Saxby Posted September 13, 2009 Posted September 13, 2009 Hello world, I want to translate HGSS for my country (France), i take the script in Pokeguide, my translator translate it, but, when i patch it or create rom, thenewpoketext dispared. What is the problems, it's my rom ? Thank's
Roland Posted September 13, 2009 Posted September 13, 2009 *moved to Rom Editing Help* Next time please post in the proper category...
KazoWAR Posted September 14, 2009 Posted September 14, 2009 Hello world,I want to translate HGSS for my country (France), i take the script in Pokeguide, my translator translate it, but, when i patch it or create rom, thenewpoketext dispared. What is the problems, it's my rom ? Thank's After you extract the rom, you need to copy a/0/2/7 to msgdata/msg.narc then you can edit it. after editing it, move it back before rebuilding
Senbonzaku101 Posted September 14, 2009 Posted September 14, 2009 I was just about to start looking through all those folders, thanks for the info KazoWAR. I PMed Raquib on GBATemp, but hadn't PMed you yet.
Vicho Posted September 15, 2009 Posted September 15, 2009 After you extract the rom, you need to copy a/0/2/7 to msgdata/msg.narcthen you can edit it. after editing it, move it back before rebuilding Hi man, do you mean with this opening the narc file with some archiver, and insert the 7 file into the narc file?
ds22 Posted September 15, 2009 Posted September 15, 2009 Whenever I try to patch the text back into the msg.narc I get this error message. the NEW Poketext (C) 2008/2009 loadingNOW Romname:Cannot create temp Folder tmp_soulsilver (this is no problem if it exsis ts and contains a complete rom) >Traceback (most recent call last): File "<string>", line 123, in <module> File "<string>", line 59, in Rewrite File "thenewpoketext\buildthenewpoketext\out1.pyz/pokexml", line 28, in __init __ File "thenewpoketext\buildthenewpoketext\out1.pyz/xml.dom.minidom", line 1913, in parse File "thenewpoketext\buildthenewpoketext\out1.pyz/xml.dom.expatbuilder", line 924, in parse File "thenewpoketext\buildthenewpoketext\out1.pyz/xml.dom.expatbuilder", line 207, in parseFile xml.parsers.expat.ExpatError: not well-formed (invalid token): line 17998, colum n 13 Druk op een toets om door te gaan. . . It also happens when using the original .xml file. What did I do wrong?
manzda Posted September 15, 2009 Posted September 15, 2009 i have the same error ---------- Post added at 01:36 PM ---------- Previous post was at 01:36 PM ---------- please kazoWaR teach us!!!!!!!!!!!
ds22 Posted September 15, 2009 Posted September 15, 2009 It's bugging me a lot that I can't put the text back into the game.
manzda Posted September 16, 2009 Posted September 16, 2009 me too!!!!!!!!! someone help us!!!!!!!!!!!!
Neo Posted September 17, 2009 Posted September 17, 2009 AFAIK, you patch the msg.narc with the .xml file you edited.
Kaarosu Posted September 19, 2009 Posted September 19, 2009 I've been away for a while but since i'm back, figured I'd do my own half assed translation probably into spanish instead of english since kazo and others seem to have that well covered but anyways back to the topic. The "Fix": 1) Run thenewpoketext and follow the instructions to the point of creating the tmp folder and you get the error that says something along the lines of msg.narc not found. 2) As Kazo pointed out, you now have to copy the file "7" from "a/0/2/" to "msgdata/" and RENAME it "msg.narc" After that you'll be able to create your .xml file and then do whatever you want with it.
Senbonzaku101 Posted September 20, 2009 Posted September 20, 2009 (edited) In response to the Invalid Token crash, only take a limited amount of text at a time to translate. What I've been doing is using the full script command "getall --.xml" opening it in notepad, then finding the File ID number for the group of text to translate. After finding the number, input "get [iD number] [--..xml]. No crashing but slower progress. Credit to gr3ger, found in Magnius' translation thread on GBATemp. Edited September 20, 2009 by Senbonzaku101
ds22 Posted September 20, 2009 Posted September 20, 2009 In response to the Invalid Token crash, only take a limited amount of text at a time to translate. What I've been doing is using the full script command "getall --.xml" opening it in notepad, then finding the File ID number for the group of text to translate. After finding the number, input "get [iD number] [--..xml]. No crashing but slower progress. I figured this out a few days ago but this thanks for the info.:grog:
manzda Posted September 20, 2009 Posted September 20, 2009 i can take any xml file but the error is in the patching xml!!!!!!!
pokehackster Posted October 15, 2009 Posted October 15, 2009 http://projectpokemon.org/forums/showthread.php?t=5355 just posted a full tutorial
lauruns Posted October 18, 2009 Posted October 18, 2009 (edited) pokemonhackster, i have everything don what was in your tutorial, but... the rom is just 2,030 kb! And he don't work! This is my .xml (SSTEKST) <?xml version="1.0" encoding="utf-16"?> <Poketext version="1.0"> <file id="368" change="true"> <text id="0"> Go, Rattata!\rTackle!\r </text> <text id="1"> What?\nThis is a big battle!\x25BDLeave me alone! </text> <text id="2"> Pokémon moves can only use up a\ncertain amount of PP.\rWhen the PP of a move runs out, you\nwon’t be able to use it anymore.\rYou can restore the PP of a Pokémon’s\nmoves, by taking it to the Pokémon\x25BDCenter. </text> <text id="3"> a </text> <text id="4"> I’m not a trainer.\rBut if you look one in the eyes,\nprepare to battle. </text> <text id="5"> b </text> <text id="6"> c </text> <text id="7"> \v0103\x0001\x0000は\nd </text> <text id="8"> e </text> <text id="9"> f </text> <text id="10"> g </text> <text id="11"> h </text> <text id="12"> i </text> <text id="13"> j </text> </file> </Poketext> And : If I type in thenewpoketext : patch SSTEKST(the name of the .xml above) The msg.narc is update! So, maby something is rong in this : After the msg.narc update : - Copy msg.narc - Past it in root\a\0\2 - Delete 7, rename msg.narc to 7 - Go to thenewpoketext - type te code : mkrom SSENG.nds(my new rom, the original is PkmSS.nds) - than the rom doesn't work! What was rong? Edited October 18, 2009 by lauruns
pokehackster Posted October 20, 2009 Posted October 20, 2009 ok what u forgot to do was patch it you have to patch the file and then compile it wit mkrom >patch blah.xml parsin pokexml version 1.0 368 >mkrom sstekst.nds Nintendo DS rom tool 1.24 - nov 2 2005 00:24:53 by rafael vuijk (aka DarkFader) thats what u need to do then itll patch the code into the files and then you compile it
johnkame Posted December 13, 2009 Posted December 13, 2009 Dont work for me, when it comes to the part of making the xml where it s suposed to appear the text to be translated, it does not appear... I done everithing right i cant understand why isnt working, help plz!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now