PokeDudeDice Posted May 21, 2012 Posted May 21, 2012 Hello, I am trying to RNG on DeSMuME and have run into the following issues: 1) RNG Reporter - I cannot find the values for VCount, Timer), GxStat, and VFrame. What type of DS do I put in for "DS Type"? 2) I would like to know when the "second"(time/clock)comes into effect. Is it as soon as I open the game on the emulator? 3) Is there a LUA script that shows the RNG? 4) Anywhere to read up on emulation RNG? Having a hard time finding anything dedicated to emulation RNG. 5) When would I hold "Keypresses"? I know I am asking alot of questions, but I am sure this thread will help someone else in the future. Also, I tried downloading RAM Watch(IDK what it does, but it seemed useful) but Kaphotics webpage does not allow you to download it anymore(404'd). All Smogon links lead to the same 404'd page. Is this something I need? Thank you very much! Dice
Kaphotics Posted May 21, 2012 Posted May 21, 2012 1) emulators have their own range. expand range drastically 2) time is the second the game boots. use the Movie function of desmume to specify start time rather than changing your computer time 3) no, RAM watch is used. you have to make one yourself from known addresses 4) we don't support gen 5 emu RNG on the grounds that it is pathetically easy on a DS -- no reason to emulate 5) before the nintendo logo appears right after the boot see 4)
PokeDudeDice Posted May 21, 2012 Author Posted May 21, 2012 Thank you Kaphotics! If I'm not pushing it, what values would you enter in the Time Finder section for VCount, GxStat and VFrame(you said to "expand range drastically")? I really don't know what are good values to enter. I understand that RNG'ing on the DS is easy as hell(and agree), but I would still like to be able to RNG on the emulator for fun.
Kaphotics Posted May 21, 2012 Posted May 21, 2012 beats me, make em really wide and just search the full value of the initial seed instead. Pause the game once the PRNG location is set, enter it correctly and you should get your parameters once the search ends. I've hardly RNG'd on an emu this gen -- almost all of my time emulator RNGing has been on gen 4.
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