Yasuo Posted April 30, 2018 Share Posted April 30, 2018 (edited) I tried catching Zapdos again, and reset the game's Zapdos event flag through Pkhex. I went to the Power Plant, and tried finding Zapdos multiple times, and it seems that the event flag did not reset. Looking for any ideas why this may be the case Any help is appreciated! Thanks Edited April 30, 2018 by Yasuo Link to comment Share on other sites More sharing options...
Yasuo Posted April 30, 2018 Author Share Posted April 30, 2018 If anyone wants to take a look at the SAV file, I can upload that here to make things easier. Link to comment Share on other sites More sharing options...
Kaphotics Posted April 30, 2018 Share Posted April 30, 2018 https://github.com/kwsch/PKHeX/blob/ea2c6260faaa5996db8d53bb9659fe6cc9d0eac2/PKHeX.Core/Saves/Substructures/G1OverworldSpawner.cs#L32 https://github.com/pret/pokered/blob/46a94c63fc287e7290502776d02648476bc44171/constants/event_constants.asm#L1132 https://github.com/pret/pokered/blob/46a94c63fc287e7290502776d02648476bc44171/constants/hide_show_constants.asm#L94 matches code; be sure you are respawning the pkm when you are saved outside of the location. Link to comment Share on other sites More sharing options...
Yasuo Posted April 30, 2018 Author Share Posted April 30, 2018 (edited) 51 minutes ago, Kaphotics said: https://github.com/kwsch/PKHeX/blob/ea2c6260faaa5996db8d53bb9659fe6cc9d0eac2/PKHeX.Core/Saves/Substructures/G1OverworldSpawner.cs#L32 https://github.com/pret/pokered/blob/46a94c63fc287e7290502776d02648476bc44171/constants/event_constants.asm#L1132 https://github.com/pret/pokered/blob/46a94c63fc287e7290502776d02648476bc44171/constants/hide_show_constants.asm#L94 matches code; be sure you are respawning the pkm when you are saved outside of the location. @Kaphotics I tried to respawn the Zapdos outside the Power Plant after surfing. I can try it again, hopefully it works Edit: Didn't work; Don't see the Zapdos still. Am I missing anything else? The first time I tried, I saved it outside the Power Plant, and reset the Zapdos event flag. The second time I did that + unchecked Zapdos from "Pokemon caught" in Pokedex. Neither of those worked so far. I have uploaded the Pokemon Red Save file saved in front of the Power Plant with Zapdos event flag already reset. Pokemon - Red Version RESET Zapdos .sav Edited May 1, 2018 by Yasuo Link to comment Share on other sites More sharing options...
theSLAYER Posted May 1, 2018 Share Posted May 1, 2018 @Kaphotics PKHeX indeed doesn't seem to work. (I couldn't do the reset; I assume user did the reset before he sent the save) Still, Zapdos wasn't in the building. (ran through it, from outside -> in) I could only enable it after using this code, from here: 0100D4D7 0100B0D5 @Yasuo here's a save, saved before Zapdos. (I tried to reset the other legends too, in case the mapping was swapped, tho I'm sure Kaphotic just confirmed its correct above)red test.sav Link to comment Share on other sites More sharing options...
Yasuo Posted May 1, 2018 Author Share Posted May 1, 2018 @theSLAYER Thanks for the help (and the save file)! I appreciate your help a lot I was wondering how you enabled it from using that code you linked? I'm just asking out of curiosity. Link to comment Share on other sites More sharing options...
theSLAYER Posted May 1, 2018 Share Posted May 1, 2018 2 minutes ago, Yasuo said: @theSLAYER Thanks for the help (and the save file)! I appreciate your help a lot I was wondering how you enabled it from using that code you linked? I'm just asking out of curiosity. Loaded the save on an emulator, and use the code in the emu Link to comment Share on other sites More sharing options...
Yasuo Posted May 1, 2018 Author Share Posted May 1, 2018 @theSLAYER @theSLAYER So if I wanted to reset the Mewtwo event flag, would I go to Tools-> Debug -> Disassemble on the emulator? and change the hex code to the corresponding one from the link? Link to comment Share on other sites More sharing options...
theSLAYER Posted May 1, 2018 Share Posted May 1, 2018 13 minutes ago, Yasuo said: @theSLAYER @theSLAYER So if I wanted to reset the Mewtwo event flag, would I go to Tools-> Debug -> Disassemble on the emulator? and change the hex code to the corresponding one from the link? No, just use the code in the link as a cheat code. Like, look "cheat" somewhere in the UI. (They're there on BGB and VBA) Link to comment Share on other sites More sharing options...
Yasuo Posted May 1, 2018 Author Share Posted May 1, 2018 (edited) @theSLAYER I tried inputting the following codes: (Mewtwo) 01005FD8 0100C0D5 into each of the tabs in the below image. None of them triggered the reset event. Would these codes count as Gameshark or game genie? Or would they go under the RAM Search/Watch codes? Edited May 1, 2018 by Yasuo Link to comment Share on other sites More sharing options...
theSLAYER Posted May 2, 2018 Share Posted May 2, 2018 5 hours ago, Yasuo said: @theSLAYER I tried inputting the following codes: (Mewtwo) 01005FD8 0100C0D5 into each of the tabs in the below image. None of them triggered the reset event. Would these codes count as Gameshark or game genie? Or would they go under the RAM Search/Watch codes? You gotta be in Unknown Dungeon for Mewtwo code to work. I'm not sure, but once it works Mewtwo should immediately pop up. (View cheat list, then edit it in, should be gameshark) Link to comment Share on other sites More sharing options...
Yasuo Posted May 2, 2018 Author Share Posted May 2, 2018 @theSLAYER Thanks for giving me the directions & help. I managed to do Zapdos, Moltres, and Mewtwo by myself using that method. However, when I try using the same steps for Articuno, it doesn't seem to trigger the reset for event flag. I believe this may have something to do with the boulders in the current, but I'm not sure. Link to comment Share on other sites More sharing options...
theSLAYER Posted May 3, 2018 Share Posted May 3, 2018 11 hours ago, Yasuo said: @theSLAYER Thanks for giving me the directions & help. I managed to do Zapdos, Moltres, and Mewtwo by myself using that method. However, when I try using the same steps for Articuno, it doesn't seem to trigger the reset for event flag. I believe this may have something to do with the boulders in the current, but I'm not sure. send me your latest save, I can try to check it. Link to comment Share on other sites More sharing options...
Yasuo Posted May 3, 2018 Author Share Posted May 3, 2018 @theSLAYER I attached my save, right next to Articuno on Sea Foam Islands, below. Thanks so much for helping me through all this! Pokemon - Red Version ARTICUNO.sav Link to comment Share on other sites More sharing options...
theSLAYER Posted May 3, 2018 Share Posted May 3, 2018 (edited) 2 hours ago, Yasuo said: @theSLAYER I attached my save, right next to Articuno on Sea Foam Islands, below. Thanks so much for helping me through all this! Pokemon - Red Version ARTICUNO.sav No idea why, but looks like the code is wrong. edit: This code works! 010082D8 0100D2D5 Edited May 3, 2018 by theSLAYER Link to comment Share on other sites More sharing options...
Yasuo Posted May 3, 2018 Author Share Posted May 3, 2018 24 minutes ago, theSLAYER said: No idea why, but looks like the code is wrong. edit: This code works! 010082D8 0100D2D5 Oh they messed up the D3D5. Thanks for the quick help. <3 Link to comment Share on other sites More sharing options...
theSLAYER Posted May 3, 2018 Share Posted May 3, 2018 1 minute ago, Yasuo said: Oh they messed up the D3D5. Thanks for the quick help. <3 yeah XD I basically trial-and-error to test the values, in case it was a typo xD Link to comment Share on other sites More sharing options...
MichiS97 Posted June 25, 2018 Share Posted June 25, 2018 Moltres isn't working either. Link to comment Share on other sites More sharing options...
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