T3rZii Posted July 18, 2021 Posted July 18, 2021 is it possible to edit the shiny rates on pokemon sword and shield ate the moment? if yes how? (in PKNX of course )
theSLAYER Posted July 18, 2021 Posted July 18, 2021 2 hours ago, T3rZii said: is it possible to edit the shiny rates on pokemon sword and shield ate the moment? if yes how? (in PKNX of course ) As far as I can tell, pkNX only has shiny rate editing for LGPE, not SWSH.
maxigregrze Posted July 19, 2021 Posted July 19, 2021 18 hours ago, theSLAYER said: As far as I can tell, pkNX only has shiny rate editing for LGPE, not SWSH. Could you please explain how the rate editing works for LGPE? I kept on looking for tutorials about how to do it on either game, and all I could find was the "Shiny Rate" part of the code on the pkNX github, which confirms that, at least in the code, it exist. In the worst case scenario tho, the code for SWSH indicate which part of the game you need to patch: Quote Replace these bytes: 68 D6 40 39 B5 06 00 11 BF 02 08 6B With these bytes: 68 D6 40 39 94 06 00 11 [u32 bytes] I don't really know how to transform your wanted rate into the u32 bytes, but I guess someone who understands C# could look at the ShinyRateSWSH.cs file and try to guess the math required to generate it based on any given number (contained between 1 and 4091)...
theSLAYER Posted July 19, 2021 Posted July 19, 2021 6 minutes ago, maxigregrze said: Could you please explain how the rate editing works for LGPE? I kept on looking for tutorials about how to do it on either game, and all I could find was the "Shiny Rate" part of the code on the pkNX github, which confirms that, at least in the code, it exist. In the worst case scenario tho, the code for SWSH indicate which part of the game you need to patch: There's a button for it. If you load LGPE into the latest pkNX, just click on it and play with the options. It's pretty intuitive. As far as I can tell, there is no such option for SWSH. So while the code may exist, it is pretty pointless if there's no option for it. There's probably a reason why the option isn't enabled..
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