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Wild Pokémon Modifier troubles


Bluebulletdead

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I've had a problem regarding this code, and everywhere I look, people haven't had the kind of troubles I do with it.

The Pokémon appears correctly and the level is correct as well. It works well with the Shiny Encounters code, too. But the thing is, when I enter a certain nature, the captured Pokémon bestows a Nature completely at random and unrelated each time, not once nearing the choice Nature I set it to be.

Is this some sort of error in code? Would it possibly be my fault? I'm performing the exact functions needed for it to work (L Button after entering the National Dex number, R Button after entering the desired level, Select Button after entering the Nature), and I double check my actions every time.

In closure, I hope it's nothing idiotic that I forgot to check. And I hope I get a helpful, nice answer soon. Thank you for your time.

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I've had a problem regarding this code, and everywhere I look, people haven't had the kind of troubles I do with it.

The Pokémon appears correctly and the level is correct as well. It works well with the Shiny Encounters code, too. But the thing is, when I enter a certain nature, the captured Pokémon bestows a Nature completely at random and unrelated each time, not once nearing the choice Nature I set it to be.

Is this some sort of error in code? Would it possibly be my fault? I'm performing the exact functions needed for it to work (L Button after entering the National Dex number, R Button after entering the desired level, Select Button after entering the Nature), and I double check my actions every time.

In closure, I hope it's nothing idiotic that I forgot to check. And I hope I get a helpful, nice answer soon. Thank you for your time.

If you are using the shiny code with the nature code, the shiny code will over-ride the chosen nature.

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Is it possible to modify the Shiny Encounter code to force a certain Nature?

It is possible with a call to the division/mod routine to check the nature and compare to what was inputted. But its possible that the game would just keep looping. We won't know until somebody tries it.

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It is possible with a call to the division/mod routine to check the nature and compare to what was inputted. But its possible that the game would just keep looping. We won't know until somebody tries it.

Well, there's 25 Natures, and 524,288 different PIDs that can be Shiny for any given ID-SID combination.

Something tells me one'll be generated eventually. ;)

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