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Editing shiny Rates 8G


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18 hours ago, theSLAYER said:

As far as I can tell, pkNX only has shiny rate editing for LGPE, not SWSH.

Could you please explain how the rate editing works for LGPE? I kept on looking for tutorials about how to do it on either game, and all I could find was the "Shiny Rate" part of the code on the pkNX github, which confirms that, at least in the code, it exist.

In the worst case scenario tho, the code for SWSH indicate which part of the game you need to patch:
 

Quote
Replace these bytes:

68 D6 40 39 B5 06 00 11 BF 02 08 6B

 

With these bytes:

68 D6 40 39 94 06 00 11 [u32 bytes]

I don't really know how to transform your wanted rate into the u32 bytes, but I guess someone who understands C# could look at the ShinyRateSWSH.cs file and try to guess the math required to generate it based on any given number (contained between 1 and 4091)...

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6 minutes ago, maxigregrze said:

Could you please explain how the rate editing works for LGPE? I kept on looking for tutorials about how to do it on either game, and all I could find was the "Shiny Rate" part of the code on the pkNX github, which confirms that, at least in the code, it exist.

In the worst case scenario tho, the code for SWSH indicate which part of the game you need to patch:

https://camo.githubusercontent.com/069c00fea91a7e2f6fc93533bfb3765e83cf00a2635deca366abf2583a193f66/68747470733a2f2f692e696d6775722e636f6d2f6c5359574e346d2e706e67

There's a button for it. If you load LGPE into the latest pkNX, just click on it and play with the options. It's pretty intuitive.

As far as I can tell, there is no such option for SWSH. So while the code may exist, it is pretty pointless if there's no option for it.
There's probably a reason why the option isn't enabled..

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