windwakemeupinside Posted October 26, 2017 Posted October 26, 2017 (edited) Been testing this for a while and figured that I should probably tell someone: Pkhex while editing the GameCube games garbles the Shadow Pokemon data and causes some really weird things to occur. Attached are the save file I edited and the backup, untouched (I used some action Replay but other than that it's pretty clean.) After editing, the Tyranitar and the Quagsire in my team reverted to shadow pokemon randomly, however the number of purified shadow Pokemon remained the same. Before Editing: Spoiler After Editing, not touching either of these specific Pokemon: Spoiler This has happened with my test of XD where I didn't even use Action Replay at all, where it glitches the shadow Pokemon list and causes some shadow pokemon when encountered to not register as a shadow making them impossible to catch as well as causing the gift togepi to not be a shadow upon obtaining it and have shadow moves while not being a shadow. While the glitches have been mildly amusing for me, I can see them being an annoyance for others. Hopefully it's just user error though! 01-GC6E-pokemon_colosseum.gci 01-GC6E-pokemon_colosseum_backup.gci Edited October 26, 2017 by windwakemeupinside
Kaphotics Posted October 26, 2017 Posted October 26, 2017 7 minutes ago, windwakemeupinside said: Been testing this for a while How long is that? Something related to this was brought up a few months ago (July). Have you been using the latest version?
windwakemeupinside Posted October 26, 2017 Author Posted October 26, 2017 Yeah, I'm on latest version (17/10/17). I've been messing with this for a few weeks at most, couldn't find anything googling up the issue and wanted to make sure it wasn't user error.
Kaphotics Posted October 27, 2017 Posted October 27, 2017 Before/After on viewing the pkm: 0xDC changes from FF FF FF 9C to 00 00 00 00 0xDC corresponds to the Purification Meter https://github.com/kwsch/PKHeX/blob/00a4c1adf5ad7fcb0087f0a083479ca01687c15d/PKHeX.Core/PKM/CK3.cs#L185 0xFFFFFF9C = -100 ===== Uncapped the low end from 0 to -100, should end up fixing Colosseum. https://github.com/kwsch/PKHeX/commit/02cfeef4cdad2ea43beac9a3861d640a0354430c Should end up fixing XD too but not sure if there's anything else going wrong for that game.
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