Siam Posted March 6, 2012 Share Posted March 6, 2012 Is there a wild pokemon editor for HGSS? I was using PPRE a while ago. But it crashed my game especially after a certain section. Has anyone encountered the same issue? Link to comment Share on other sites More sharing options...
aninymouse Posted March 6, 2012 Share Posted March 6, 2012 Yes. It's a known bug that causes conflicts with the scripts, and will likely never be fixed. There is a workaround that works some of he time, but of course hex editing those routes yourself is the safest method. Link to comment Share on other sites More sharing options...
Siam Posted March 26, 2012 Author Share Posted March 26, 2012 What workaround is there? And certainly I am not sure if I know the hex locations of the Pokemon in HGSS though. Anyone with experience in hacking HGSS? Link to comment Share on other sites More sharing options...
Khari Posted March 29, 2012 Share Posted March 29, 2012 I used to hack heart gold and i had no problem with PPRE. Are you using beta .14 and not 0.6? Link to comment Share on other sites More sharing options...
Siam Posted March 31, 2012 Author Share Posted March 31, 2012 Yes I am using .14 Link to comment Share on other sites More sharing options...
Khari Posted March 31, 2012 Share Posted March 31, 2012 Kay, good. as aninymouse said, there are bugs, but extracting as the program allows gives accurate manipulation of wild pokemon. if you find issues go into the wild encounter narc and replace the hex values of a pokemon for the one you want. These are flipped so bulbasaurs would be 0100 and not 0001. a good program for that would be Crystal tile which has little to no problems with my use of it. Link to comment Share on other sites More sharing options...
Siam Posted March 31, 2012 Author Share Posted March 31, 2012 Extract with Nitro explorer? and editing in hex editor? Link to comment Share on other sites More sharing options...
Khari Posted April 1, 2012 Share Posted April 1, 2012 when using ppre, it extracts everything to a folder usually headed with "TMP". all narc files are in there and compiling roms from that saves time. I don't have to use NE by doing it this way. and you can easily edit encounter data by hex editing with HXD or Crystal. Link to comment Share on other sites More sharing options...
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