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Gen 8 OW Shiny PID Genner 1.0.1

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About This File

This tool will recalculate a Shiny PID based on previous legal non-shiny Overworld8 PID.
For background: in SWSH, the game actually has PID-IV-EC-Height-Weight correlation for any Overworld/Fishing/Symbol encounter.
So you cannot haphazardly make those into shinies.

In this tool, there's a few different options. For all, you're gonna need to provide a legal non-shiny Overworld8 PID.
(If your mon wasn't legal, this tool won't provide a PID to make it legal)

Forced Shiny [Square] (Keep TID/SID)
This method modifies only the top half of a provided PID, based on provided TID and SID.
This is how the game forces a mon to be shiny, when a non-shiny PID was rolled.

Square (Keep PID)
Generates a Square Shiny by rolling for new TID and SID.

Star (Keep PID)
Generates a Star Shiny by rolling for new TID and SID.

Any (Keep TID&PID)
Using provided TID and PID, the tool will generate a SID that would result in the mon being shiny. Can be Star or Square.
Note: Because there's 2 fixed parameters, it is possible that the tool cannot find a SID that would result in the intended shiny.

Square (Keep TID&PID)
Using provided TID and PID, the tool will generate a SID that would result in the mon being Square shiny.
Note: Because there's 2 fixed parameters, it is possible that the tool cannot find a SID that would result in the intended shiny.

Star (Keep TID&PID)
Using provided TID and PID, the tool will generate a SID that would result in the mon being Star shiny.
Note: Because there's 2 fixed parameters, it is possible that the tool cannot find a SID that would result in the intended shiny.


Unrelated note:
If a PID would be shiny when matched with TID/SID, and the game rolled a cannot be shiny for that encounter,
the top half of the PID will minus 0x1000, in order to get the mon non-shiny.
(There is an exception: if the PID starts with 0, it'll instead + 0x1000)


What's New in Version 1.0.1   See changelog

Released

No changelog available for this version.

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