TrosselKingBronyBoy Posted September 13, 2013 Share Posted September 13, 2013 I could really use some help with a hack of HeartGold I'm trying to make. Here's the basics: - major story/plot changes, though Kanto and Johto are now counted as the same region (which I may rename) - every major character (gym leaders, Frontier brains, elite 4, Red, as well as some generic characters to fill background roles) will be replaced. - Upon defeat, the gym leaders/elite 4/etc. will give up a Legendary Pokemon (more on that later) - Levels will be increased for difficulty - some types may be changed such as Gyrados, Charizard, and the Porygon line (Water/Dragon, Fire/Dragon, and Normal/Electric respectively except Porygon-Z might be an Electric/Psychic) - NO TRADE EVOLUTIONS! (or have the trades given by random trainers who trade said trade evolutions, i.e. Slowpoke w/ King's Rock for Magikarp or something) - in addition to aforementioned gym leaders, the player character(s), Professor Elm and Oak, and even Mom (or Dad in SS) will receive new sprites (or new in the Dad character's case). - Legendary Pokemon will be unobtainable through any other means aside from defeating their respective Gym Leaders (or an option battle in Kanto Route 25 for a Phione) (I know this one doesn't sound as fun, but I'll get to something better). - Safari Zone/Pal Park houses all 493 Pokemon and serves as the Safari Zone; may or may not redistribute Type levels (Tundra- Ice, Mountain- Rock, Desert- Ground, Factory- Steel, etc. but may be difficult to program). - One-off sprites in random trainer battles (unobtainable Gen5 Pokemon, recolors such as black Meowth, Shadow Lugia, and Primal Dialga) (I may not keep this one around if it seems like a bad idea). - Rival Battles are now totally gone; instead, they will be replaced with "Nemesis Battles" which are basically one-shot rival battles, each one (except the first) netting a Legendary of their own. With that, let's move on to how each of the Legendary Pokemon are distributed: 1- Shaymin, 2- Regirock, 3- Jirachi, 4- Entei, 5- Giratina, 6- Registeel, 7- Rayquaza, 8- Darkrai, 9- Articuno, 10- Palkia, 11- Deoxys, 12 & 13- Lugia and Ho-Oh (double battle), 14-20- Moltres, Mewtwo, Celebi, Groudon (who may or may not become Fire/Ground), Regigigas, and Arceus w/ Draco Plate (the champion will net 3 random Legendaries and the rest on rematch, which may be difficult to execute in future rematches), 21- Heatran, 22- Uxie, 23- Cresselia, 24- Manaphy, 25- Kyogre, 26- Latias, 27- Suicune, 28- Regice, (Nemesis battles in order of appearence, not in chronological order to the above Kanto/Johto Leagues) 29- Mew, 30- Mespirit, 31- Latios, 32- Azelf, 33- Zapdos, 34- Raikou, (the final battle, Red's fight at Mt. Silver, is not available until all 35 prior--not counting the optional Phione battle--have been obtained; Mt. Silver itself, however, is accessible) 35- Dialga; you'll also get the option of naming them upon obtaining them. I need a sprite editor, map editor, trainer editor (obviously), script editor, wild PKMN editor, starter editor (I had the idea of making version exclusive starters--with evos shortened or edited where needed to reach final stages earlier than their canon versions; Shinx, Ralts, and Dratini in HG and Duskull, Aron, and Larvitar in SS), and lastly, I could really use someone to do some sprite editing work for me since I lack the talent. Link to comment Share on other sites More sharing options...
Kaphotics Posted September 13, 2013 Share Posted September 13, 2013 sprite editor: tinke map editor: sdsme trainer editor: sdsme script editor: sdsme wild pkm editor: sdsme starter editor: see scripting & sprites http://projectpokemon.org/forums/showthread.php?26374-SDSME-Spiky-s-DS-Map-Editor/ https://code.google.com/p/tinke/ if you want a hack to be made, you can't simply expect others to do it for you... you should be fluent in all types of hacking before starting Link to comment Share on other sites More sharing options...
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