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Showing content with the highest reputation on 01/04/24 in Posts

  1. I would assume the unlock flags are these: private const uint KUnlockedBallThrowSet01 = 0x9BC0F251; // FSYS_CLUB_ROOM_BALL_THROW_FORM_01 private const uint KUnlockedBallThrowSet02 = 0x9BC0ED38; // FSYS_CLUB_ROOM_BALL_THROW_FORM_02 private const uint KUnlockedBallThrowSet03 = 0x9BC0EEEB; // FSYS_CLUB_ROOM_BALL_THROW_FORM_03
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  2. Apologies for resurrecting an old thread, but there is now an answer to this! I wish I could take credit, but I just did a random search for it recently & found this - https://github.com/zaksabeast/XY-All-Friend-Safaris-Patch. This project essentially fakes out a bunch of FS entries that, if added as a patch, would give someone every possible Pokemon. This project also includes some Javascript that shows how the FS is actually determined. GF certainly went to a lot of trouble to obfuscate this, especially given how relatively insignificant the FS is. The main thing is that it doesn't actually use the 12-digit friend code, but instead uses a hidden local friend code. I actually found that this local friend code is stored in the Pokemon X & Y save file, and since I have a backup of my save file on my computer I grabbed a few friend codes to test it out. I then went into the Friend Safari in-game & confirmed that the entries matched up with the results of the code. Anyway, I realize it's a very small thing, but it's something that's been kind of bugging me off & on for years, so I'm glad I got some closure. And if someone else looks this up & stumbles upon this post, perhaps they'll find it interesting as well.
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  3. My apologies! I was able to get the birds into home after re-creating them in BDSP so now I only have to work on gumshoos so thank you guys for your help!
    1 point
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