Michael J. Caboose Posted December 22, 2013 Posted December 22, 2013 The Pokemon I originally donated to the distant land collection were all submitted under previous generation standards, because Pokemon and trainers are named with lowercase letters these days. I was wondering how the trash bytes work for the Gamecube games so that I can nickname the Pokemon with their names in lowercase and change the trainer to "Wes" or "Micheal", depending on the version. This is all only so I can try to maintain as much consistency with the Pokemon I've caught in all the main regions (stuff like Ranch are exceptions since I could have altered the information if I wanted to).
Kaphotics Posted December 22, 2013 Posted December 22, 2013 There are no trash bytes from Colosseum / .
Michael J. Caboose Posted December 22, 2013 Author Posted December 22, 2013 I'm confused now...so the Gamecube games don't have their own set of trash bytes once Pal Parked into Gen 4? Because the ones I donated to the site, when uploaded to Pokecheck, mention that there are trash bytes and they're valid. But when I try to use the trashbyte.exe after making by changes, everything is invalid.
Kaphotics Posted December 22, 2013 Posted December 22, 2013 Trash bytes only originate from pal parking; there are none resulting from being captured/from XDC.
Michael J. Caboose Posted December 23, 2013 Author Posted December 23, 2013 I know trash bytes only originate from Pal Parking in this case. That's what I've been saying. I submitted all of them in Gen IV format, meaning they have already been Pal Parked. If I go to edit their nicknames or trainers now, it screws up the trash bytes, which seem to be different than those found on Pokemon originating from the regular GBA games after Pal Parking since trashbyte.exe doesn't fix them. Hence the original question. How do they work, so that I can have valid trash bytes on the Gen IV games in preparation for PokeTransfering them and then PokeTransporter in a few days.
Kaphotics Posted December 23, 2013 Posted December 23, 2013 They're no different than regular GBA mons. Same type of trashbytes. Nintendo does not check for trash bytes so importing them to X/Y won't matter.
Michael J. Caboose Posted December 23, 2013 Author Posted December 23, 2013 Then that makes things easy on me. Though just out of curiosity, is there a reason why Pokecheck seems to think there is a difference in how trash bytes are handled when Pal Parking GBA Pokemon as opposed to GC Pokemon?
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