MegaMinerd Posted August 23, 2018 Share Posted August 23, 2018 I've been independently researching Red Rescue team for the past several months, and I've discovered some things that should help further research. First and most importantly, cutscenes are multithreaded. Each character (plus the camera) gets their own thread, and they signal each other using flags- E4 to set a flag and E3 to wait for a flag. Also, I have fully worked out how the overworld backgrounds are loaded. I've made a program that makes it much easier to view the cutscenes' scripts. You can see its source code here. If you have any questions I'd be happy to answer them. pmdset.zip 2 Link to comment Share on other sites More sharing options...
psy_commando Posted August 24, 2018 Share Posted August 24, 2018 Nice! That's pretty impressive! Do you happen to have some documentation on this? Having the source is nice, but it takes a while to dig through. Link to comment Share on other sites More sharing options...
MegaMinerd Posted August 24, 2018 Author Share Posted August 24, 2018 Sure. I didn't know if it would be okay to just upload a ton of notes (trust me I have a lot). Here's the parts I think you might find of interest. Documentation.txt is the important part. Part of the rom map and many of the script commands came from the Data Crystal wiki, but everything else is my own research. notes.zip 1 Link to comment Share on other sites More sharing options...
MegaMinerd Posted August 27, 2018 Author Share Posted August 27, 2018 (edited) I compared Red Rescue Team to Blue Rescue Team to get a little more insight on the structure of the ROM. I was able to update the map a little. Also, for some unknown reason, sample.sbin is mostly some weird penguin that gives no results in a reverse image search. It's likely an easter egg of sorts snuck in by one of the devs. rom map.yml Edited August 27, 2018 by MegaMinerd Link to comment Share on other sites More sharing options...
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