xorhash Posted June 6, 2009 Posted June 6, 2009 (edited) Hello there, I found the so-called "Shiny code" in the official code list. It seems that it forces the game to calculate a PID that results in a shiny Pokemon. Obviously, the code was made for a US copy of Pearl. Now, are there any operating system independent methods to port the code or even better, is anyone willing to port the code? I am running Linux and have no Windows available anywhere, wine/mono do a terrible job sometimes, especially in stuff like emulators. However, I do not need any possibility to get shiny wild pokemon, so that could maybe simplify the job a bit. If required, I can give an already-completed German Pearl savestate. EDIT: The code from the url stated in http://projectpokemon.org/forums/showthread.php?t=2111 does _not_ work. It simply crashes the game if I activate or deactivate it and encounter a Pokemon or hatch an egg. EDIT2: 02064F24 47104A00 02064F28 02000031 94000130 FCFE0200 02066E14 47084900 02066E18 02000001 02066BE4 47084900 02066BE8 02000051 12066BD8 000046C0 D2000000 00000000 94000130 FCFE0100 02066E14 95019000 02066E18 90022000 02066BE4 43200400 02066BE8 1C28900D 12066BD8 0000D107 D2000000 00000000 62000000 95019000 E2000000 00000080 95019000 90022000 1C28B40D F0684907 1C01FD7B 2901BC0D 4902D101 49024708 00004708 02066E1D 02066DFB 00000000 95019000 69384A04 98046010 4B019A09 00004718 02064F2D 0200002C 00000000 43200400 4907B401 F0686809 1C01FD55 2901BC01 4904D001 900D4708 49031C28 00004708 0200002C 02066BDB 02066BED D2000000 00000000 seems to work. I don't know yet whether it just overwrites the PID with some generic value or if they're really correctly generated. It looks fine to me, though. Thank you very much Edited June 6, 2009 by xorhash
Jiggy-Ninja Posted June 7, 2009 Posted June 7, 2009 It appears to be correct. It's the same as the normal US shiny code, except the memory addresses are changed, which is the change necessary to change the code to a different game.
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