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ArchsageX

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About ArchsageX

  • Birthday 08/16/1994
  1. I just have to ask, is it possible for a quick fix to just ensure that PPRE doesn't corrupt the scripts associated with maps when editing wild Pokemon in HGSS? I tried the fix proposed earlier in this topic, typing gibberish into the script, but that didn't solve my problem and all events where an NPC is forced to move are corrupted when the map is saved. This is literally the only function in PPRE that I need to be able to use it for what I'd like.
  2. Double-post, but after a bit more searching (essentially, on and off browsing of the forums all day), I found a post buried in the PPRE topic that answers my question. I'll just leave this here, I suppose. I'm certain that others will have the same exact same question, so why not leave the answer in a topic devoted to that question? Lock this, or do whatever it is the forum staff prefer to do with situations like this. EDIT: Too bad this doesn't actually solve the problem...
  3. Hey there, Project Pokemon forums! I've just started dabbling in a bit of Pokemon hacking (I'm primarily a Fire Emblem ROM hacker). I want to mod HGSS to be less...ridiculous with level progression, trainers, and Pokemon variety. All the mods around here are 493 hacks or insane difficulty, though, so I figure I'll have to make what I want myself. Anyways, to the question. I started using PPRE and editing wild pokemon just destroyed in-game events. If a character has to move, the game just stops progressing because apparently the ability to force movement for NPCs is broken by PPRE. Is there a fix to this lingering around somewhere, or another (less destructive way) to edit wild pokemon? I searched for an answer but couldn't find one, so hopefully someone here will be able to point me in the right direction!
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