Kitty80 Posted April 19, 2011 Share Posted April 19, 2011 I guess alot of you will have seen the new type of pokeball catch animation that sounds different when you throw the ball, it stays up for a moment longer and when it drops it only wiggles once and then you catch it, i thought this was pretty cool because i seem to be getting more of them than my boyfriend lol. I have noticed that its not always a guaranteed catch though because sometimes they still escape. Does anyone else see these things? Link to comment Share on other sites More sharing options...
jordsters Posted April 19, 2011 Share Posted April 19, 2011 Yeah. I've noticed. They're called Critical Catches and they are more likely to catch the Pokemon than they are with normal catches. Critical Catches are pretty rare and random. Link to comment Share on other sites More sharing options...
Kaphotics Posted April 19, 2011 Share Posted April 19, 2011 If the first catch roll of the pokeball passes, then it is caught. It ignores the other 3 catch calculations. Link to comment Share on other sites More sharing options...
Doc Posted April 21, 2011 Share Posted April 21, 2011 If the first catch roll of the pokeball passes, then it is caught.It ignores the other 3 catch calculations. Does it actually do these calculations while the ball is shaking then? or is it all done as soon as you throw it? Link to comment Share on other sites More sharing options...
Kaphotics Posted April 21, 2011 Share Posted April 21, 2011 Catch calcs are predetermined before you throw the ball, depending on what battle seed you had. Essentially when you throw it the calculations are made. Link to comment Share on other sites More sharing options...
crown trainer Posted May 19, 2011 Share Posted May 19, 2011 if it's predetermined before you throw, what use has it to throw a second ball? Link to comment Share on other sites More sharing options...
Kaphotics Posted May 19, 2011 Share Posted May 19, 2011 Because each turn has a different battle calc seed. If you save state on an emulator and revert back to try and catch it again, it will be the same result because the battle seed is already set. Link to comment Share on other sites More sharing options...
Jackflash01 Posted June 16, 2011 Share Posted June 16, 2011 I've got very lucky so far. I've got 6 "One Wiggle Cacthes". One with the legendary battle of Zekrom (AWESOME). Another with the Zoroark Event. All the others were random wild pokemon. Link to comment Share on other sites More sharing options...
LadyMiir Posted June 21, 2011 Share Posted June 21, 2011 I got lucky, I had one with Volcarona. It saved half my team from being destroyed by the bug. TIMID MALE VOLCARONA FTW!!!!!! Link to comment Share on other sites More sharing options...
ScientificPikachu Posted July 4, 2011 Share Posted July 4, 2011 After 57hrs 45mins of gameplay, I already had about 57 critical captures --------NO JOKE! Link to comment Share on other sites More sharing options...
Moony Posted July 6, 2011 Share Posted July 6, 2011 I've never gotten a critical catch and didn't even know they existed. Link to comment Share on other sites More sharing options...
Kaphotics Posted July 6, 2011 Share Posted July 6, 2011 CC = floor(mr(max(255,X)*J))where: * J = 2.5 if the player "obtained" more than 600 Pokémon species; else 2 if more than 450; else 1.5 if more than 300; else 1 if more than 150; else 0.5 if more than 30; else 0. Then, if a random number from 0 through 255 is less than C, then a critical capture results. After checking for a critical capture, the capture will succeed if X equals 255 or more. Then a value for Y is determined, based on X: Y = floor(mr(65536/sqrt(sqrt(mr(255/X))))) If X is 0 in the formula above, Y is 0. Finally, 3 random numbers are generated, or 1 random number in the case of a critical capture. The random numbers can range from 0 through 65535. If all the numbers generated are less than Y, the Pokémon is caught. Otherwise, the catch attempt fails: * In a critical capture, if the catch attempt fails, the ball shakes once before it breaks ("Oh no! The Pokémon broke free!") * In a normal capture, if the catch attempt failed on the first random number, the ball breaks immediately. ("Oh no! The Pokémon broke free!") * In a normal capture, if the catch attempt failed on the second random number, the ball shakes once before it breaks. ("Aww! It appeared to be caught!") * In a normal capture, if the catch attempt failed on the third random number, the ball shakes three times before it breaks. ("Aargh! Almost had it!") src Link to comment Share on other sites More sharing options...
Kaphotics Posted August 14, 2011 Share Posted August 14, 2011 Critical Capture occurrence is not more common in some balls compared to others. Link to comment Share on other sites More sharing options...
LadyMiir Posted August 15, 2011 Share Posted August 15, 2011 I read somewhere (Bulbapedia?) that the number of critical catches you get has something to do with how many Pokemon you've seen. I might be wrong though. Link to comment Share on other sites More sharing options...
Kaphotics Posted August 15, 2011 Share Posted August 15, 2011 Post #12 has the information the game uses. Link to comment Share on other sites More sharing options...
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