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Wrong detection of shiny locked Pokémons


Asia81

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If it is impossible to encounter a Shiny Rayquaza => it's an invalid encounter (no encounters match).

I've altered the code to defer that shiny check from the encounter matching logic to the EC/PID check, which will now say if it is shiny locked.

There's currently an overhaul of the program in progress, so I'm not pushing a commit of this change until the overhaul is done :)

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