MichiS97 Posted March 17, 2016 Posted March 17, 2016 Hey, I was just wondering if anyone here has done any research on what determines which Mirage Island shows up currently in ORAS? Would it be possible theoretically to change something in the save file so that, for example, Crescent Isle is accessible? Catching the legendaries is kind of my favourite part of any Pokemon game, but always being dependent on Homepass to reach Cresselia in ORAS is quite annoying for me. I guess it would be possible to warp yourself onto that island by editing your coordinates, I'm gonna try that once I'm done with my current playthrough of X. I've already tried looking at the flags currently set every day to see if the "active" island is stored in there but I didn't really find anything. But still, knowing the mechanism behind the Mirage Islands could come in handy. Thanks in advance, Michi
suloku Posted March 17, 2016 Posted March 17, 2016 Interesting question. If this is like previous pokemon games, there should be a value stored somewhere. Gen III stores a seed for feebas and the mirage island, but works in a different way. Gen IV stored the generated random seed in the save for swarms. Gen V stores the data for swarms as is (from 0 to 20 I think it was). It never bothered me till now because you can just connect to internet, "pass" some people and get different mirage island (I don't remember if there is a limit or you can get all of them in a single day). If I remember correctly, if you don't save your game after connecting to internet, you can soft reset and try again until the island you want appears (so maybe there was a limit afterall). Maybe it is stored in the pss passerby data, a quick test could be getting two different passerby data from the same day, then putting it in another save and see if the mirage islands change. A couple ways to try to find at least the players value (pss independent) come to mind: 0.- Given we have a save that was last saved more than 24 hours ago: - Backup the save (this is save0) - Start the game. Save. Backup (this is save1). Check what mirage island is in the game. - restore save0. - Start the game. Save. Backup (this is save 2). Check that the mirage island generated is different from that in save1. Then we can compare save1 and save2. The quickest way would be to inject a block that has differences from one save into the other, and see if that changes the mirage island. After locating the block, it would be a matter of trial and error (unless there's some really suspicious value) until we can pinpoint mirage island value in the save. I would gladly research this, but I don't really have the spare time right now, I've procrastinated real life enough with other research I've been doing lately.
MichiS97 Posted March 18, 2016 Author Posted March 18, 2016 A couple ways to try to find at least the players value (pss independent) come to mind: 0.- Given we have a save that was last saved more than 24 hours ago: - Backup the save (this is save0) - Start the game. Save. Backup (this is save1). Check what mirage island is in the game. - restore save0. - Start the game. Save. Backup (this is save 2). Check that the mirage island generated is different from that in save1. Then we can compare save1 and save2. The quickest way would be to inject a block that has differences from one save into the other, and see if that changes the mirage island. After locating the block, it would be a matter of trial and error (unless there's some really suspicious value) until we can pinpoint mirage island value in the save. I think I'm going to try this once I have the time. Thanks!
MichiS97 Posted April 24, 2016 Author Posted April 24, 2016 So I kinda have an update on this. Here's what I've tried just now: I went to Crescent Isle in the legit way and saved my game, then I determined my coordinates using PKHeX. Afterwards, I soared to Mauville City and saved the game again. I then tried to change the coordinates back to the values I had when I was on Crescent Isle. Doing that, Crescent Isle was shown as my location on the screen where you can load your save, however, trying to load the save only results in a blackscreen. Does anyone have an idea as to how this could be happening?
theSLAYER Posted April 30, 2016 Posted April 30, 2016 I've been having a hard time trying to find the differences. I'm presently waiting for another 24 hours to pass to create another save, to make another comparison.
theSLAYER Posted May 1, 2016 Posted May 1, 2016 When comparing my different values, a big bunch of values changed. Attempting to restore any saves appears to screw up the 24 hours clock. I've also did not go online, so that my friend/pss data won't change. (it changes too many blocks of data) Given that there are 33 Mirage spots (including Crescent Isle, and ignoring the other legendary ones), If every spot is 1 bit, it can go up to FF FF FF FF Furthermore, if the record is duplicated to show the original mirage spot before spotpass, the same data may be cloned twice. Perhaps by comparing offsets of what changed between different people, it may be easier to narrow down the actual offset. Offset 0x64 (went from A4 - A5) 0x1209 (went from 01 - 02) 0x120B to 0x1210 0x153C (went from 7C to 7B) 0x1600 - 0x1603 0x1803 0x1806 0x1807 0x206A 0x260B 0x21F0 0x227A 0x2382 0x2383 0x2400 0x248A 0x248B 0x2498 0x4200 - 0x4203 0x422D (I think this is in-game timer) 0x18804 - 0x18805 (looks like the data cloning as mentioned above) 0x18814 - 0x18815 (looks like the data cloning as mentioned above) 0x1C4A0 (similar trend) 0x1C4A2 (similar trend) 0x1C4A4 (similar trend) 0x1C4B0 (similar trend) 0x1C4B2 (similar trend) 0x1C4B4 (similar trend) 0x1C4C0 (similar trend) 0x1C4C2 (similar trend) 0x1C4C4 (similar trend) 0x1CF80 (trend 2) 0x1CF82 (trend 2) 0x1CF83 (trend 2) 0x1CF90 (trend 2) 0x1CF92 (trend 2) 0x1CF93 (trend 2) 0x1C900 (trend 2) 0x1C902 (trend 2) 0x1C903 (trend 2) 0x1C910 (trend 2) 0x1C912 (trend 2) 0x1C913 (trend 2) 0x1C920 (trend 2) 0x1C922 (trend 2) 0x1C923 (trend 2) 0x1C930 (trend 2) 0x1C932 (trend 2) 0x1C933 (trend 2) 0x1C940 (trend 2) 0x1C942 (trend 2) 0x1C943 (trend 2) 0x1F404 0x2B600 - 0x2B837 (I find it unlikely to be this bulk) 307FC 75E00 - 75E04 75E08 - 75E0C 75E1A - 75E1B 75E32 - 75E33 75E3A - 75E3C 75E42 _ so on so forth (seems like checksum region)
suloku Posted May 2, 2016 Posted May 2, 2016 Did you do a save before 00:00 and one after 00:00? I'll do one tonight and post the changed offsets. Also, can the mirage spot be softreseted if sav was fron the previous day? I don't remember. Edit: seems there's a way to softreset mirage spots, that might allow further locating mirage spots "Save before you update your Buzznav then update it every time you start your game. You can soft reset for islands like this."
theSLAYER Posted May 4, 2016 Posted May 4, 2016 Did you do a save before 00:00 and one after 00:00?I'll do one tonight and post the changed offsets. Also, can the mirage spot be softreseted if sav was fron the previous day? I don't remember. Edit: seems there's a way to softreset mirage spots, that might allow further locating mirage spots "Save before you update your Buzznav then update it every time you start your game. You can soft reset for islands like this." my comparisons was from a file the previous day, and the file after 00:00 (I also entered the game to confirm the mirage spots are different, but didnt save after checking) It appears that reloading a save from the previous day may cause the game to stop changing mirage spots (seen by game as time manipulation) Updating buzznav online cause PSS data to change, which makes even more differences in the comparison.
suloku Posted May 4, 2016 Posted May 4, 2016 I guess there's exdata involved in time determination? I never noticed, but I haven't played gen 6 recently, only for events. I have a digital and carteidge copy of ruby, that might work to see diferences for the same day passing in the same save file.
theSLAYER Posted September 13, 2016 Posted September 13, 2016 I've haven't been able to find the difference. Or to be specific, there's too much changes for me to narrow down
MichiS97 Posted September 13, 2016 Author Posted September 13, 2016 Same here, man I'd love to find something about this..
theSLAYER Posted October 1, 2016 Posted October 1, 2016 Since I was unable to identify the flags, I'm presently finding out the offsets for Coordinates teleportation, as well as how the mirage spots are sorted by map order. MapID XYZ Location Mirage Type Pokemon Pokemon Pokemon Pokemon 183 Secret Shore Not Mirage Spot 184 15.5/2/32.5 East of Mossdeep Mirage Forest Tangela Sunkern Glameow Minccino 185 16.5/2/32.5 North of Route 124 Mirage Forest Tangela Sunkern Purugly Vulpix 186 19.5/2/19.5 West of Route 114 Mirage Forest Tangela Sunkern Purugly Petilil 187 19.5/2/32.5 North of Lilycove Mirage Forest Tangela Sunkern Purugly Cherrim 188 19.5/2/9.5 South of Route 132 Mirage Forest Sunkern Petilil Audino 189 19.5/-88/28.5 West of Route 105 Mirage Forest Forretress Happiny 190 19.5/2/8.5 South of Route 109 Mirage Forest Audino Sunkern 191 19.5/2/19.5 North of Route 111 Mirage Forest Kricketune Larvesta 192 19.5/2/27.5 West of Rustboro Mirage Cave Tynamo Klink Boldore Graveler 193 18.5/2/33.5 North of Fortree Mirage Cave Klink Tynamo Excadrill Onix 194 19.5/74/15.5 South of Pacifidlog Mirage Cave Tynamo Cofagrigus Slowpoke 195 18.5/20/17.5 South of Route 107 Mirage Cave Unown 196 19.5/74/15.5 North of Route 124 Mirage Cave Tynamo Cofagrigus Graveler Boldore 197 17.5/20/24.5 North of Route 132 Mirage Cave Ditto Excadrill Tynamo 198 20.5/2/31.5 Southeast of Route 129 Mirage Cave Tynamo Onix Graveler Boldore 199 20.5/92/32.5 North of Fallarbor Mirage Cave Slowpoke Tynamo 200 19.5/29/27.5 West of Route 104 Mirage Island Venomoth Xatu Zebstrika Darmanitan 201 14.5/47/12.5 South of Route 134 Mirage Island Venomoth Xatu Zebstrika Maractus 202 23.5/-16/28.5 North of Route 124 Mirage Island Venomoth Xatu Zebstrika Persian 203 10.5/29/16.5 West of Dewford Town Mirage Island Venomoth Xatu Zebstrika Tangela 204 18.5/29/34.5 South of Pacifidlog Mirage Island Audino Xatu 205 19.5/29/26.5 South of Route 132 Mirage Island Munna Ditto 206 30.5/29/22.5 North of Route 113 Mirage Island Darmanitan Larvesta 207 9.5/29/19.5 East of Shoal Cave Mirage Island Purugly Porygon 208 8.5/38/31.5 West of Route 104 Mirage Mountain Forretress Donphan Kricketune Stantler 460 9.5/92/28.5 North of Lilycove Mirage Mountain Forretress Donphan Kricketune Rufflet 461 10.5/2/22.5 Northeast of Route 125 Mirage Mountain Forretress Donphan Kricketune Vullaby 462 18.5/38/8.5 West of Route 131 Mirage Mountain Forretress Donphan Kricketune Girafarig 463 30.5/2/26.5 North of Mossdeep Mirage Mountain Magby Darmanitan 464 31.5/2/9.5 South of Route 129 Mirage Mountain Zebstrika Elekid 465 19.5/20/29.5 Southeast of Route 129 Mirage Mountain Porygon Xatu Munna 466 18.5/30/12.5 East of Mossdeep Mirage Mountain Audino Happiny Tangela 467 24.5/56/34.5 Crescent Isle Cresselia If PKhex coordinates aren't working for you: https://projectpokemon.org/forums/showthread.php?44566-Editing-Coordinates&p=220807&viewfull=1#post220807 (The ring however, won't appear, hence Cresselia won't appear, even if the Calm aura message appears.)
MichiS97 Posted October 2, 2016 Author Posted October 2, 2016 I've once found these coordinates too and was then faced with the strange glitch that the golden ring was moved to the north a little bit, making you unable to reach it. Strange that it doesn't appear for you at all. Guess we'd still need the flags for that.
theSLAYER Posted October 2, 2016 Posted October 2, 2016 I've once found these coordinates too and was then faced with the strange glitch that the golden ring was moved to the north a little bit, making you unable to reach it. Strange that it doesn't appear for you at all. Guess we'd still need the flags for that. It could have done with the other data that I had to write over. When I used another map as a basis and teleported, smash-able rocks appeared when they're not supposed to. I think it's the "NPC data" that was moved. Meaning that if we legitimately went to Crescent Isle once and copied those bytes, we could just go back and the ring would be there. (my ring probably moved too far north for me to see) edit: with other saves at other mirage spots, I may be able to find the string of values. right now when I connect to PSS I dont get any hits, and my mirage island hasn't changed (my 3DS clock was changed I think), so I won't be able to test the values..
MichiS97 Posted October 2, 2016 Author Posted October 2, 2016 I'm going to try to get to the island tomorrow and post the values here. Thank you for all of your work
theSLAYER Posted October 9, 2016 Posted October 9, 2016 @MichiS97 I got it working! 0x1402: D3 01 0x1410: 00 80 DC 43 00 00 60 42 00 40 1B 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 80 FF FF 7F 3F 0x14F4: D3 01 0x1504: 00 80 DC 43 00 00 60 42 00 40 1B 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 80 FF FF 7F 3F 0x2000: 03 00 01 08 00 00 D3 01 00 20 00 00 04 00 02 06 40 1C 01 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 00 00 4E 00 00 00 C0 41 00 00 40 40 00 00 80 40 54 3A 4E 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 DC 43 00 00 C0 41 00 00 40 40 00 00 80 40 54 3A 4E 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 20 00 00 00 00 01 01 00 FF FF FF 00 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 01 08 01 00 D3 01 55 20 00 00 00 00 00 00 02 00 01 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 00 00 4E 00 00 00 10 41 00 00 20 40 00 00 10 41 54 3A 4E 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 2B 43 00 00 10 41 00 00 40 40 00 00 10 41 54 3A 4E 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 21 00 00 01 00 03 03 00 FF FF FF 00 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 43 04 01 00 FF 00 D3 01 AC 00 01 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 AC 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 C0 41 72 1C 47 40 00 00 08 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 DC 43 00 00 C0 41 00 00 40 40 00 00 08 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 20 00 00 00 00 01 01 00 FF FF FF 00 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Alright, I worked up how the information works. (well, kind of) The information in 0x2000 is NPC information, which is the Golden ring Cresselia will pop out from, and I pasted the information I got above, and it works! (reference is from here) The other offsets is map teleportation and personal character offsets (if I'm not mistaken) after changing offsets, use Pkhex to fix checksums. My base save was another overworld mirage island, before I teleported, if that matters. I teleported and it works! So when Pokemon Sun and Moon online support gets cut, we can still teleport to Cres Isle much more easily and get Cresselia to appear! edit: Each NPC content is 0x108 long, and the NPC data I pasted is 3x long, and I found out why. I apparently included also included the hidden and visible item on the map, cause I couldn't tell which is which
suloku Posted October 9, 2016 Posted October 9, 2016 This sounds awesome, then if we put in more npc more islands can be unlocked? Better than only a random one once a day.
theSLAYER Posted October 9, 2016 Posted October 9, 2016 This sounds awesome, then if we put in more npc more islands can be unlocked?Better than only a random one once a day. The island still isnt unlocked; the moment you use eon flute, the island isn't there. To be precise, when we previously teleported, the NPC data isn't correct. Now that I used the correct NPC data for the map only (such as flag, coordinates etc), when we teleport in, the Cresselia Ring is there at the correct spot.
suloku Posted October 10, 2016 Posted October 10, 2016 Oh sorry, I misread. I guess I'll give it a shot next week since I'll have free time and servers are closing next month.
theSLAYER Posted October 10, 2016 Posted October 10, 2016 Oh sorry, I misread. I guess I'll give it a shot next week since I'll have free time and servers are closing next month. If we can confirm this works, we won't have to worry about servers closing! well, it worked for me on OR, so I don't see any reason why it won't, but it's good to know for sure
MichiS97 Posted October 16, 2016 Author Posted October 16, 2016 Sorry for my late answer but I just got around to try this and it doesn't work on my end I get a black screen after loading the save, I've tried it on AS though
theSLAYER Posted October 16, 2016 Posted October 16, 2016 Sorry for my late answer but I just got around to try this and it doesn't work on my end I get a black screen after loading the save, I've tried it on AS though The black screen may have been due to teleporting from a different type of overworld place. My first black screen occurred when I tried to teleport from Evergreen.
Guest Posted October 16, 2016 Posted October 16, 2016 Which kind of place should I be at that would make this work properly? I'm not sure if I absolutely have to be at a Mirage Island for it to not black-screen, so I went to my Mirage Island, but it doesn't seem like this is the right kind of area because it black screens on save file load Hopefully there would be a static in-game location we can go to that would make this work properly. Or even some other value to change in the save file that would make this work every time without fail.
theSLAYER Posted October 16, 2016 Posted October 16, 2016 Alright, I'll try testing it again using a more commonly accessible location, and refining the process. Also, make sure no other NPC data is being loaded (that may be one of the factors; mirage islands themselves typically don't have a lot of NPC data, so the data I gave may have written over previous existing data)
theSLAYER Posted October 17, 2016 Posted October 17, 2016 I've changed my steps a bit: 1: Fly to Littleroot, infront of own house, save (this is where I've tested it from this time) 2. Export save (and keep a safe backup) 3. Open in HxD, and paste over these lines at given location.: 0x1400: 02 EA D3 01 00 00 00 00 00 00 C2 C3 00 00 00 00 00 00 2B 43 00 00 60 42 00 00 4F 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 80 FF FF 7F 3F 00 00 00 00 03 00 01 02 00 00 00 00 00 00 00 00 00 00 00 00 00 80 B8 43 00 00 50 C2 00 00 EA 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 02 53 13 00 00 00 01 00 00 00 80 08 00 00 80 08 00 B0 74 45 00 00 18 42 00 90 34 45 98 4E 80 08 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 03 00 C5 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 9D 43 00 00 A0 41 00 00 2B 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 14 00 00 00 00 00 17 02 00 DF 00 00 7F 00 05 00 00 00 00 00 D3 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2B 43 00 00 60 42 00 00 4F 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 80 FF FF 7F 3F 0x2000: 03 00 01 08 00 00 D3 01 00 20 00 00 04 00 02 06 40 1C 01 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 00 00 4E 00 00 00 C0 41 00 00 40 40 00 00 80 40 54 3A 4E 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 4C 00 00 00 C0 41 00 00 40 40 00 00 80 40 54 3A 4E 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 20 00 00 00 00 01 01 00 FF FF FF 00 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 01 08 01 00 D3 01 55 20 00 00 00 00 00 00 02 00 01 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 00 00 4E 00 00 00 10 41 00 00 20 40 00 00 10 41 54 3A 4E 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 10 41 00 00 40 40 00 00 10 41 54 3A 4E 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 21 00 00 01 00 03 03 00 FF FF FF 00 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 43 04 01 00 FF 00 D3 01 AC 00 01 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 80 BF 00 00 00 00 00 00 00 00 00 00 80 BF 00 00 00 00 00 00 AC 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 C0 41 72 1C 47 40 00 00 08 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 10 41 00 00 40 40 00 00 30 41 28 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 20 00 00 00 00 01 01 00 FF FF FF 00 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4. Save in HxD, and delete the main.bak (if it's in the savedatafiler location folder, screws up the save injection process) 5. Open save in Pkhex, shift a pokemon around (to initiate a change, so that checksums are recalculated) 6. Inject Save, delete secure value 7. ??? 8. Profit! I can confirm these steps worked from me, and Cres Isle wasn't the Mirage island I was supposed to have on that day. Give it a try, get back to me ;P (sorry for the long chain of code. Until we can figure out what changes what, I copied more code from last time, in hopes it'll enact the correct change as a short term solution...)
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