Jovie Posted November 18, 2017 Share Posted November 18, 2017 (edited) Is it possible to take a screenshot of this background scene when battling a member of Ultra Recon Squad? Like without the member in front and just the bg only? If so, can I ask a help on taking a screenshot of it and exporting both PNGs, the one that shows background only and the other one like the photo below (any member as long as it's Ultra Squad haha) Thank you. Edited November 18, 2017 by Jovie Link to comment Share on other sites More sharing options...
Cecillia Posted May 21, 2018 Share Posted May 21, 2018 On 11/18/2017 at 5:40 PM, Jovie said: Is it possible to take a screenshot of this background scene when battling a member of Ultra Recon Squad? Like without the member in front and just the bg only? If so, can I ask a help on taking a screenshot of it and exporting both PNGs, the one that shows background only and the other one like the photo below (any member as long as it's Ultra Squad haha) Thank you. Maybe you could, like, dump the game and use the 3DS tools on a computer to dump the background. Or is this not needed anymore for you? Link to comment Share on other sites More sharing options...
wrathsoffire76 Posted May 21, 2018 Share Posted May 21, 2018 (edited) The background is 3D so it's most likely a model. The character in front is a texture. Edited May 21, 2018 by wrathsoffire76 Link to comment Share on other sites More sharing options...
theSLAYER Posted May 21, 2018 Share Posted May 21, 2018 Yeah, I think the idea is to find a way to remove the texture of the character from the game Link to comment Share on other sites More sharing options...
Cecillia Posted May 21, 2018 Share Posted May 21, 2018 15 minutes ago, wrathsoffire76 said: The background is 3D so it's most likely a model. The character in front is a texture. Yeah, Ohana might be able to dump the BG. At least I have seen it, the question is where it was stored Link to comment Share on other sites More sharing options...
wrathsoffire76 Posted May 21, 2018 Share Posted May 21, 2018 1 minute ago, Cecillia said: Yeah, Ohana might be able to dump the BG. At least I have seen it, the question is where it was stored I have a dumped copy of Ultra Moon that I could have a look through. If I find anything, I'll update this post. Link to comment Share on other sites More sharing options...
Cecillia Posted May 21, 2018 Share Posted May 21, 2018 Just now, wrathsoffire76 said: I have a dumped copy of Ultra Moon that I could have a look through. If I find anything, I'll update this post. Alright, good luck! Link to comment Share on other sites More sharing options...
theSLAYER Posted May 26, 2018 Share Posted May 26, 2018 Little update:Looks like the front battle image is a model Spoiler I was hoping that the background loads before the model, and sadly I was wrong. (After all, if the background loaded first, I can take a screenshot like below) Spoiler edit:@Jovie here you go! Once they transit from the model to the image, the background loads first Spoiler 1 Link to comment Share on other sites More sharing options...
Cecillia Posted May 26, 2018 Share Posted May 26, 2018 4 hours ago, theSLAYER said: Little update:Looks like the front battle image is a model Hide contents I was hoping that the background loads before the model, and sadly I was wrong. (After all, if the background loaded first, I can take a screenshot like below) Hide contents edit:@Jovie here you go! Once they transit from the model to the image, the background loads first Hide contents How did you manage to do this? Link to comment Share on other sites More sharing options...
theSLAYER Posted May 26, 2018 Share Posted May 26, 2018 50 minutes ago, Cecillia said: How did you manage to do this? On Citra! 1. View > Debugging > Pica Breakpoints 2. View > Debugging > Create Pica Surface Viewer 3. Play the game until the point you want to grab relevant textures/images 4. Under Pica Breakpoints window (visible in screenshots), check on either Incoming Primitive Batch or Finished Primitive Batch. [This will pause the game] 5. Clicking on Resume will advance the game, loading texture by texture. Changing the selection of the dropdown box Source under Pica Surface Viewer will change what is loaded in the Surface Viewer. From my experience, Color Buffer shows you the screen rendering, and Texture 0 is the main texture of the items loaded. For example: Spoiler You can see that it's trying to load the wormhole in Color Buffer. when we go to Texture 0 (haven't advanced yet; same frame), we see the color scheme of the wormhole! Now, we advance a few frames to see the space-time fabric wormhole texture 1 Link to comment Share on other sites More sharing options...
Jovie Posted June 9, 2018 Author Share Posted June 9, 2018 On 5/26/2018 at 3:08 PM, theSLAYER said: Little update:Looks like the front battle image is a model Reveal hidden contents I was hoping that the background loads before the model, and sadly I was wrong. (After all, if the background loaded first, I can take a screenshot like below) Reveal hidden contents edit:@Jovie here you go! Once they transit from the model to the image, the background loads first Reveal hidden contents Wohooo, thanks very much for the help! Link to comment Share on other sites More sharing options...
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