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Posted (edited)

Hey, @Monty3540, I tried adding a dude who uses an existing in-game trade as his script with success... I also read up on how to create my own one, it follows a certain pattern... However, when I add the person (I set it as your Qwilfish with her Scyther with a Metal coat), despite selecting Qwilfish, the person says that it is invalid... This is the script I used.

2E 00 A6 00 47 05 74 00 10 00 13 02 08 00 01 00 11 00 01 00 1F 00 FF 1A 00 00 00 2F 02 00 00 00 00 3D 00 00 04 0A 00 00 00 00 00 32 00 3F 00 1E 00 D3 00 00 00 3D 00 00 04 06 00 00 00 00 00 47 00 10 80 09 00 10 80 08 00 00 00 11 00 01 00 1F 00 FF A4 00 00 00 3F 00 28 00 20 80 00 00 28 00 21 80 00 00 07 01 00 00 21 80 20 80 00 00 09 00 21 80 08 00 01 00 11 00 01 00 1F 00 FF 65 00 00 00 28 00 22 80 00 00 B5 01 22 80 18 00 20 80 09 00 22 80 08 00 00 00 11 00 01 00 1F 00 FF 30 00 00 00 20 01 20 80 00 00 3D 00 00 04 08 00 00 00 00 00 3F 00 B4 01 1F 00 20 80 3D 00 00 04 09 00 00 00 00 00 32 00 3F 00 23 00 13 02 1E 00 0E 00 00 00 3D 00 00 04 0B 00 00 00 00 00 32 00 3F 00 1E 00 0E 00 00 00 3D 00 00 04 07 00 00 00 00 00 32 00 3F 00 1E 00 0E 00 00 00 3D 00 00 04 07 00 00 00 00 00 32 00 3F 00 28 00 22 80 00 00 28 00 21 80 00 00 28 00 20 80 00 00 30 00 2F 00 02 00

 

edit: nvm fixed it

Edited by 0x3DD3CE
Posted

I have never come across that error. But again I havent modified that aspect to the same extent as you yet I am afraid.

So I am not much help on that sorry! Im still trying to get this Landorus event to work....

Posted
On 6/29/2020 at 12:06 AM, Monty3540 said:

Im still trying to get this Landorus event to work....

What do you want to do in the event? I could help :)

Posted

Basically trying to implement the same encounter for Landorus at the shrine in B2W2 and BW. (Script file 752 in both versions)

So when you have both Tornadus and Landorus in your party, it causes Lando to float down after interacting with the shrine.

I tried using the existing script from BW and amending to match the flags and Stored Version isn’t working for me.😅

Posted

Alright, lemme write a script that you could use, but please tell me which flag.... wait lemme just use flag 1802 (I'll bold it for ye)

So you want Lando to float down from the sky right?

 

2E00

A6004705

7400

280020800000

280021800000

140181022080

09002080

08000000

11000100

140182022180

09002180

08000000

11000100

11000600

11000600

1F00FF10000000

3400(line no.)0000 - The genies are not there

3200

3F00

1E0006000000

040006000000

3000

2F00

0200

3400(line no.) - Genies are there, event goes :)

3200

3F00

A401 - Fade to black

6900 (X coord.) (Y coord.) (Facing direction) (Overworld ID) (Landorus sprite) 0200 - Add Landorus

6D00 (X coord. [same as above]) (Y coord. [same as above]) (Z coord. [to make him floating]) (Facing direction) - Move him up

AB01 - Fade back 

6400(Landorus Overworld ID)06000000 -

1E0008000000

7B00 (How many steps Lando goes down) - Make him come down

FE000000

6500

3C000004 (Landorus text like Gyaaaraaah!) (Landorus ID) 00000000

3200

3F00

97028502 (Landorus Level) 00000000 - From now it's basically the battle script

77011080

09001080

08000100

11000100

1F00FF14000000

2300 (A flag other than the one using)

2300 (Another flag other than the one used)

6C00(Landorus ID)

7501

1E0002000000

7601

78011080

19001080

1F000106000000

1E000A000000

2300 (The flag used for the previous 23 00)

1E002A000000

190010800100

1F000113000000

190010800200

1F000106000000

1E000A000000

3400(Line no. when you KO Lando) 0000

3200

3F00

23001802

3000

2F00

0200

 

Hope this helps!

 

  • 1 year later...
Posted
On 5/18/2020 at 11:05 AM, Monty3540 said:

So i wanted to edit the trainer names in pokemon black 2, but when i searched the trainer name file 382 in the a/0/0/2 file and open it, then there aren't any trainer names just some symbols. So my question is do i need some kind of programm, can i even edit the trainer names and how do i edit the trainer names?
Thank you for spending your time to answer my question.

 

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