Localhorst Posted March 7, 2016 Posted March 7, 2016 (edited) When you import a G5 .pkm file with an OT (not tested for nicknames) that includes a "♀" to PKHeX, it shows up as "⑮", which is an illegal character in the games. I tried the same for the male symbol (Pokegen: \246E), shows up as "⑭", so probably some unicode sets are messed up. PKHeX works fine with pkm files where the name was created in Pokegen by pasting the "♀", as it seems to read this differently than the unicode (\246E) it shows for game-created names. While I'm at it: The "About" window has a little spelling mistake, "Inspiried by Codr's Pokegen". Edited March 8, 2016 by Localhorst
Kaphotics Posted March 8, 2016 Posted March 8, 2016 Thanks, fixed in the latest 2 commits. (note, the string setters in the pk6 object will remap the gender symbols to their 0xE080 counterpart) According to our wiki, there are multiple re-maps for Unicode. What bothers me is that there's also game-exclusive characters, which I believe have been re-mapped to >0xE080. These special characters would need to be documented so that the transfer process is faithfully recreated Edit: Remapped them manually, still dunno about those game-exclusive characters.
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