 Wonder Card ID 0x20A - 0x213 "dummy" text (again). Maybe 2nd variable Gift Title? 0x214 - 0x253 Unknown/Unused 0x254 - 0x257 Gen 7's Date Slot unknown if functional 0x258 Gift Title (as seen on receiving button or gift record album) 0x259 Presumably Card Type 00 - Pokémon, 01 - Items 0x25A Status/Receivable limit Bit 0 - Only Once, Bit 1 - Used 0x25B - 0x26F Unknown/Unused 0x26E: Consistently 0xFF 0x270 - 0x273 Full Trainer ID/Secret ID combo 0x274 Game of Origin 0x0 - Receiver's Game 0x275 - 0x277 Unknown/Unused 0x278 - 0x27B Encryption Constant 0x0 = Randomly Generated 0x27C - 0x27D Ribbon data in Gen 7 Consistently 0x2000 (Has Bitflag for Classic Ribbon) 0x27E - 0x27F PokéBall Caught In 0x280 - 0x281 Held Item in Gen 7 0x0004 for past events 0x282 - 0x283 Move #1 0x284 - 0x285 Move #2 0x286 - 0x287 Move #3 0x288 - 0x289 Move #4 0x28A - 0x28B Pokédex Number 0x28C Form ID 0x28D Gen 7's language Consistently 0x8 (?) 0x28E - 0x2A7 Gen 7's Pokémon's Nickname Presently Unused 0x2A8 Nature 0xFF if Random 0x2A9 Pokémon's Gender 0x0 Male, 0x1 Female, 0x2 Genderless, 0x3 Random 0x2AA Gen 7's Ability Consistently 0x4 presently 0x2AB Personality ID (PID) Generation Method 0x0 - Use Specified PID, 0x1 - Random PID with Chance of Shiny 0x2 - Random PID & Always Shiny, 0x3 Random PID & Never Shiny 0x2AC - 0x2AD Gen 7's Egg Met Location Presently Unused 0x2AE - 0x2AF Met Location 0x2B0 Met Level 0x2B1 - 0x2B6 Gen 6's Contest Stats Presently Unused 0x2B7 - 0x2BC Individual Values (IVs) 0xFFFFFFFFFFFF - Random 0xFFFFFFFFFFFE - 3 31s 0xFFFFFFFFFFFD - 2 31s else: preset values 0x2BD OT's Gender 0x0 - Male 0x1 - Female 0x3 - Recipient's Gender 0x2BE - 0x2D7 Gen 7's OT Name Presently Unused 0x2D8 Current Level 0x2D9 Egg Flag Presently Unused 0x2DA - 0x2DB Gen 7's Bundled Item 0x0004 for past events 0x2DC - 0x2DF Assigned PID When PID Gen method isn't 0x0, consistently 0xEE6B2802 0x2E0 - 0x2E1 Relearn Move #1 0x2E2 - 0x2E3 Relearn Move #2 0x2E4 - 0x2E5 Relearn Move #3 0x2E6 - 0x2E7 Relearn Move #4 0x2E8 - 0x2EC Unknown/Unused 0x2ED - 0x2F2 Awakened Values (AVs) Stat order: HP, ATK, DEF, SPD, S.ATK, S.DEF 0x2F3 - 0x30F Unknown/Unused
    1 point
  2. 6th and 7th Generation Wonder Card Map Mystery Gift Data WCxFULL Offset WCx Offset Gen 6 Gen 7 0x00-0x03 - Bit 0 - Y Bit 1 - X Bit 2 - AS Bit 3 - OR Bit 0 - S Bit 1 - M Bit 2 - US Bit 3 - UM 0x04-0x01FD - Redemption Text 0x01FE - 0x01 - Green Background 0x01 - Halo Animation 0x01FF - Allowed Languages 0x00 - Any Language Otherwise Language ID 0x200 - Once Per Week Bit 0 - Multiple WCs 0x201 - Unused? SubID 0x0202-0x0203 - Checksum Checksum is a CCITT-16. (CRC16-CCITT) It is computed using all the 0x310 bytes. The checksum location have to be filled with zeroes. (dates are included in calculation) 0x0204 - Unused? Set Count 0x205 - Always 0x46 Rarity Weight 0x206-0x207 - Always 0x4646 0x208-0x209 0x00-0x01 Card ID 0x20A-0x253 0x02-0x4B Card Title 0x254-0x257 0x4C-0x4F Card Reception Date YYYYMMDD Card Redemption Date YYMMDD 0x258 0x50 Card Location 0x259 0x51 Card Type 0x0 - Pokemon 0x1 - Item Card Type 0x0 - Pokemon 0x1 - Item 0x3 - BP 0x25A 0x52 Statuses Bit 0 - Only Once Bit 1 - Used Statuses Bit 0 - Only Once Bit 1 - Used Bit 2 - Once per Day 0x25B 0x53 Animation Background Color 0x0 - Blue 0x1 - Green (0x53 offset only) Card Background Color 0x0 - Blue 0x1- Purple 0x2 - Gold 0x25C-0x26F 0x54-0x67 Unknown/Unused 0x26E - Always 0xFF Pokémon Cards WCxFULL Offset WCx Offset Gen 6 Gen 7 0x270-0x271 0x68-0x69 Trainer ID 0x272-0x273 0x6A-0x6B Secret ID 0x274 0x6C Game of Origin 0x0 - Receiver's Game 0x274-0x277 0x6D-0x70 Unused 0x278-0x27B 0x71-0x73 Encryption Constant 0x0 - Randomly Generated 0x27C-0x27D 0x74-0x75 Ribbons See Ribbon Data Below 0x27E-0x27F 0x76-0x77 PokéBall Caught In 0x280-0x281 0x78-0x79 Held Item 0x282-0x283 0x7A-0x7B Move #1 0x284-0x285 0x7C-0x7D Move #2 0x286-0x287 0x7E-0x7F Move #3 0x288-0x289 0x80-0x81 Move #4 0x28A-0x28B 0x82-0x83 PokéDex Number 0x28C 0x84 Form Index 0x28D 0x85 Language 0x0 - Receiver's Language Otherwise Language ID 0x28E-0x2A7 0x86-0x9F Pokémon Nickname No terminator if no nickname 0x2A8 0xA0 Nature 0xFF - Random 0x2A9 0xA1 Pokémon Gender 0x0 - Male 0x1 - Female 0x2 - Genderless 0x3 - Random 0x2AA 0xA2 Pokémon Ability 0x0 - Ability 1 0x1 - Ability 2 0x2 - Hidden Ability 0x3 - Ability Random (No HA) 0x4 - Ability Random (All) 0x2AB 0xA3 Personality ID Generation Method 0x0 - Use specified PID 0x1 - Random can be shiny PID 0x2 - Random always shiny PID 0x3 - Random never shiny PID 0x2AC-0x2AD 0xA4-0xA5 Egg Met Location 0x2AE-0x2AF 0xA6-0xA7 Met Location 0x2B0 0xA8 Met Level 0x2B1-0x2B6 0xA9-0xAE Contest Stats Last byte is Sheen 0x2B7-0x2BC 0xAF-0xB4 IVs 0xFFFFFFFF - Random 0xFFFFFFFE - 3 31s 0xFFFFFFFD - 2 31s 0x2BD 0xB5 Trainer Gender 0x0 - Male 0x1 - Female 0x3 - Recipient's Gender 0x2BE-0x2D7 0xB6-0xCF Trainer Name All 00's - Recipient's Name 0x2D8 0xD0 Current Level 0x2D9 0xD1 Egg Flag 0x1 - Is Egg 0x2DA-0x2DB 0xD2-0xD3 Unused Bundled Item ID 0x2DC-0x2DF 0xD4-0xD7 Personality ID Almost Always 0xEE6B2802 Sometimes 0x00000000 0x2E0-0x2E1 0xD8-0xD9 Relearn Move 1 0x2E2-0x2E3 0xDA-0xDB Relearn Move 2 0x2E4-0x2E5 0xDC-0xDD Relearn Move 3 0x2E6-0x2E7 0xDE-0xDF Relearn Move 4 0x2E8-0x2E9 0xE0-0xE1 Trainer Memory Intensity Unused 0x2EA-0x2EB 0xE2-0xE3 Trainer Memory Line Unused 0x2EC-0x2ED 0xE4-0xE5 Trainer Memory TextVar 0xE5-0xEA: EVs 0x2EF-0x2F0 0xE6-0xE7 Trainer Memory Feeling 0x2F1-0x2F3 0xE8-0xEA Unused 0x2F4-0x30F 0xEB-0x107 Unused Unused Item Cards WCxFULL Offset WCx Offset Gen 6 Gen 7 0x270-0x271 0x68-0x69 Item ID Item 1 ID 0x272-0x273 0x6A-0x6B Unused Item 1 Quantity 0x274-0x275 0x6C-0x6D Unused Item 2 ID 0x276-0x277 0x6E-0x6F Unused Item 2 Quantity 0x278-0x279 0x70-0x71 Item Quantity Item 3 ID 0x27A-0x27B 0x72-0x73 Unused Item 3 Quantity 0x27C-0x27D 0x74-0x75 Unused Item 4 ID 0x27E-0x27F 0x76-0x77 Unused Item 4 Quantity 0x280-0x281 0x78-0x79 Unused Item 5 ID 0x282-0x283 0x7A-0x7B Unused Item 5 Quantity 0x284-0x285 0x7C-0x7D Unused Item 6 ID 0x286-0x287 0x7E-0x7F Unused Item 6 Quantity Ribbon Set Flag Value 0x74 0x75 0x01 Battle Champ Ribbon World Champ Ribbon 0x02 Regional Champ Ribbon Birthday Ribbon 0x04 National Champ Ribbon Special Ribbon 0x08 Country Ribbon Souvenir Ribbon 0x10 National Ribbon Wishing Ribbon 0x20 Earth Ribbon Classic Ribbon 0x40 World Ribbon Premier Ribbon 0x80 Event Ribbon Empty
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  3. Background These games do not save the wonder card in their saves, however some details are left behind, in the form of the Wonder Card Records Album (or Gift Records Album). Findings may be incomplete, until more events gets released. Save Offsets Starts at 0x45600, taking up every 0x140 Save Offset (First Slot) Data Offset (from 0x0) Gen 7 0x45600 to 0x45604 0x000 to 0x004 Epoch Time code of Event received 0x45608 to 0x45609 0x008 to 0x009 Wonder Card ID 0x4560A 0x00A Gift Title/Wonder Card Type (as listed below) 0x4560C 0x00C Gift Type 0x01 are for Pokémon type and 0x02 are for Item type. 0x4560D 0x00D Number of kinds of Items, max 06 (for Item-Type gift only) 0x4570C to 0x4570D 0x10C to 0x10D Species Value for Pokémon Item ID 1 for Items only 0x4570E to 0x4570F 0x10E to 0x10F Amount of Item ID 1, for Item-Type gift only 0x45710 to 0x45724 0x110 to 0x124 Item IDs and Amounts (2 byte of Item ID, 2 byte for amount, repeat) 0x45710 to 0x45711 0x110 to 0x111 Move 1 ID, for Pokémon-Type Gift. 0x45714 to 0x45715 0x114 to 0x115 Move 2 ID, for Pokémon-Type Gift. 0x45718 to 0x45719 0x118 to 0x119 Move 3 ID, for Pokémon-Type Gift. 0x4571C to 0x4571D 0x11C to 0x11D Move 4 ID, for Pokémon-Type Gift. 0x45720 to 0x45739 0x120 to 0x139 Original Trainer (used for Pokémon-Type Gift) (follows trainer name if it's unset) 0x4573A 0x13A Language tag assigned upon being received. Gift Title/Wonder Card Type ID Titles ripped from Game Text Example (based on modifying Counterattack Mewtwo) 0 [VAR PKNAME(0000)] Gift Mewtwo Gift 1 [VAR ITEM2(0008)] Gift None Gift Chesto Berry Gift (modified to item-type) 2 Item Set Gift 3 [VAR 0104(0001)] [VAR PKNAME(0000)] Gift Genetic Pokémon Mewtwo Gift 4 Mythical Pokémon [VAR PKNAME(0000)] Gift Mythical Pokémon Mewtwo Gift 5 [VAR TRNAME(0003)]’s [VAR PKNAME(0000)] Gift はかせ's Mewtwo Gift 6 Shiny [VAR PKNAME(0000)] Gift Shiny Mewtwo Gift 7 [VAR PKNAME(0000)] ([VAR 01CA(0002)]) Gift Mewtwo () Gift * (12) Gift (modified to item-type) 8 [VAR 01CA(0002)] Gift Gift 12 Gift (modified to item-type) 9 Hidden Ability [VAR PKNAME(0000)] Gift Hidden Ability Mewtwo Gift 10 [VAR MOVE(0004)] [VAR PKNAME(0000)] Gift Psychic Mewtwo Gift 11 [VAR PKNAME(0000)] with [VAR MOVE(0005)] Gift Mewtwo with Shadow Ball Gift 12 [VAR PKNAME(0000)] with [VAR MOVE(0006)] Gift Mewtwo with Barrier Gift 13 [VAR PKNAME(0000)] with [VAR MOVE(0007)] Gift Mewtwo with Calm Mind Gift 14 [VAR PKNAME(0000)] & [VAR ITEM2(0009)] Gift Mewtwo & None Gift * & None Gift (modified to item-type) 15 Downloadable Version Bonus 16 Special Pack Purchase Bonus 17 Store Purchase Bonus 18 Strategy Guide Purchase Bonus 19 Purchase Bonus 20 Happy Birthday! 21 Virtual Console Bonus 22 Pokémon Trainer Club Gift 23 Pokémon Global Link Gift 24 Pokémon Bank Gift Note: The * appears to be based on total amount of records in the album. I've seen the number change when I add or remove records. If you have 6 records, it'll be 6 & None Gift Additional Notes Can't get WC type 14 to function properly. Keep getting "Mew & None Gift" (Mew intended, None unintended). When I swap past an item entry, the None get's updated to the third item. Maybe this type is a remnant of Gen 8's system? WC type 10 seems to work as per normal, however can't get WC type 11 to 13 to function, even after various tests. I have concluded that it is possibly leftover/unused, as those 3 entries were phrased different from WC type 10, on top of the "not working" issue. Either that, or there's a byte that controls the amount of moves a Pokemon has, and I'm clearly missing it., and so are the other 3! Images: Big thanks to @wo0ts for the various contributions for gift records!
    1 point
  4. Foreword I'm a fan of TCRF, and was slightly disappointed to not see a LGPE article on it. Thus, I decided to add some stuff that I've decided to look into, that would make sense on such a page. Unobtainable Shiny Pokémon As Mew was only distributed presently as a non-shiny, and Meltan & Melmetal were distributed as non-shiny in Pokémon Go, these presently cannot legitimately exist in the games. edit: As of February 5th 1PST, Shiny Meltan (and thus Shiny Melmetal) was released in Pokémon Go. Additionally, the partner variation of Pikachu & Eevee both were shiny locked in the game, and their "shiny texture" uses the same texture as the non-shiny variants, akin to Cap Pikachu in Pokémon Sun & Moon and Pokémon Ultra Sun & Ultra Moon. (The cap on their head, is the cap my own partner is donning. These are extra mons hacked into my game, not a modification of my actual partner.) Unobtainable Moves There's a huge list of moves that are presently not in the games. While I have not collated such a list, it's important to note that the game itself apparently has a "blacklist" of such moves (or alternatively, they have a whitelist of acceptable moves). In any case, hacking in an unobtainable move results in the Pokémon becoming an egg, which pretty much nothing can be done with it (not too different from Bad Eggs from previous generations). Left is a screenshot from the games, and right is how it looked like in PKHeX. In this case, the move I hacked in was Volt Tackle. List of Unused Moves By injecting one move per creature, one is able to determine whether the move is unused, by checking whether your creatures turned into bad eggs. Example of what it'll look like: The bottom shows the list of moves in the game, and the red background shows that the move is not available. Unobtainable Abilities Together with the creatures introduced in Pokémon Ultra Sun & Ultra Moon, information like Abilities were actually already programmed into the games, including abilities for Meltan & Melmetal. While these do look like the potential abilities for them, remember it isn't the first time GameFreak changed unused abilities. Raikou, Entei & Suicune had their abilities of Volt Absorb, Flash Fire and Water Absorb respectively, all unused in Gen V-VI, changed to Inner Focus in Gen VII. Unobtainable Pokémon I was modifying trades, trying to find if there's a particular byte that forces shininess (which BTW there doesn't look like there is), and I accidentally forced my trade to return a Tapu Bulu. Of course, the 3D models itself wasn't programmed into the game, and we know that it's data is left over in personalinfo, however the game sent me something interesting. It's interesting, that the name, typing and species name remained the same (presumably cause it pulled the information straight from the personalinfo). Given that hacking in unused moves will cause the Pokémon to become an egg, I would imagine hacking in an unobtainable mon without moves will allow it to be viewed, much like the "Tapu Bulu" the game traded to me. If you're interested, this is the file I received: 787-01 - Tapu Bulu - 5B07522FA43A.pb7 (I think the alolan flag was active on the trade file, hence this "Tapu Bulu" forme ID isn't 0, but 1) Unused items There's a large of items that go unused in LGPE, mostly because there's no held items in these games. Beyond that, there's also a huge list of capturing balls not used. While I haven't compiled such a list, it's interesting to note that some of the unused balls have their icon in the Item Menu, also have it present in the summary screen. (Otherwise, it will present itself as a "?") Their descriptions in the Item Menu also seems fully intact. Do note, attempting to use such a ball (whether it has an icon or "?") will cause the game to hang and crash the Switch. List of Balls: Maybe the non-dummied out items have planned distributions in the future? One can hope. Summary Screen and Item Screen of Dusk Ball: Summary Screen and Item Screen of Friend Ball: In any case, having an unused Ball doesn't turn them to eggs, unlike adding unobtainable moves. Additionally, items like Z-rings and Z-Crystal (obviously) doesn't serve any purpose in these games, and appears unused/dummied out. Their descriptions seems untouched, though. Using Pokémon already inside such balls in battle Interestingly, using a Pokémon that is inside a Safari Ball causes the game to become unresponsive, eventually triggering a "crash error" on the Switch. Using a Pokémon in the other balls allows the game to function normally, however the throwing animation depicts a Poké Ball. It is possible that for the other types of balls, the game may check against an unknown byte in the file, in order to show the correct animation, however I'm doubtful at this moment. Forcing Overworld Encounters While the overworld 3D models of Alolan variants, Meltan & Melmetal were crafted (as used in Go Park Complex), these creatures cannot be forced as encounter in normal routes. Inclusive of other unused creatures in these games, hacking them in (using pkNX for example), will result in them not showing up. For example, if you fully replace your route encounters with Meltan, simply nothing appears on that route. Meaning, only the original 151 can be encountered outside of Go Park Complex. (to add images to illustrate the case) Unused Wonder Card text (presently) At this point, only 00, 04 (Mythical) and 20 (Birthday) has been used. These are obviously not leftovers from SM USUM, as the text is a helluva shorter. Interesting to note, 09 states Hidden Ability Gift. It could be a holdover from Gen 8 cross threaded development, or perhaps it hints at a future distribution for LGPE. After all, ability info are stored in PB7 files, despite the game not referencing them. It is plausible that they'll distribute an hidden ability gift, meant to promote Gen 8. For example, if Gen 8 uses abilities, and the abilities from transferring to LGPE to Gen 8 are retained, then they could give players of LGPE an Hidden Ability Gift, even if it makes no difference in LGPE players on the surface. Can't get WC type 14 to function properly. Keep getting "Mew & None Gift" (Mew intended, None unintended). When I swap past an item entry, the None get's updated to the third item. Maybe this type is a remnant of Gen 8's system? WC type 10 seems to work as per normally, however can't get WC type 11 to 13 to function, even after various tests. I have concluded that it is possibly leftover/unused, as those 3 entries were phrased different from WC type 10, on top of the "not working" issue. Either that, or there's a byte that controls the amount of moves a Pokemon has, and I'm clearly missing it.
    1 point
  5. 3D Model NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL 3D Model NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL 3D Model NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL 3D Model 3D Model 3D Model 3D Model NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL 3D Model NIL 3D Model NIL 3D Model NIL 3D Model NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL 3D Model NIL NIL NIL NIL NIL NIL NIL NIL NIL 3D Model NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL Source: https://github.com/ZeChrales/PogoAssets https://github.com/PokeMiners/pogo_assets
    1 point
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