Jump to content

Recommended Posts

Posted (edited)

Is it possible to take a screenshot of this background scene when battling a member of Ultra Recon Squad? Like without the member in front and just the bg only? If so, can I ask a help on taking a screenshot of it and exporting both PNGs, the one that shows background only and the other one like the photo below (any member as long as it's Ultra Squad haha)
Thank you.
pokemonusum10_5610.jpg.0c22452f0fa717db88e6426d151ca29d.jpg

Edited by Jovie
  • 6 months later...
Posted
  On 11/18/2017 at 4:40 PM, Jovie said:

Is it possible to take a screenshot of this background scene when battling a member of Ultra Recon Squad? Like without the member in front and just the bg only? If so, can I ask a help on taking a screenshot of it and exporting both PNGs, the one that shows background only and the other one like the photo below (any member as long as it's Ultra Squad haha)
Thank you.
pokemonusum10_5610.jpg.0c22452f0fa717db88e6426d151ca29d.jpg

Expand  

Maybe you could, like, dump the game and use the 3DS tools on a computer to dump the background.

Or is this not needed anymore for you?

Posted

Little update:
Looks like the front battle image is a model

  Reveal hidden contents

I was hoping that the background loads before the model, and sadly I was wrong.
(After all, if the background loaded first, I can take a screenshot like below)

  Reveal hidden contents

edit:
@Jovie here you go!
Once they transit from the model to the image, the background loads first :)

  Reveal hidden contents

 

 

  • V-Wheeeeeel!!! 1
Posted
  On 5/26/2018 at 7:08 AM, theSLAYER said:

Little update:
Looks like the front battle image is a model

  Reveal hidden contents

I was hoping that the background loads before the model, and sadly I was wrong.
(After all, if the background loaded first, I can take a screenshot like below)

  Reveal hidden contents

edit:
@Jovie here you go!
Once they transit from the model to the image, the background loads first :)

  Reveal hidden contents

 

 

Expand  

How did you manage to do this?

Posted
  On 5/26/2018 at 11:48 AM, Cecillia said:

How did you manage to do this?

Expand  

On Citra!
1. View > Debugging > Pica Breakpoints
2. View > Debugging > Create Pica Surface Viewer
3. Play the game until the point you want to grab relevant textures/images
4. Under Pica Breakpoints window (visible in screenshots), check on either Incoming Primitive Batch or Finished Primitive Batch. [This will pause the game]
5. Clicking on Resume will advance the game, loading texture by texture.
Changing the selection of the dropdown box Source under Pica Surface Viewer will change what is loaded in the Surface Viewer.

From my experience, Color Buffer shows you the screen rendering, and Texture 0 is the main texture of the items loaded.
For example:

  Reveal hidden contents

 

  • Proud 1
  • 2 weeks later...
Posted
  On 5/26/2018 at 7:08 AM, theSLAYER said:

Little update:
Looks like the front battle image is a model

  Reveal hidden contents

I was hoping that the background loads before the model, and sadly I was wrong.
(After all, if the background loaded first, I can take a screenshot like below)

  Reveal hidden contents

edit:
@Jovie here you go!
Once they transit from the model to the image, the background loads first :)

  Reveal hidden contents

 

 

Expand  

Wohooo, thanks very much for the help! ?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...