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maxigregrze

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  1. Could you please explain how the rate editing works for LGPE? I kept on looking for tutorials about how to do it on either game, and all I could find was the "Shiny Rate" part of the code on the pkNX github, which confirms that, at least in the code, it exist. In the worst case scenario tho, the code for SWSH indicate which part of the game you need to patch: I don't really know how to transform your wanted rate into the u32 bytes, but I guess someone who understands C# could look at the ShinyRateSWSH.cs file and try to guess the math required to generate it based on any given number (contained between 1 and 4091)...
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