Base stats: 75/140
Fun facts from Lorsh: This Pokemon's base stat total of 567 equals it's pokedex number, and Gamefreak lowered the accuracy of this Pokemon as it seldom hits with Stone Edge. Well, the latter is not really true, but it feels like it. Well, Archeops is weird, because it's got almost unnecessarily high stats for it's appearance (it's as strong as Rhyperior), and has an absurdly varied movepool as well. It's one of those Pokemon Arceus created during fossil times, and once it realized that it made Archeops too powerful, it cursed it with a terrible ability, and that's why Archeops went extinct. This ability halves it's attack stats, dropping that impressive 140 base attack into something lower than 90.
If you're looking for a somewhat gimmicky powerhouse similar to the likes of Slaking and Rampardos, look no further than Archeops. Archeops has offensive stats that make Gengar cry in shame. Seriously, I don't need to dwell on it's stats. It hits hard, it hits fast, and has great coverage. Yes, it's got excellent coverage, with moves like Stone Edge, Acrobatics, Earthquake, Crunch, Outrage, Dragon Claw, Head Smash, Earth Power, Focus Blast, Heat Wave, Aqua Tail, Dragon Pulse, Stealth Rock, U-Turn Roost, Knock Off... Well, enough that you need, and enough to choose from. Archeops is interesting in that, for some reason, it has very high special attack for being a raptor, and for some reason knows how to discipline itself and use mental blasts of energy with Focus Blast, and can shoot waves of fire with Heat Wave (but I digress, a lot of birds can learn this move). It's STABs are usually only together on flying gem sets, where it is arguably the best non-legendary gem abuser, particularly of Acrobatics, as it will dish out unrelenting hurt. That measly attack power of 55 will skyrocket to a beastly 247 on the turn it is used, and afterwards it will be a very reliable power of 165. It also has Stone Edge to cover up for anything that resists flying, like electric. It knows Earthquake and aqua tail to cover some pesky grounds, rocks and other things. When given a scarf, it's speed will become a great 525 with jolly or another nature, but since it is already quite fast, you may as well give it a choice band. Choice band sets probably see quite a bit of use, since it is reliable and hits incredibly hard, whereas the Gem sets focus around one move. With choice band, it's attack will become 624 with an Adamant Nature, so it'll hit hard, don't worry. With B2/W2, you could attempt a subroost set, although I haven't tried this myself. You could play around with Head Smash, which would kill a lot of things incredibly easily, especially with choice band, but you'd lose health quicker than Rampardos would, and would activate Defeatist instantly. To demonstrate, Head Smash from Archeops with Adamant nature max attack deals 67% of damage to Alomomola with Max HP/Def, Impish nature! For those unacquainted, Alomomola is ridiculously durable physically.This is quite staggering, but life Orb Rampardos does equivalent damage, despite missing a lot of attack power. While Archeops is scared of bulky waters and steels, ample team support and Earthquake/Earth Power should give it an easier time. Archeops is simple to use in theory, due to it's unnecessary stats and movepool.
GameFreak is probably trying to find the best non-legendary, double edged sword Pokemon which isn't too hard to use but if used incorrectly it will be almost a waste. Archeops isn't quite there yet, but it is close. Archeops is like Slaking and Rampardos in the sense that it has insane offensive prowess but carries a handicap which is almost too severe. Archeop's handicap is that when it loses half of it's health it's attack stats drop in half. This is incredibly easy to do considering it's low defences and terrible defensive typing. Anything with priority can easily cripple it. Seriously. Anything with Aqua Jet, Sucker Punch or Mach Punch or Ice Shard will destroy this thing. You remember that mighty attack stat of 625? Well, that went to 312 in one turn, and that's with a choice band. It may as well have 35/30/30 defenses, because it's practically gone at that point. Anything faster than Archeops will also scare it away, and sometimes this easy to tell, and sometimes... not so much. Pokemon like Registeel, however, are bound to survive a hit, and can hit back with STAB steel moves such as Iron Head to seriously weaken it. To make matters worse, it's weak to common attack types, like rock, which means stealth rock already gives it small amounts of time to stay in. If, for any reason, you lack a Pokemon with priority, do not fret. You may still survive. Bulky waters are everywhere, and will be your saving grace. Slowbro mainly fears crunch, but can still hit back with... Well anything, but Scald will remove it from play. Keep in mind that if you take down half of it's health, it's nigh useless. Stone Edge and Head Smash will hurt, but not nearly as much for choice sets. Swampert is also highly effective and is probably the most recommended counter as it resists it's Rock Stab and can easily OHKO it any stab water move. Ground types such as Steelix, while frightened by Earthquake, Heat Wave, Focus Blast, or Earth Power, have sturdy and can resist it's Rock stab. Donphan will easily wall it as well, and can hit back with just about any super effective move. Ferrothorn needs to be weary of Heat Wave, but can survive pretty much all else. Alomomola will take severe damage from Head Smash and Stone Edge, but can easily cripple it with waterfall, dealing 72% of damage. Registeel is weary of super effective moves, but otherwise can easily take it out. Skarmory only has to worry about a few moves, and can poison it or switch it out with whirlwind, and roost off the damage. Most importantly though, is speed. If you can outrun this monstrously weird powerhouse, you can make it pummel to the ground before it even has the chance to leap. However, if you're looking for raw power and have the team to back it up, Archeops will gladly work in synchronization and will work to take down the target, be it prey or predator.
Stone Edge, Head Smash, Acrobatics, Earthquake, Crunch, U-Turn, Focus Blast, Dragon Claw, Heat Wave, Stealth Rock, Roost
Choice Band, Choice Scarf, Flying Gem, Sitrus Berry
: Swampert, Gastrodon, Slowbro, Skarmory, Alomomola, Registeel, Ferrothorn, Steelix, Bronzong, Gliscor, Donphan, Weavile, Starmie, Jolteon, Raikou, Hitmontop