nyux1996 Posted August 16, 2023 Share Posted August 16, 2023 (edited) Hey, i randomly found this older Thread: The status conditions listed by Kaphotics are working, and it's awesome. However, in his response, there is a table linked with many more status conditions/effects, and I don't know how to get them to work. Could someone maybe help me with this? Here's an example: #define STATUS2_CONFUSION (1 << 0 | 1 << 1 | 1 << 2) #define STATUS2_CONFUSION_TURN(num) ((num) << 0) #define STATUS2_FLINCHED (1 << 3) #define STATUS2_UPROAR (1 << 4 | 1 << 5 | 1 << 6) #define STATUS2_UPROAR_TURN(num) ((num) << 4) #define STATUS3_PERISH_SONG (1 << 5) I would love to use them for my Nuzlocke runs to make them even harder, but I couldn't figure it out. I would really appreciate your help. Thanks a lot! Edited August 16, 2023 by nyux1996 Link to comment Share on other sites More sharing options...
Kaphotics Posted August 16, 2023 Share Posted August 16, 2023 Those status conditions are only for in-battle status. All of them wear off when switched out or the battle ends. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now