Holla! Posted March 23, 2017 Posted March 23, 2017 (edited) Hey guys, I decided to research the barren Gen I saves and found out some hex values on how it works. What I documented so far: Rival's name: 25F6 INT / 25F1 JPN Pikachu's Beach Hi-Score (Yellow): 2741 INT / 2737 JPN Rival's starter (29C1 INT) / (29B7 JPN): 99: Bulbasaur (RGB) B0: Charmander (RGB) B1: Squirtle (RGB) 01: Jolteon (Yellow) 02: Flareon (Yellow) 03: Vaporeon (Yellow) Player's starter (29C3 INT) / (28B9 JPN): 99: Bulbasaur (RGB) B0: Charmander (RGB) B1: Squirtle (RGB) 54: Pikachu (Yellow) Starter not picked in Oak's Lab (2857 INT) / (284D JPN): 9E: Bulbasaur (Charmander chosen, RGB) B5: Charmander (Squirtle chosen, RGB) AE: Squirtle (Bulbasaur chosen, RGB) DD: None (Yellow) Static-encounter Pokemon Snorlax on Route 12 (2855 INT / 284B JPN): 02: is present 42: not present -> 2A84 (INT) / 2A7A (JPN): 00: battleable / 80: battledSnorlax on Route 16 (2856 INT / 284C JPN): 18: is present 1C: not present -> 2A8C (INT) / 2A82 (JPN): 00: battleable / 02: battledArticuno (286F INT / 2865 JPN): 00: is present / 2F: not present -> 2B2E (INT) / 2B24 (JPN): 00: battleable / battled: 04Zapdos (285C INT / 2852 JPN): 00: is present / 20: not present -> 2A80 (INT) / 2A76 (JPN): 00: battleable / battled: 02Moltres (285D INT / 2853 JPN): 00: is present / 08: not present -> 2A9A (INT) / 2A90 (JPN): 00: battleable / battled: 40Mewtwo (286C INT / 2862 JPN): 00: is present / 80: not present -> 2B0B (INT) / 2B01 (JPN): 00: battleable / battled: 02 Gift Pokemon Mt. Moon Fossil (285F INT / 2855 JPN): 60: unclaimed / E0: claimedBulbasaur (Yellow) (2858 INT / 284E JPN): 01: is present / 11: not present -> 2A08 (INT) / 29FE (JPN): 00: unclaimed / 01: claimedCharmander (Yellow) (2A9C INT / 2A92 JPN): 00: unclaimed / 80: claimedSquirtle (Yellow) (2A1B INT / 2A11 JPN): 00: unclaimed / 80: claimed -> 29D6 (INT) / 29CC (JPN): 00: unclaimable / 04: claimableEevee (285A INT / 2850 JPN): 16: unclaimed / 36: claimedLapras (29DA INT / 29D0): 0A: unclaimed / 0F: claimedPokemon chosen from Fighting Dojo (285B INT / 2851 JPN): 10: None / 14: Hitmonlee / 08: Hitmonchan -> 2A5D (INT) / 2A53 (JPN): 00: not chosen / 41 (JPN): Chosen / 81 (INT): Chosen If you need any help on how any of this works or found anything new to contribute feel free to post them here! Edited March 25, 2017 by Holla! found the missing offsets 2
suloku Posted March 24, 2017 Posted March 24, 2017 Awesome! I'd like to see this on pkhex. Really nice work. By the way, I'm actually surprised that there's a value for the starter that got left... but I guess it is used to show the correct pokeball.
Holla! Posted March 25, 2017 Author Posted March 25, 2017 Yeah I'd also like to see it implemented into PKHeX since the Gen I options are bare bones. But anyways I managed to find the rest of the Japanese offsets. They are just literally 10 blocks apart from the international's comparing them in HxD. 1
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