foohyfooh Posted December 4, 2021 Posted December 4, 2021 (edited) I am trying to modify my plugin so that the menu items are changed when NotifySaveLoaded is called based on the game version loaded but when I try to do this nothing happens. Is there a way to do this? Edited December 4, 2021 by foohyfooh
Kaphotics Posted December 4, 2021 Posted December 4, 2021 Store a private field reference to the original Initialize members, so that you can reuse them outside of the initialize (like during the NotifySaveLoaded scenario). 1
foohyfooh Posted December 4, 2021 Author Posted December 4, 2021 Thanks. I only tried saving the the ToolStrip and other form objects and it wasn't working. Don't know why I didn't think about storing the array.
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