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Posted (edited)

So, I am using Encounter Database to have a Mankey on my Gold Version. Every single Mankey listed is labeled from Gold (which is good), but when I set it in a Box, it keeps showing from Yellow. Why? And so, will the game think it's actually from Gold or from Yellow?

EDIT: The same is happening with Meowth. Shows from Silver, but when set, showing from Green Version.

mankey.png

Edited by PLAFiles
Posted

Is there any reason why it shouldn't be recognized as from that version, besides the user knowing it was actually obtained on a different one? 

The legality checker checks for legality; if it compares the Pokemon to a list of encounters, it stops on the first one that sufficiently matches. It's not going to collect a list of every single encounter it could have originated from.

Posted (edited)
2 hours ago, Kaphotics said:

Is there any reason why it shouldn't be recognized as from that version, besides the user knowing it was actually obtained on a different one? 

It's just weird, though, that even when filtered from a specific Version, it's still not giving what the user is trying to get (in this case, Mankey from Gold Version, or Meowth from Silver).

And yes, because it is still trying to use the TID of Gold/Silver for a Pokemon it's forcing in from Yellow/Green. To me, this wouldn't be working as intended since the intention is to get specific Pokemon that it's filtered to get from a specific game but then still pulling from another game. Also, I'm not sure what the point of a filter is then if it still finds the stuff that was filtered through.

Edited by PLAFiles
Posted

The program isn't forcing anything. Gen1/2 do not store the version the Pokemon originated from in its data, therefore the best we can do is match whatever properties available. The Mankey can be from an egg, or it can be from a wild encounter. The program has to decide which one it matches, so it stops on the first valid encounter it finds.

The encounter generator is entirely separate from the legality check matched encounter. If you generate an encounter that is later in the list of everything that is possible, the program will always stop at the first valid.

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