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Posted (edited)

Such as:

If I load GS Japanese save file, PKHeX always says checksum invalid, even the save file is untouched, but still can edit and save.

If I load C Japanese save file, PKHeX always says checksum invalid, even the save file is untouched, but when I edit, save and back to the game, the game says the save data is broken.

Solution:

I fixed these issues with hex editor, just download these attachments and enjoy! :)

But if these files can not edit GSC US save file as well, I don't know how to fix that, since I haven't play US version yet.

(sorry for my poor English, if this topic can not post here, please delete...)

Edit: upload new version.

PKHeX (170207).zip

PKHeX-mono (170207).zip

PKHeX (170225).zip

PKHeX-mono (170225).zip

Edited by YumeMaboroshi
Posted (edited)

Thanks for your reply, I already post a reply there, the Gen II.txt in the attachment will be useful. :)

But I can still upload my modified SAV2.cs file here to help the PKHeX team.

SAV2.cs

Edited by YumeMaboroshi
Posted (edited)

I find another issue in SAV2, see the picture below.

LpBeI4I.png

Both top (20170207) and bottom (20170225) load the same save file, but the value of money on 20170225 is wrong.

Edited by YumeMaboroshi

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