Zadekian Posted June 28 Posted June 28 Can't find a straight answer on this. But hovering over a Pokemon I generated shows various details about that Pokemon. At the bottom of that list, it says PID Type: None. I get no legality errors for this, but am wondering if all of them being none is suspicious. I'm not too sure of what that value means. Thanks!
Kaphotics Posted June 28 Posted June 28 If you generated it without following a specific RNG correlation for PID/IVs/ect, then there is no correlation that the program can detect. The answer to "should it have one" depends on the encounter and how the game would generate it.
Zadekian Posted June 29 Author Posted June 29 On 6/28/2025 at 11:12 AM, Kaphotics said: If you generated it without following a specific RNG correlation for PID/IVs/ect, then there is no correlation that the program can detect. The answer to "should it have one" depends on the encounter and how the game would generate it. I am attempting to make a living dex from scratch. All Pokemon are egg pokemon. So in that case, should PID Type be none? Even when I gen legendaries from the encounter database, PID Type is none.
theSLAYER Posted June 29 Posted June 29 3 hours ago, Zadekian said: I am attempting to make a living dex from scratch. All Pokemon are egg pokemon. So in that case, should PID Type be none? IIRC non-event eggs are sufficiently random and lack correlation. 3 hours ago, Zadekian said: Even when I gen legendaries from the encounter database, PID Type is none. Depending on the game caught in. Try generating one caught in Emerald, and one caught in Sword’s dynamic adventures, as examples.
Nikito Posted November 19 Posted November 19 (edited) Hello, I decided to post my comment here instead opening a new thread because I think it’s not necessary (might be wrong). Regarding PID Type: None. Legends ZA, every shiny unit I have got in game, after checking them with pk hex, discovered they have PID Type: None. So, here is my question. Is this a problem from pk hex, that doesn’t recognise the correlation from shiny units generated by the game itself, or it’s just the correlation of shiny Pokémons, produced by the game itself, isn’t Xoroshiro anymore. Because I’m holding myself back from generating shiny Pokémons and just using the in game catched ones as templates (i.e. if I get two shiny weedles but in that spawn appears ralts as well, just change the species and every move etc, but not the PID correlation with nature ivs size etc), but honestly I feel like it’s irrelevant if the game itself generates the shiny units without an actual specific PID Type. Best regards, Nikito Edited November 19 by Nikito Polish grammar
Kaphotics Posted November 19 Posted November 19 6 hours ago, Nikito said: Hello, I decided to post my comment here instead opening a new thread because I think it’s not necessary (might be wrong). Regarding PID Type: None. Legends ZA, every shiny unit I have got in game, after checking them with pk hex, discovered they have PID Type: None. So, here is my question. Is this a problem from pk hex, that doesn’t recognise the correlation from shiny units generated by the game itself, or it’s just the correlation of shiny Pokémons, produced by the game itself, isn’t Xoroshiro anymore. Because I’m holding myself back from generating shiny Pokémons and just using the in game catched ones as templates (i.e. if I get two shiny weedles but in that spawn appears ralts as well, just change the species and every move etc, but not the PID correlation with nature ivs size etc), but honestly I feel like it’s irrelevant if the game itself generates the shiny units without an actual specific PID Type. Best regards, Nikito Refer to PKHeX's changelog, where your question is answered: Quote 25/10/26 - New Update: (212334) [11239991] - Added: Support for Legends: Z-A. - Notes: - - All encounters can be traced back to an RNG seed. - - With multiple shiny rolls (wild only) or shinies, this calculation is not instant (>15 seconds), so it is only done for non-shiny 1-rolls. - - Do not be lulled into a false sense of safety that PKHeX does not flag your modified Pokémon's PID/IVs.
Limequill Posted November 27 Posted November 27 On 11/19/2025 at 5:06 PM, Nikito said: Hello, I decided to post my comment here instead opening a new thread because I think it’s not necessary (might be wrong). Regarding PID Type: None. Legends ZA, every shiny unit I have got in game, after checking them with pk hex, discovered they have PID Type: None. So, here is my question. Is this a problem from pk hex, that doesn’t recognise the correlation from shiny units generated by the game itself, or it’s just the correlation of shiny Pokémons, produced by the game itself, isn’t Xoroshiro anymore. Because I’m holding myself back from generating shiny Pokémons and just using the in game catched ones as templates (i.e. if I get two shiny weedles but in that spawn appears ralts as well, just change the species and every move etc, but not the PID correlation with nature ivs size etc), but honestly I feel like it’s irrelevant if the game itself generates the shiny units without an actual specific PID Type. Best regards, Nikito If you also check your in-game caught shinies majority of them have a value of XOR = 1. I'm not sure if that's related or not but I just found it interesting cause I have 4 boxes of shinies I caught in-game and all of them have a XOR value of 1 and I have 4 shinies which I have received from shiny give aways on reddit and they have differing values like 5 or 8 etc. Might be related or not but I just thought I'd point it out.
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