Jmsorenson Posted March 20, 2013 Share Posted March 20, 2013 I apologize if this is the wrong thread list to put this in but I just wanted to know. How exactly would one go about changing the starters given to you at the beginning of the game? I don't want an uber starter, I just want to mix up the gameplay a little bit and see what it would be like to play with an entirely different starter. I'm pretty much a noob at all of this so I need some serious help, anything is appreciated Link to comment Share on other sites More sharing options...
Bond697 Posted March 20, 2013 Share Posted March 20, 2013 http://projectpokemon.org/wiki/Notable_Breakpoints#Pok.C3.A9mon_HGSS_.28U.29 02108514 Starter species in RAM(in the decompressed arm9 @ 108514) Bond697 so to make it into an AR code: this changes the first starter: 12108514 0000xxxx D2000000 00000000 the second: 12108518 0000xxxx D2000000 00000000 the third: 1210851C 0000xxxx D2000000 00000000 to change all 3 at once: 12108514 0000xxxx 12108518 0000xxxx 1210851C 0000xxxx D2000000 00000000 enter the code with the starter number(s) you want before you start a new game. Link to comment Share on other sites More sharing options...
Jmsorenson Posted March 20, 2013 Author Share Posted March 20, 2013 Woah, thank you! I really appreciate it! Now I have a Natu that I have edited a little bit, with ppre, how would I make sure that if I change one of the starters to Natu that it would be the same one that I, myself edited? Or does editing Natu with PPRE make all of the Natus in the game the edited version? Link to comment Share on other sites More sharing options...
Wolfica Posted March 4, 2016 Share Posted March 4, 2016 This did not work for me. I put the code in exactly along with the Pokemon number I wanted where the x's are and when I went to go choose my starter, I got a black screen. Did I not put in the Pokemon number correctly? http://projectpokemon.org/wiki/Notable_Breakpoints#Pok.C3.A9mon_HGSS_.28U.2902108514 Starter species in RAM(in the decompressed arm9 @ 108514) Bond697 so to make it into an AR code: this changes the first starter: 12108514 0000xxxx D2000000 00000000 the second: 12108518 0000xxxx D2000000 00000000 the third: 1210851C 0000xxxx D2000000 00000000 to change all 3 at once: 12108514 0000xxxx 12108518 0000xxxx 1210851C 0000xxxx D2000000 00000000 enter the code with the starter number(s) you want before you start a new game. Link to comment Share on other sites More sharing options...
Zany_Raccoon Posted March 27, 2016 Share Posted March 27, 2016 This did not work for me. I put the code in exactly along with the Pokemon number I wanted where the x's are and when I went to go choose my starter, I got a black screen. Did I not put in the Pokemon number correctly? Most likely you entered the wrong number. Try using the number you want from this list: http://www.cheatcodes.com/pokemon-heartgold-version-nintendo-ds/ It worked for me. Link to comment Share on other sites More sharing options...
DeadSkullzJr Posted July 3, 2018 Share Posted July 3, 2018 (edited) Sorry for the two year bump but I have some cheats again for you guys to mess with. Pokemon HeartGold/SoulSilver Starter Modifier Cheats Pokemon HeartGold/SoulSilver Version (USA/Europe): First Starter: 12108514 00000xxx Second Starter: 12108518 00000xxx Third Starter: 1210851C 00000xxx Pokemon - Version Or HeartGold/Version Argent SoulSilver (France): First Starter: 12108538 00000xxx Second Starter: 1210853C 00000xxx Third Starter: 12108540 00000xxx Pokemon - Goldene Edition HeartGold/Silberne Edition SoulSilver (Germany): First Starter: 121084FC 00000xxx Second Starter: 12108500 00000xxx Third Starter: 12108504 00000xxx Pokemon - Edicion Oro HeartGold (Spain): First Starter: 12108540 00000xxx Second Starter: 12108544 00000xxx Third Starter: 12108548 00000xxx Pokemon - Edicion Plata SoulSilver (Spain): First Starter: 12108548 00000xxx Second Starter: 1210854C 00000xxx Third Starter: 12108550 00000xxx Pokemon - Versione Oro HeartGold/Versione Argento SoulSilver (Italy): First Starter: 121084A8 00000xxx Second Starter: 121084AC 00000xxx Third Starter: 121084B0 00000xxx Pocket Monsters - HeartGold/SoulSilver (Korea): First Starter: 12108C90 00000xxx Second Starter: 12108C94 00000xxx Third Starter: 12108C98 00000xxx Pocket Monsters - HeartGold/SoulSilver (Japan): First Starter: 12107A60 00000xxx Second Starter: 12107A64 00000xxx Third Starter: 12107A68 00000xxx Replace xxx with: 001 - 097 (Generation 1) Spoiler 001 - 097 (Generation 1) 001 - Bulbasaur 002 - Ivysaur 003 - Venusaur 004 - Charmander 005 - Charmeleon 006 - Charizard 007 - Squirtle 008 - Wartortle 009 - Blastoise 00A - Caterpie 00B - Metapod 00C - Butterfree 00D - Weedle 00E - Kakuna 00F - Beedrill 010 - Pidgey 011 - Pidgeotto 012 - Pidgeot 013 - Rattata 014 - Raticate 015 - Spearow 016 - Fearow 017 - Ekans 018 - Arbok 019 - Pikachu 01A - Raichu 01B - Sandshrew 01C - Sandslash 01D - Nidoran Female 01E - Nidorina 01F - Nidoqueen 020 - Nidoran Male 021 - Nidorino 022 - Nidoking 023 - Clefairy 024 - Clefable 025 - Vulpix 026 - Ninetales 027 - Jigglypuff 028 - Wigglytuff 029 - Zubat 02A - Golbat 02B - Oddish 02C - Gloom 02D - Vileplume 02E - Paras 02F - Parasect 030 - Venonat 031 - Venomoth 032 - Diglett 033 - Dugtrio 034 - Meowth 035 - Persian 036 - Psyduck 037 - Golduck 038 - Mankey 039 - Primeape 03A - Growlithe 03B - Arcanine 03C - Poliwag 03D - Poliwhirl 03E - Poliwrath 03F - Abra 040 - Kadabra 041 - Alakazam 042 - Machop 043 - Machoke 044 - Machamp 045 - Bellsprout 046 - Weepinbell 047 - Victreebel 048 - Tentacool 049 - Tentacruel 04A - Geodude 04B - Graveler 04C - Golem 04D - Ponyta 04E - Rapidash 04F - Slowpoke 050 - Slowbro 051 - Magnemite 052 - Magneton 053 - Farfetch'd 054 - Doduo 055 - Dodrio 056 - Seel 057 - Dewgong 058 - Grimer 059 - Muk 05A - Shellder 05B - Cloyster 05C - Gastly 05D - Haunter 05E - Gengar 05F - Onix 060 - Drowzee 061 - Hypno 062 - Krabby 063 - Kingler 064 - Voltorb 065 - Electrode 066 - Exeggcute 067 - Exeggutor 068 - Cubone 069 - Marowak 06A - Hitmonlee 06B - Hitmonchan 06C - Lickitung 06D - Koffing 06E - Weezing 06F - Rhyhorn 070 - Rhydon 071 - Chansey 072 - Tangela 073 - Kangaskhan 074 - Horsea 075 - Seadra 076 - Goldeen 077 - Seaking 078 - Staryu 079 - Starmie 07A - Mr. Mime 07B - Scyther 07C - Jynx 07D - Electabuzz 07E - Magmar 07F - Pinsir 080 - Tauros 081 - Magikarp 082 - Gyarados 083 - Lapras 084 - Ditto 085 - Eevee 086 - Vaporeon 087 - Jolteon 088 - Flareon 089 - Porygon 08A - Omanyte 08B - Omastar 08C - Kabuto 08D - Kabutops 08E - Aerodactyl 08F - Snorlax 090 - Articuno 091 - Zapdos 092 - Moltres 093 - Dratini 094 - Dragonair 095 - Dragonite 096 - Mewtwo 097 - Mew 098 - 0FB (Generation 2) Spoiler 098 - 0FB (Generation 2) 098 - Chikorita 099 - Bayleef 09A - Meganium 09B - Cyndaquil 09C - Quilava 09D - Typhlosion 09E - Totodile 09F - Croconaw 0A0 - Feraligatr 0A1 - Sentret 0A2 - Furret 0A3 - Hoothoot 0A4 - Noctowl 0A5 - Ledyba 0A6 - Ledian 0A7 - Spinarak 0A8 - Ariados 0A9 - Crobat 0AA - Chinchou 0AB - Lanturn 0AC - Pichu 0AD - Cleffa 0AE - Igglybuff 0AF - Togepi 0B0 - Togetic 0B1 - Natu 0B2 - Xatu 0B3 - Mareep 0B4 - Flaaffy 0B5 - Ampharos 0B6 - Bellossom 0B7 - Marill 0B8 - Azumarill 0B9 - Sudowoodo 0BA - Politoed 0BB - Hoppip 0BC - Skiploom 0BD - Jumpluff 0BE - Aipom 0BF - Sunkern 0C0 - Sunflora 0C1 - Yanma 0C2 - Wooper 0C3 - Quagsire 0C4 - Espeon 0C5 - Umbreon 0C6 - Murkrow 0C7 - Slowking 0C8 - Misdreavus 0C9 - Unown 0CA - Wobbuffet 0CB - Girafarig 0CC - Pineco 0CD - Forretress 0CE - Dunsparce 0CF - Gligar 0D0 - Steelix 0D1 - Snubbull 0D2 - Granbull 0D3 - Qwilfish 0D4 - Scizor 0D5 - Shuckle 0D6 - Heracross 0D7 - Sneasel 0D8 - Teddiursa 0D9 - Ursaring 0DA - Slugma 0DB - Magcargo 0DC - Swinub 0DD - Piloswine 0DE - Corsola 0DF - Remoraid 0E0 - Octillery 0E1 - Delibird 0E2 - Mantine 0E3 - Skarmory 0E4 - Houndour 0E5 - Houndoom 0E6 - Kingdra 0E7 - Phanpy 0E8 - Donphan 0E9 - Porygon2 0EA - Stantler 0EB - Smeargle 0EC - Tyrogue 0ED - Hitmontop 0EE - Smoochum 0EF - Elekid 0F0 - Magby 0F1 - Miltank 0F2 - Blissey 0F3 - Raikou 0F4 - Entei 0F5 - Suicune 0F6 - Larvitar 0F7 - Pupitar 0F8 - Tyranitar 0F9 - Lugia 0FA - Ho-oh 0FB - Celebi 0FC - 182 (Generation 3) Spoiler 0FC - 182 (Generation 3) 0FC - Treecko 0FD - Grovyle 0FE - Sceptile 0FF - Torchic 100 - Combusken 101 - Blaziken 102 - Mudkip 103 - Marshtomp 104 - Swampert 105 - Poochyena 106 - Mightyena 107 - Zigzagoon 108 - Linoone 109 - Wurmple 10A - Silcoon 10B - Beautifly 10C - Cascoon 10D - Dustox 10E - Lotad 10F - Lombre 110 - Ludicolo 111 - Seedot 112 - Nuzleaf 113 - Shiftry 114 - Taillow 115 - Swellow 116 - Wingull 117 - Pelipper 118 - Ralts 119 - Kirlia 11A - Gardevoir 11B - Surskit 11C - Masquerain 11D - Shroomish 11E - Breloom 11F - Slakoth 120 - Vigoroth 121 - Slaking 122 - Nincada 123 - Ninjask 124 - Shedinja 125 - Whismur 126 - Loudred 127 - Exploud 128 - Makuhita 129 - Hariyama 12A - Azurill 12B - Nosepass 12C - Skitty 12D - Delcatty 12E - Sableye 12F - Mawile 130 - Aron 131 - Lairon 132 - Aggron 133 - Meditite 134 - Medicham 135 - Electrike 136 - Manectric 137 - Plusle 138 - Minun 139 - Volbeat 13A - Illumise 13B - Roselia 13C - Gulpin 13D - Swalot 13E - Carvanha 13F - Sharpedo 140 - Wailmer 141 - Wailord 142 - Numel 143 - Camerupt 144 - Torkoal 145 - Spoink 146 - Grumpig 147 - Spinda 148 - Trapinch 149 - Vibrava 14A - Flygon 14B - Cacnea 14C - Cacturne 14D - Swablu 14E - Altaria 14F - Zangoose 150 - Seviper 151 - Lunatone 152 - Solrock 153 - Barboach 154 - Whiscash 155 - Corphish 156 - Crawdaunt 157 - Baltoy 158 - Claydol 159 - Lileep 15A - Cradily 15B - Anorith 15C - Armaldo 15D - Feebas 15E - Milotic 15F - Castform 160 - Kecleon 161 - Shuppet 162 - Banette 163 - Duskull 164 - Dusclops 165 - Tropius 166 - Chimecho 167 - Absol 168 - Wynaut 169 - Snorunt 16A - Glalie 16B - Spheal 16C - Sealeo 16D - Walrein 16E - Clamperl 16F - Huntail 170 - Gorebyss 171 - Relicanth 172 - Luvdisc 173 - Bagon 174 - Shellgon 175 - Salamence 176 - Beldum 177 - Metang 178 - Metagross 179 - Regirock 17A - Regice 17B - Registeel 17C - Latias 17D - Latios 17E - Kyogre 17F - Groudon 180 - Rayquaza 181 - Jirachi 182 - Deoxys 183 - 1ED (Generation 4) Spoiler 183 - 1ED (Generation 4) 183 - Turtwig 184 - Grotle 185 - Torterra 186 - Chimchar 187 - Monferno 188 - Infernape 189 - Piplup 18A - Prinplup 18B - Empoleon 18C - Starly 18D - Staravia 18E - Staraptor 18F - Bidoof 190 - Bibarel 191 - Kricketot 192 - Kricketune 193 - Shinx 194 - Luxio 195 - Luxray 196 - Budew 197 - Roserade 198 - Cranidos 199 - Rampardos 19A - Shieldon 19B - Bastiodon 19C - Burmy 19D - Wormadam 19E - Mothim 19F - Combee 1A0 - Vespiquen 1A1 - Pachirisu 1A2 - Buizel 1A3 - Floatzel 1A4 - Cherubi 1A5 - Cherrim 1A6 - Shellos 1A7 - Gastrodon 1A8 - Ambipom 1A9 - Drifloon 1AA - Drifblim 1AB - Buneary 1AC - Lopunny 1AD - Mismagius 1AE - Honchkrow 1AF - Glameow 1B0 - Purugly 1B1 - Chingling 1B2 - Stunky 1B3 - Skuntank 1B4 - Bronzor 1B5 - Bronzong 1B6 - Bonsly 1B7 - Mime Jr. 1B8 - Happiny 1B9 - Chatot 1BA - Spiritomb 1BB - Gible 1BC - Gabite 1BD - Garchomp 1BE - Munchlax 1BF - Riolu 1C0 - Lucario 1C1 - Hippopotas 1C2 - Hippowdon 1C3 - Skorupi 1C4 - Drapion 1C5 - Croagunk 1C6 - Toxicroak 1C7 - Carnivine 1C8 - Finneon 1C9 - Lumineon 1CA - Mantyke 1CB - Snover 1CC - Abomasnow 1CD - Weavile 1CE - Magnezone 1CF - Lickilicky 1D0 - Rhyperior 1D1 - Tangrowth 1D2 - Electivire 1D3 - Magmortar 1D4 - Togekiss 1D5 - Yanmega 1D6 - Leafeon 1D7 - Glaceon 1D8 - Gliscor 1D9 - Mamoswine 1DA - Porygon-Z 1DB - Gallade 1DC - Probopass 1DD - Dusknoir 1DE - Froslass 1DF - Rotom 1E0 - Uxie 1E1 - Mesprit 1E2 - Azelf 1E3 - Dialga 1E4 - Palkia 1E5 - Heatran 1E6 - Regigigas 1E7 - Giratina 1E8 - Cresselia 1E9 - Phione 1EA - Manaphy 1EB - Darkrai 1EC - Shaymin 1ED - Arceus I have already applied these cheats for the upcoming v2.1 update. Current Version: v2.0 https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/ Edited July 30, 2018 by DeadSkullzJr 1 Link to comment Share on other sites More sharing options...
Halfshadow Posted July 3, 2018 Share Posted July 3, 2018 14 minutes ago, DeadSkullzJr said: I have already applied these cheats for the upcoming v2.1 update. Current Version: v2.0 https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/ Do you have a cheat code to play the slot machines in international HG/SS roms also if the graphic is cleared? Currently if you press A in the game corner you play the Voltorb flip, the script is the same of the japaneese roms, but the graphic file is still present in the roms but cleared, like european Platinum where the script was easier to hack to restore the slots. Can you try to discover how play slots instead of Voltorb flip? I already restored the graphic file, You'll have only to find a code to play them instead of Voltorb flip, to find them. You could recognize them if you find a monocromatic screen (in european platinum was purple as example) and you try to press a button you should ear the slots sounds. Link to comment Share on other sites More sharing options...
DeadSkullzJr Posted July 3, 2018 Share Posted July 3, 2018 Just now, Halfshadow said: Do you have a cheat code to play the slot machines in international HG/SS roms also if the graphic is cleared? Currently if you press A in the game corner you play the Voltorb flip, the script is the same of the japaneese roms, but the graphic file is still present in the roms but cleared, like european Platinum where the script was easier to hack to restore the slots. Can you try to discover how play slots instead of Voltorb flip? I already restored the graphic file, You'll have only to find a code to play them instead of Voltorb flip, to find them. You could recognize them if you find a monocromatic screen (in european platinum was purple as example) and you try to press a button you should ear the slots sounds. I can see what I can do but I cannot make promises. 1 Link to comment Share on other sites More sharing options...
Halfshadow Posted July 3, 2018 Share Posted July 3, 2018 (edited) 9 minutes ago, DeadSkullzJr said: I can see what I can do but I cannot make promises. I can help you if I tell you what graphic file you can replace to find it in easier way? The slot's graphic is stored in both versions (J and international) in Data/a/1/2/7 and the cleared graphic file seems to be the same, but only with the graphic cleared, you can simply replace it using Nitro explorer. I'll prefer access it trough another unused script command (to keep both Voltorb flip and slots) but to discover if is possible play the slots in international HG/SS will be enough for now play it accessing via Voltorb flip script code. Thank you. Edited July 3, 2018 by Halfshadow Link to comment Share on other sites More sharing options...
DeadSkullzJr Posted July 3, 2018 Share Posted July 3, 2018 (edited) 18 minutes ago, Halfshadow said: I can help you if I tell you what graphic file you can replace to find it in easier way? The slot's graphic is stored in both versions (J and international) in Data/a/1/2/7 and the cleared graphic file seems to be the same, but only with the graphic cleared, you can simply replace it using Nitro explorer. I'll prefer access it trough another unused script command (to keep both Voltorb flip and slots) but to discover if is possible play the slots in international HG/SS will be enough for now play it accessing via Voltorb flip script code. Thank you. This sounds ASM heavy, unfortunately I am not a professional with ASM or ASM cheat codes. I have made some ASM cheats but still.. Edited July 3, 2018 by DeadSkullzJr 1 Link to comment Share on other sites More sharing options...
Halfshadow Posted July 3, 2018 Share Posted July 3, 2018 39 minutes ago, DeadSkullzJr said: This sounds ASM heavy, unfortunately I am not a professional with ASM or ASM cheat codes. I have made some ASM cheats but still.. Oops... But maybe you could simply find the asm instead of the Voltorb flip ASM? I think that the script point to the VF asm, can you switch to another ASM? You don't have to hack the ASM, only play it if exists. Can you try please? Link to comment Share on other sites More sharing options...
DeadSkullzJr Posted July 3, 2018 Share Posted July 3, 2018 Just now, Halfshadow said: Oops... But maybe you could simply find the asm instead of the Voltorb flip ASM? I think that the script point to the VF asm, can you switch to another ASM? You don't have to hack the ASM, only play it if exists. Can you try please? I can sure try, as I said before though I cannot make promises for these sort of things, It's one thing to make a cheat to enable debug features or something along the lines, it is another when you try to enable something that may not even work properly because it lacks code. 1 Link to comment Share on other sites More sharing options...
Halfshadow Posted July 3, 2018 Share Posted July 3, 2018 3 minutes ago, DeadSkullzJr said: I can sure try, as I said before though I cannot make promises for these sort of things, It's one thing to make a cheat to enable debug features or something along the lines, it is another when you try to enable something that may not even work properly because it lacks code. Ok thank you, however I think should be easy for you trying with a replaced japanese graphic file. If they cleared it IMHO means that the code still exists and they tried to hide it like in european Platinum to prevent players to find it via glitches or cheating trough codes, to escape from legal cares. Link to comment Share on other sites More sharing options...
DeadSkullzJr Posted July 3, 2018 Share Posted July 3, 2018 52 minutes ago, Halfshadow said: Ok thank you, however I think should be easy for you trying with a replaced japanese graphic file. If they cleared it IMHO means that the code still exists and they tried to hide it like in european Platinum to prevent players to find it via glitches or cheating trough codes, to escape from legal cares. Some assets may be present but that doesn't mean the code for it is still intact, Nintendo also had to remove minigames from Super Mario 64 DS (Korea). The code for the minigames in that literally is gone, only a couple things were left behind but you can't use it at all. 1 Link to comment Share on other sites More sharing options...
Halfshadow Posted July 3, 2018 Share Posted July 3, 2018 3 minutes ago, DeadSkullzJr said: Some assets may be present but that doesn't mean the code for it is still intact, Nintendo also had to remove minigames from Super Mario 64 DS (Korea). The code for the minigames in that literally is gone, only a couple things were left behind but you can't use it at all. I see. But I hope for the success, hoping that it is currently only inaccessible, if we are lucky is like in european Platinum, I hope... Link to comment Share on other sites More sharing options...
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