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Posted

Does anyone know what hex numbers the instruments for a Soundbank would be? And would it be different to other Soundbanks?

The byte after 81 is the instrument in hex.

At the moment, I have figured out that a trumpet in the Trainer battle dls is 38 which goes after the 81 byte.

But Im not too sure about any others, so would anyone know these values?

Posted

use the program VGMTrans, and extract the .dls file corresponding to the .sseq.

use the program Synthfont to test all of the instruments inside of this .dls file.

the number of the instruments in that file will be the number in the rom.

Posted
use the program VGMTrans, and extract the .dls file corresponding to the .sseq.

use the program Synthfont to test all of the instruments inside of this .dls file.

the number of the instruments in that file will be the number in the rom.

Thanks appreciate it.

Posted
use the program VGMTrans, and extract the .dls file corresponding to the .sseq.

use the program Synthfont to test all of the instruments inside of this .dls file.

the number of the instruments in that file will be the number in the rom.

Sorry, but how do you open a dls file in Synthfont? And how do you check its hex value?

Posted

you just open it as if an sf2 file. then you find the instrument you want to change and insert the correct instrument in behind 81 in hex format, replacing the bytes behind 81.

Posted
you just open it as if an sf2 file. then you find the instrument you want to change and insert the correct instrument in behind 81 in hex format, replacing the bytes behind 81.

Ok thanks

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