theblokeman Posted March 25, 2023 Posted March 25, 2023 so I've tried 3 different methods to convert my crystal save for the VC version but all of the methods failed miserably. I tried using a hex editor and 2 different sav to dat converters and they all failed. can someone help?
Lesvia253 Posted March 26, 2023 Posted March 26, 2023 (edited) Probably best to use a sav.dat you get from VC, play until you name the rival, then use this save as a base to import your stuff? Edit: did you try loading your .sav with PKHeX and then export it into a .dat? Edited March 26, 2023 by Lesvia253
Atrius97 Posted March 26, 2023 Posted March 26, 2023 My issue was resolved using this converter, I had the same problem:
InsaneNutter Posted March 26, 2023 Posted March 26, 2023 Keep in mind if you have dumped an existing save from the VC game using Jksv or Checkpoint and are replacing it with another you need to delete the "SecureValue" file which will be in the folder with the sav.dat file. If you don't do this in my experience the VC game will think the save is corrupt if it has changed in any way (which it has if you are replacing it with a different save). Also some emulators append more RTC data to the end of the save than what the VC game expects to be there, to fix this for Gen 2 games I open the save in a Hex editor such as HxD and delete anything after 00008000: The size of a valid save should be exactly 32.0KB (the size on disk is irrelevant and could vary depending how your hard drive is formatted) If the save is the correct size its most likely the SecureValue that is giving you the problem.
theblokeman Posted March 26, 2023 Author Posted March 26, 2023 update: i'm just stupid. i had a folder for the old VC save inside the backup so it started working after i deleted the folder. thanks for all the help though!
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