Hey, i randomly found this older Thread:
The status conditions listed by Kaphotics are working, and it's awesome. However, in his response, there is a table linked with many more status conditions/effects, and I don't know how to get them to work. Could someone maybe help me with this?
Here's an example:
#define STATUS2_CONFUSION (1 << 0 | 1 << 1 | 1 << 2)
#define STATUS2_CONFUSION_TURN(num) ((num) << 0)
#define STATUS2_FLINCHED (1 << 3)
#define STATUS2_UPROAR (1 << 4 | 1 << 5 | 1 << 6)
#define STATUS2_UPROAR_TURN(num) ((num) << 4)
#define STATUS3_PERISH_SONG (1 << 5)
I would love to use them for my Nuzlocke runs to make them even harder, but I couldn't figure it out. I would really appreciate your help. Thanks a lot!