KingDrapion Posted June 17, 2012 Posted June 17, 2012 Does anyone know what hex numbers the instruments for a Soundbank would be? And would it be different to other Soundbanks? The byte after 81 is the instrument in hex. At the moment, I have figured out that a trumpet in the Trainer battle dls is 38 which goes after the 81 byte. But Im not too sure about any others, so would anyone know these values?
Khari Posted June 17, 2012 Posted June 17, 2012 use the program VGMTrans, and extract the .dls file corresponding to the .sseq. use the program Synthfont to test all of the instruments inside of this .dls file. the number of the instruments in that file will be the number in the rom.
KingDrapion Posted June 17, 2012 Author Posted June 17, 2012 use the program VGMTrans, and extract the .dls file corresponding to the .sseq.use the program Synthfont to test all of the instruments inside of this .dls file. the number of the instruments in that file will be the number in the rom. Thanks appreciate it.
KingDrapion Posted June 18, 2012 Author Posted June 18, 2012 use the program VGMTrans, and extract the .dls file corresponding to the .sseq.use the program Synthfont to test all of the instruments inside of this .dls file. the number of the instruments in that file will be the number in the rom. Sorry, but how do you open a dls file in Synthfont? And how do you check its hex value?
evandixon Posted June 18, 2012 Posted June 18, 2012 Open a midi file, and change it's SoundFont (SF) file. The open dialog has a pretty good instrument tester.
Khari Posted June 18, 2012 Posted June 18, 2012 you just open it as if an sf2 file. then you find the instrument you want to change and insert the correct instrument in behind 81 in hex format, replacing the bytes behind 81.
KingDrapion Posted June 21, 2012 Author Posted June 21, 2012 you just open it as if an sf2 file. then you find the instrument you want to change and insert the correct instrument in behind 81 in hex format, replacing the bytes behind 81. Ok thanks
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