nyux1996 Posted August 16, 2023 Posted August 16, 2023 (edited) Hey, i randomly found this older Thread: The status conditions listed by Kaphotics are working, and it's awesome. However, in his response, there is a table linked with many more status conditions/effects, and I don't know how to get them to work. Could someone maybe help me with this? Here's an example: #define STATUS2_CONFUSION (1 << 0 | 1 << 1 | 1 << 2) #define STATUS2_CONFUSION_TURN(num) ((num) << 0) #define STATUS2_FLINCHED (1 << 3) #define STATUS2_UPROAR (1 << 4 | 1 << 5 | 1 << 6) #define STATUS2_UPROAR_TURN(num) ((num) << 4) #define STATUS3_PERISH_SONG (1 << 5) I would love to use them for my Nuzlocke runs to make them even harder, but I couldn't figure it out. I would really appreciate your help. Thanks a lot! Edited August 16, 2023 by nyux1996
Kaphotics Posted August 16, 2023 Posted August 16, 2023 Those status conditions are only for in-battle status. All of them wear off when switched out or the battle ends.
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