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Posted (edited)

this should soon be on the main Action replay DS Platinum (U) codes soon when the Mod gets my message. this code has the same controls as the D/P code. I have tested these and it works fine! this was the D/P code:

Motion3D [D/P (U)]

94000130 FDFF0000

DA000000 02000002

B21C4D28 00000000

B0000004 00000000

D7000000 0000150E

DC000000 FFFFFFFE

94000130 FFF70000

DA000000 00112F56

D3000000 00000000

D7000000 02000002

D2000000 00000000

Simply type in your Poktéch calculator the number of your desired camera perspective and press L + Start to save the number in the memory. Then hold L while going into a house (or getting out of it) for using that number.

:: Camera perspectives

00 - Basic 3D

04 - Basic 2D

05 - 3D Like on Spear Pillar

08 - 3D Camera high placed, like on Stark Mountain

09 - 3D Better sight, like in the Eterna City arena

14 - 3D Little dwarfs in a world of giants, like in Hall of Origin

to Platinum here it is:

Motion3D [Platinum (U)]

94000130 fdff0000

da000000 02000002

b2101d40 00000000

d7000000 000012fe

dc000000 fffffffe

94000130 fff70000

da000000 00111d10

d3000000 00000000

d7000000 02000002

d2000000 00000000

Simply type in your Poktéch calculator the number of your desired camera perspective and press L + Start to save the number in the memory. Then hold L while going into a house (or getting out of it) for using that number.

:: Camera perspectives

00 - Basic 3D

04 - Basic 2D

05 - 3D Like on Spear Pillar

08 - 3D Camera high placed, like on Stark Mountain

09 - 3D Better sight, like in the Eterna City arena

14 - 3D Little dwarfs in a world of giants, like in Hall of Origin

___________________________________________________

My next step is to convert the Crazy Zoom v1.2 code from D/P (U) to Platinum (U) and i would like all the help i can get please!

Edited by damio
Spoiler.
Posted
Is it really "converting", or di you just re-make it?

Its called converting. Re-making is harder and I doubt that's what he did. Converting is when you take an existing code and change some memory addresses to work on the new game. This is also called translating sometimes.

Posted (edited)
That's pretty cool. Good job, looks hard to do.

actually it isn't as hard as it looks! I'm a converter on DS Ultimate for Super Mario 64 DS v1.0, v1.1, and PAL. you just use offsets! now heres one problem i'm having trying to convert the crazy zoom v1.2 to platinum and thats trying to figure out what i'm converting in the code. the other code was easy cause the code is small but this is all i know thats correct on my conversion on this code:

this is the D/P code:

B21C4D28 00000000

B0000004 00000000

DC000000 0000150E

A0000000 FF000004

D3000000 00000000

121CED48 0000F000

D2000000 00000000

B21C59A4 00000000

DA000000 0000001A

94000130 FCF30204

D4000000 FFFFFFFF

D0000000 00000000

94000130 FCF30208

D4000000 00000001

D0000000 00000000

74000100 FF000020

D7000000 0000001A

D2000000 00000000

B21C59A4 00000000

DA000000 00000022

94000130 FCF30108

D4000000 FFFFFFFF

D0000000 00000000

94000130 FCF30104

D4000000 00000001

D0000000 00000000

74000100 FF000020

D7000000 00000022

D2000000 00000000

B21C59A4 00000000

DA000000 0000002A

94000130 FCF30004

D4000000 FFFFFFFF

D0000000 00000000

94000130 FCF30008

D4000000 00000001

D0000000 00000000

74000100 FF000020

D7000000 0000002A

D2000000 00000000

:: Features

* * Zoom

o o R+Start - Zoom in

o R+Select - Zoom out

* Rotation Left/Right

o o L+Select - Left

o L+Start - Right

* Rotation Up/Down

o o L+R+Start - Up

o L+R+Select - Down

and this is what i know is correct so far:

B2101D40 00000000

DC000000 000012BA ---this part i'm not that sure is correct or not or if i even need to convert it

A0000000 FF000004

D3000000 00000000

121CED48 0000F000

D2000000 00000000

B21C59A4 00000000

DA000000 0000001A

94000130 FCF30204

D4000000 FFFFFFFF

D0000000 00000000

94000130 FCF30208

D4000000 00000001

D0000000 00000000

74000100 FF000020

D7000000 0000001A

D2000000 00000000

B21C59A4 00000000

DA000000 00000022

94000130 FCF30108

D4000000 FFFFFFFF

D0000000 00000000

94000130 FCF30104

D4000000 00000001

D0000000 00000000

74000100 FF000020

D7000000 00000022

D2000000 00000000

B21C59A4 00000000

DA000000 0000002A

94000130 FCF30004

D4000000 FFFFFFFF

D0000000 00000000

94000130 FCF30008

D4000000 00000001

D0000000 00000000

74000100 FF000020

D7000000 0000002A

D2000000 00000000

things i need to figure out:

1. What part executes the code when the button is pressed

2. if that line i noted needs to be converted

3. to try to figure out what the offset for B21C59A4 is if needed too be converted and if so, why does it have a different offset that B21C4D28

things i know:

1. B0000000 00000004 can be removed from the code

2. B21C4D28 00000000 has to be B2101D40 00000000

If anyone could help me complete this, i would appreciate it!

Edited by damio
Please use spoilers on large codes.
Posted
Its called converting. Re-making is harder and I doubt that's what he did. Converting is when you take an existing code and change some memory addresses to work on the new game. This is also called translating sometimes.

Sorry, I was just a little skeptical. I hear that if you find the ofset of two codes, then its likely the same offset is used everywhere, but I don't completely beleive it.

Posted

Man. 83 tests of trying to covert that Crazysoom and absolutly no success at all. There's the 121CED48 00000000 part of the CrazyZoomv1.2 that has to be converted but i can't find the correct offset to work for platinum.. can anyone help plz?

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