Spilman8 Posted November 19, 2009 Posted November 19, 2009 hello you see i have this problem...... whenever I create a cresselia that is not shiny the legality checker states it as very rare nds or gba so it's valid but when I modify that same cresselia by just clicking the shiny box it says hacked or unknown pokemon \ can someone help me please?? Thanks is Advance!!
Guardna Posted November 19, 2009 Posted November 19, 2009 The reason it shows up as hacked/unknown is very simple : By ticking the shiny box, you've changed your Cresselia's PID. And because of that, your Cresselia's IVs will not correspond to its PID.
Spilman8 Posted November 21, 2009 Author Posted November 21, 2009 then how do I make the PID correspond with the IV's? by the way this is also happening with jirachi and manaphy.
Guardna Posted November 21, 2009 Posted November 21, 2009 then how do I make the PID correspond with the IV's? by the way this is also happening with jirachi and manaphy. Give me the PID you generated for your Cresselia (before ticking the shiny box) along with your TID and SID, and i'll show you a full example of the process.
Spilman8 Posted November 21, 2009 Author Posted November 21, 2009 ok thank you so much for helping Cresselia PID:746961030 TID:61197 SID:15473
Guardna Posted November 21, 2009 Posted November 21, 2009 All right. First we take the PID and convert it to hexadecimal : 746961030 = 2C85 B886 2C85 is called the high ID or the upper ID, we'll call it UID B886 is the lower ID, so we'll call it LID Next we convert the UID, LID and TID to 16 bit binary numbers: UID = 2C85 = 0010110010000101 (since 2C85 fills only 14 digits, i added two 0's to make it 16 digits) LID = B886 = 1011100010000110 TID = 61197 =1110111100001101 Now we align all three of them and exclude the last three digits like this : UID: 0010110010000|101 LID: 1011100010000|110 TID: 1110111100001|101 The game will look at the 13 first bits of each of these ID, and add the numbers column by column, if at least one of the results is odd, the pokemon will NOT be shiny. All of those results would need to be either 0,2 or 4 (even numbers) for the Pokemon to be shiny. A probability of one in 8192 (2 to the power of 13) chance of happening. UID: 0010110010000|101 LID: 1011100010000|110 TID: 1110111100001|101 Total: 2131321120001|ddd (d for don't care) Now all we need to do is find a SID that will give us all even numbers on our total. Total : 2131321120001|ddd + SID : 0111101100001|ddd Total2 :2242422220002|ddd Now all numbers on the new total are even, making the Pokemon shiny! Finally we convert the SID we've used to decimal (i turned the 3 d's into 0's but any value is fine) SID = 0111101100001000 = 31496 Write this SID into the Secret ID field in pokesav, and your Cresselia will automatically become shiny.
Spilman8 Posted November 21, 2009 Author Posted November 21, 2009 thank you very much for that information! Just wondering were did you learn how to do this? Is there a thread that thoroughly explains how to do this? sorry if I am asking to many questions I pretty new to pokesav! edit: I don't really know how to make binary numbers or hexadeciamls!
Guardna Posted November 21, 2009 Posted November 21, 2009 You can thank the people who discovered how shineness is determined , this manual method maybe long but it's very powerful, since it gives you the choice of choosing whatever IVs you want, and gives you a 100% legal Poke .
Spilman8 Posted November 21, 2009 Author Posted November 21, 2009 Thank you! edit: I found out how to do it!!!
Kaphotics Posted March 27, 2011 Posted March 27, 2011 hey can u post the .pkm? i cant get it A year and a half later... You can make your own ya know.
TheWizKid Posted March 27, 2011 Posted March 27, 2011 A year and a half later...You can make your own ya know. yeah mine wont work tho:| and had hope:D
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