vinxek Posted September 13, 2013 Share Posted September 13, 2013 In B2W2 I was wondering if there was a way to change the suggested name of your rival, you know from the text input of Hugh, to something else. Just wanted to know if it's possible via hex or with current tools. Link to comment Share on other sites More sharing options...
Kaphotics Posted September 13, 2013 Share Posted September 13, 2013 There was an earlier thread about this: http://projectpokemon.org/forums/showthread.php?24917-Editing-trainer-info-B2-W2 with that info, someone made a text->AR code generator http://www.pokedit.com/tools/black2-white2-trainer-action-replay-codes-gen.php as much as I dislike that site, this tool does what you need. Link to comment Share on other sites More sharing options...
vinxek Posted September 13, 2013 Author Share Posted September 13, 2013 I know about that site already, I meant like when this happens: Is there a way to change it from suggesting "Hugh" to suggesting a custom name? Link to comment Share on other sites More sharing options...
Kaphotics Posted September 13, 2013 Share Posted September 13, 2013 (edited) Oh, sorry about that. The game loads the Rival name from 0x0223B444 in White2 (EN). I made an AR code to replace the string but this location essentially stores the currently entered string. script command 028F brings up this "Your rival's name?" but I have no idea where it's getting Hugh from. Unfortunately I can't help any further edit: if that's really the solution BlackShark... that's so simple Edited September 13, 2013 by Kaphotics Link to comment Share on other sites More sharing options...
BlackShark Posted September 13, 2013 Share Posted September 13, 2013 "Hugh" is located in the text narc. Open /a/0/0/2 with PPTXT and search narc entry 54. All the introtext is stored there, as well as the rival's default name "Hugh". Link to comment Share on other sites More sharing options...
vinxek Posted September 13, 2013 Author Share Posted September 13, 2013 Thanks, BlackShark! Wow I can't believe I didn't catch that. >.< It worked! hahaha Link to comment Share on other sites More sharing options...
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