ArchsageX Posted July 4, 2012 Posted July 4, 2012 Hey there, Project Pokemon forums! I've just started dabbling in a bit of Pokemon hacking (I'm primarily a Fire Emblem ROM hacker). I want to mod HGSS to be less...ridiculous with level progression, trainers, and Pokemon variety. All the mods around here are 493 hacks or insane difficulty, though, so I figure I'll have to make what I want myself. Anyways, to the question. I started using PPRE and editing wild pokemon just destroyed in-game events. If a character has to move, the game just stops progressing because apparently the ability to force movement for NPCs is broken by PPRE. Is there a fix to this lingering around somewhere, or another (less destructive way) to edit wild pokemon? I searched for an answer but couldn't find one, so hopefully someone here will be able to point me in the right direction!
ArchsageX Posted July 5, 2012 Author Posted July 5, 2012 (edited) Double-post, but after a bit more searching (essentially, on and off browsing of the forums all day), I found a post buried in the PPRE topic that answers my question. It's due to PPRE interpreting the script wrong and then saving it wrong when you press save. You can avoid it by opening the scripts for that route, typing some gibberish in them, making the wild edits you want, and then saving. The script will not save if it's in an invalid format, so the events on the route will remain intact, and the edits to wilds WILL save. I'll just leave this here, I suppose. I'm certain that others will have the same exact same question, so why not leave the answer in a topic devoted to that question? Lock this, or do whatever it is the forum staff prefer to do with situations like this. EDIT: Too bad this doesn't actually solve the problem... Edited July 5, 2012 by ArchsageX
ascension7 Posted July 22, 2012 Posted July 22, 2012 That's what I do, and it works for me. Does PPRE produce an error log when you try to create the new rom?
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