Bluebulletdead Posted April 23, 2009 Posted April 23, 2009 I've had a problem regarding this code, and everywhere I look, people haven't had the kind of troubles I do with it. The Pokémon appears correctly and the level is correct as well. It works well with the Shiny Encounters code, too. But the thing is, when I enter a certain nature, the captured Pokémon bestows a Nature completely at random and unrelated each time, not once nearing the choice Nature I set it to be. Is this some sort of error in code? Would it possibly be my fault? I'm performing the exact functions needed for it to work (L Button after entering the National Dex number, R Button after entering the desired level, Select Button after entering the Nature), and I double check my actions every time. In closure, I hope it's nothing idiotic that I forgot to check. And I hope I get a helpful, nice answer soon. Thank you for your time.
SCV Posted April 23, 2009 Posted April 23, 2009 I've had a problem regarding this code, and everywhere I look, people haven't had the kind of troubles I do with it.The Pokémon appears correctly and the level is correct as well. It works well with the Shiny Encounters code, too. But the thing is, when I enter a certain nature, the captured Pokémon bestows a Nature completely at random and unrelated each time, not once nearing the choice Nature I set it to be. Is this some sort of error in code? Would it possibly be my fault? I'm performing the exact functions needed for it to work (L Button after entering the National Dex number, R Button after entering the desired level, Select Button after entering the Nature), and I double check my actions every time. In closure, I hope it's nothing idiotic that I forgot to check. And I hope I get a helpful, nice answer soon. Thank you for your time. If you are using the shiny code with the nature code, the shiny code will over-ride the chosen nature.
Jiggy-Ninja Posted April 23, 2009 Posted April 23, 2009 Is it possible to modify the Shiny Encounter code to force a certain Nature?
InuYouki Posted April 23, 2009 Posted April 23, 2009 for me the nature and level works, but the pokemon part doesn't. And it is the only code I have on. Have yet to figure out the problem. It makes sense that having more then one code on might override the other, but what if it is the only code you are using as in my case?
Jiggy-Ninja Posted April 23, 2009 Posted April 23, 2009 for me the nature and level works, but the pokemon part doesn't. And it is the only code I have on. Have yet to figure out the problem.It makes sense that having more then one code on might override the other, but what if it is the only code you are using as in my case? Inputted wrong, probably.
InuYouki Posted April 26, 2009 Posted April 26, 2009 Inputted wrong, probably. I copy/pasted it right into my AR. However, it works now. Don't know what the problem was. Maybe the buttons are going on my DSlite T^T
SCV Posted April 26, 2009 Posted April 26, 2009 Is it possible to modify the Shiny Encounter code to force a certain Nature? It is possible with a call to the division/mod routine to check the nature and compare to what was inputted. But its possible that the game would just keep looping. We won't know until somebody tries it.
kip Posted April 26, 2009 Posted April 26, 2009 a bit off topic but it would be great if we could choose the genders
Jiggy-Ninja Posted April 26, 2009 Posted April 26, 2009 It is possible with a call to the division/mod routine to check the nature and compare to what was inputted. But its possible that the game would just keep looping. We won't know until somebody tries it. Well, there's 25 Natures, and 524,288 different PIDs that can be Shiny for any given ID-SID combination. Something tells me one'll be generated eventually.
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