Drayano Posted April 17, 2012 Posted April 17, 2012 On PPRE or otherwise, is it possible to make an overworld sprite display with a different palette? (e.g. you have an Electrode overworld, which has a normal (red) palette and a shiny (blue) palette.) Ordinarily it shows it with the normal palette, but I'd be interested to know how to swap it if at all possible. I figure it's probably something to do with one of the values that point to a particular overworld in a/0/3/2 (which is also what PPRE changes), but I don't know which it'd be... I can't think of any times in HG/SS where there's ordinarily an alternate palette on the map, unfortunately, so an inspection method is somewhat hard to do.
ascension7 Posted April 27, 2012 Posted April 27, 2012 I've been wondering this myself. One day I realized Gyarados was shiny in overworld by default in the lake, but then I realized quite quickly that it had a custom sprite, so that epiphany was shortly lived.. I'll report here if I find out anything. It may very well be a simple offset change (easier said than done I know.) As far as I know, the normal and shiny palettes are next to each other (at least in Tile Molester - might be irrelevant when placed in the game). I'll try some things, and see if anything works.
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