Lt. Surge Posted March 15, 2011 Share Posted March 15, 2011 I'm thinking of teaching a Pokemon I like Focus Energy, while supplementing that increase in Critical Hit Ratio with an item like Razor Fang. I haven't tried this yet, by what percentage do you think (or you know) I would have the probability of landing Critical Hits? Link to comment Share on other sites More sharing options...
Delta Blast Burn Posted March 16, 2011 Share Posted March 16, 2011 All the info you need http://serebii.net/games/criticalhits.shtml Link to comment Share on other sites More sharing options...
Kaphotics Posted March 16, 2011 Share Posted March 16, 2011 The base stage is always 1. Then you have focus energy, which is a +1 to a normal stage 1 attack (stage 2). With an increased CH move, it's now 2+1, which is 25% (stage 3). Thought you wanted to make a code. Leaving it anyways Take a look at it in hex. 6.25....6.25*16=100% 12.5...12.25*8=100% 25...25*4=100% 50...50*2=100% and 33.3*3 =100% Your common multiples you need are 16 and 3, which is 48. 48 is 3 halfbytes of hex. Find how it is calculated from the RNG, figure out where each bit influences the crit rate, and then trace it back to the original calc. Modify that calculation so that your Critical Hit ratio is as desired. Link to comment Share on other sites More sharing options...
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