re11ding Posted June 10, 2009 Posted June 10, 2009 (edited) this should soon be on the main Action replay DS Platinum (U) codes soon when the Mod gets my message. this code has the same controls as the D/P code. I have tested these and it works fine! this was the D/P code: Motion3D [D/P (U)] 94000130 FDFF0000 DA000000 02000002 B21C4D28 00000000 B0000004 00000000 D7000000 0000150E DC000000 FFFFFFFE 94000130 FFF70000 DA000000 00112F56 D3000000 00000000 D7000000 02000002 D2000000 00000000 Simply type in your Poktéch calculator the number of your desired camera perspective and press L + Start to save the number in the memory. Then hold L while going into a house (or getting out of it) for using that number. :: Camera perspectives 00 - Basic 3D 04 - Basic 2D 05 - 3D Like on Spear Pillar 08 - 3D Camera high placed, like on Stark Mountain 09 - 3D Better sight, like in the Eterna City arena 14 - 3D Little dwarfs in a world of giants, like in Hall of Origin to Platinum here it is: Motion3D [Platinum (U)] 94000130 fdff0000 da000000 02000002 b2101d40 00000000 d7000000 000012fe dc000000 fffffffe 94000130 fff70000 da000000 00111d10 d3000000 00000000 d7000000 02000002 d2000000 00000000 Simply type in your Poktéch calculator the number of your desired camera perspective and press L + Start to save the number in the memory. Then hold L while going into a house (or getting out of it) for using that number. :: Camera perspectives 00 - Basic 3D 04 - Basic 2D 05 - 3D Like on Spear Pillar 08 - 3D Camera high placed, like on Stark Mountain 09 - 3D Better sight, like in the Eterna City arena 14 - 3D Little dwarfs in a world of giants, like in Hall of Origin ___________________________________________________ My next step is to convert the Crazy Zoom v1.2 code from D/P (U) to Platinum (U) and i would like all the help i can get please! Edited June 12, 2009 by damio Spoiler.
evandixon Posted June 10, 2009 Posted June 10, 2009 Is it really "converting", or di you just re-make it?
SCV Posted June 10, 2009 Posted June 10, 2009 Is it really "converting", or di you just re-make it? Its called converting. Re-making is harder and I doubt that's what he did. Converting is when you take an existing code and change some memory addresses to work on the new game. This is also called translating sometimes.
FLOOTENKERP Posted June 10, 2009 Posted June 10, 2009 That's pretty cool. Good job, looks hard to do.
re11ding Posted June 11, 2009 Author Posted June 11, 2009 (edited) That's pretty cool. Good job, looks hard to do. actually it isn't as hard as it looks! I'm a converter on DS Ultimate for Super Mario 64 DS v1.0, v1.1, and PAL. you just use offsets! now heres one problem i'm having trying to convert the crazy zoom v1.2 to platinum and thats trying to figure out what i'm converting in the code. the other code was easy cause the code is small but this is all i know thats correct on my conversion on this code: this is the D/P code: B21C4D28 00000000 B0000004 00000000 DC000000 0000150E A0000000 FF000004 D3000000 00000000 121CED48 0000F000 D2000000 00000000 B21C59A4 00000000 DA000000 0000001A 94000130 FCF30204 D4000000 FFFFFFFF D0000000 00000000 94000130 FCF30208 D4000000 00000001 D0000000 00000000 74000100 FF000020 D7000000 0000001A D2000000 00000000 B21C59A4 00000000 DA000000 00000022 94000130 FCF30108 D4000000 FFFFFFFF D0000000 00000000 94000130 FCF30104 D4000000 00000001 D0000000 00000000 74000100 FF000020 D7000000 00000022 D2000000 00000000 B21C59A4 00000000 DA000000 0000002A 94000130 FCF30004 D4000000 FFFFFFFF D0000000 00000000 94000130 FCF30008 D4000000 00000001 D0000000 00000000 74000100 FF000020 D7000000 0000002A D2000000 00000000 :: Features * * Zoom o o R+Start - Zoom in o R+Select - Zoom out * Rotation Left/Right o o L+Select - Left o L+Start - Right * Rotation Up/Down o o L+R+Start - Up o L+R+Select - Down and this is what i know is correct so far: B2101D40 00000000 DC000000 000012BA ---this part i'm not that sure is correct or not or if i even need to convert it A0000000 FF000004 D3000000 00000000 121CED48 0000F000 D2000000 00000000 B21C59A4 00000000 DA000000 0000001A 94000130 FCF30204 D4000000 FFFFFFFF D0000000 00000000 94000130 FCF30208 D4000000 00000001 D0000000 00000000 74000100 FF000020 D7000000 0000001A D2000000 00000000 B21C59A4 00000000 DA000000 00000022 94000130 FCF30108 D4000000 FFFFFFFF D0000000 00000000 94000130 FCF30104 D4000000 00000001 D0000000 00000000 74000100 FF000020 D7000000 00000022 D2000000 00000000 B21C59A4 00000000 DA000000 0000002A 94000130 FCF30004 D4000000 FFFFFFFF D0000000 00000000 94000130 FCF30008 D4000000 00000001 D0000000 00000000 74000100 FF000020 D7000000 0000002A D2000000 00000000 things i need to figure out: 1. What part executes the code when the button is pressed 2. if that line i noted needs to be converted 3. to try to figure out what the offset for B21C59A4 is if needed too be converted and if so, why does it have a different offset that B21C4D28 things i know: 1. B0000000 00000004 can be removed from the code 2. B21C4D28 00000000 has to be B2101D40 00000000 If anyone could help me complete this, i would appreciate it! Edited June 12, 2009 by damio Please use spoilers on large codes.
evandixon Posted June 11, 2009 Posted June 11, 2009 Its called converting. Re-making is harder and I doubt that's what he did. Converting is when you take an existing code and change some memory addresses to work on the new game. This is also called translating sometimes. Sorry, I was just a little skeptical. I hear that if you find the ofset of two codes, then its likely the same offset is used everywhere, but I don't completely beleive it.
re11ding Posted June 12, 2009 Author Posted June 12, 2009 Man. 83 tests of trying to covert that Crazysoom and absolutly no success at all. There's the 121CED48 00000000 part of the CrazyZoomv1.2 that has to be converted but i can't find the correct offset to work for platinum.. can anyone help plz?
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