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Posted (edited)

Hey guys, I decided to research the barren Gen I saves and found out some hex values on how it works.

What I documented so far:

Rival's name: 25F6 INT / 25F1 JPN

Pikachu's Beach Hi-Score (Yellow): 2741 INT / 2737 JPN

Rival's starter (29C1 INT) / (29B7 JPN):

99: Bulbasaur (RGB)
B0: Charmander (RGB)
B1: Squirtle (RGB)
01: Jolteon (Yellow)
02: Flareon (Yellow)
03: Vaporeon (Yellow)

Player's starter (29C3 INT) / (28B9 JPN):

99: Bulbasaur (RGB)
B0: Charmander (RGB)
B1: Squirtle (RGB)
54: Pikachu (Yellow)

Starter not picked in Oak's Lab (2857 INT) / (284D JPN):

9E: Bulbasaur (Charmander chosen, RGB)
B5: Charmander (Squirtle chosen, RGB)
AE: Squirtle (Bulbasaur chosen, RGB)
DD: None (Yellow)

Static-encounter Pokemon

Snorlax on Route 12 (2855 INT / 284B JPN): 02: is present 42: not present -> 2A84 (INT) / 2A7A (JPN): 00: battleable / 80: battled
Snorlax on Route 16 (2856 INT / 284C JPN): 18: is present 1C: not present -> 2A8C (INT) / 2A82 (JPN): 00: battleable / 02: battled
Articuno (286F INT / 2865 JPN): 00: is present / 2F: not present -> 2B2E (INT) / 2B24 (JPN): 00: battleable / battled: 04
Zapdos (285C INT / 2852 JPN): 00: is present / 20: not present -> 2A80 (INT) / 2A76 (JPN): 00: battleable / battled: 02
Moltres (285D INT / 2853 JPN): 00: is present / 08: not present -> 2A9A (INT) /  2A90 (JPN): 00: battleable / battled: 40
Mewtwo (286C INT / 2862 JPN): 00: is present / 80: not present -> 2B0B (INT) / 2B01 (JPN): 00: battleable / battled: 02

Gift Pokemon

Mt. Moon Fossil (285F INT / 2855 JPN): 60: unclaimed / E0: claimed
Bulbasaur (Yellow) (2858 INT / 284E JPN): 01: is present / 11: not present -> 2A08 (INT) / 29FE (JPN): 00: unclaimed / 01: claimed
Charmander (Yellow) (2A9C INT / 2A92 JPN): 00: unclaimed / 80: claimed
Squirtle (Yellow) (2A1B INT / 2A11 JPN): 00: unclaimed / 80: claimed -> 29D6 (INT) / 29CC (JPN): 00: unclaimable / 04: claimable
Eevee (285A INT / 2850 JPN): 16: unclaimed / 36: claimed
Lapras (29DA INT / 29D0): 0A: unclaimed / 0F: claimed
Pokemon chosen from Fighting Dojo  (285B INT / 2851 JPN): 10: None / 14: Hitmonlee / 08: Hitmonchan -> 2A5D (INT) / 2A53 (JPN): 00: not chosen / 41 (JPN): Chosen / 81 (INT): Chosen

If you need any help on how any of this works or found anything new to contribute feel free to post them here!

Edited by Holla!
found the missing offsets
  • Like 2
Posted

Yeah I'd also like to see it implemented into PKHeX since the Gen I options are bare bones. :)

But anyways I managed to find the rest of the Japanese offsets. They are just literally 10 blocks apart from the international's comparing them in HxD.

  • Like 1

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