Tbird
Jan 4th, 2010, 04:56 PM
Amendment
I realised after reading a comment left by Wraith that my team had no purpose other than to be used. Which, although I think is a reasonable purpose, isn't going to help me in coming up with a good team or win all that much lol.
So here's my revamped team, with bit more thought in mind as to what it is I want to do - Simply Put I want to beat everything in a way that makes people go 'Damn I did not see that coming.'
(Worked out how to do this quick without typing .. took me Damn near two hours last time ¬¬)
http://pokedream.com/pokerep/images/sugimori/424.jpg
Mr Jackson (Ambipom) (M) @ Muscle Band
Ability: Technician
EVs:
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Fake Out
- Taunt
- U-turn
Ambipom is quite Possibly my favourite Pokemon in the whole world. But what I love about him competitively is his ability to just be awesome. I have always loved Fake-Out just because it's a good way to get the game started; taking the first move while doing amazing damage against those that Aren't made of rock, steel ... or ectoplasm. Taunt is there For obvious Reasons - I have a Moltres on my team, the last thing I need is bloody stealth rock. Aerial ace is there for a good solid attack that is super damaging to fighting types (should they wish to switch in), grass types, bug types blah blah. U-turn is there for when he has done his job - Weakened the opponent's lead and prevented stealth rock/gravity/any other weird business they are trying to pull off.
The Ev's and nature are there purely because that is all he needs, get in and get out as quick as he can while doing what he can.
Muscle band is used over silk scarf because I want all my moves to get a little something extra, aerial ace and U-turn really need that extra boost just to get significant damage at times.
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http://pokedream.com/pokerep/images/sugimori/350.jpg
Milotic (M) @ Flame Orb
Ability: Marvel Scale
EVs: 240 HP/12 Def/252 SAtk
Bold nature (+Def, -Atk)
- Recover
- Ice Beam
- Surf
- Hidden Power [Ground]
(Originally Swampert: Willing to revert if you can think of a really good set)
Milotic. Well First off you'll notice the flame orb. People have warmed against using it; for obvious reason, but frankly I won't be sending him out against electrics or leafs so I should sustain enough damage to outweigh the 50% defence boost. Anyway, his job is to come in on the things that Ambipom couldn't handle himself, this would be things like Aerodactyl, Regirock, Registeel, Steelix, Lucario etc etc. The plan with Milo is to soak up the attack that was planned for Ambipom (usually an earthquake) and strike back with water ever move is necessary. For instance, I've taunted a Lucario and now I just want to get out of there ASAP, U-turn to Milotic and open up with HP ground (which I think get's a 2HKO, not actually checked it out yet :S).
He's also a tank of sorts, as you can see with the EV spread. Milotic doesn't really outspeed that much, and I thought I may aswell exploit his already bulky as hell defences and pump his HP and max his SPatk. Just to ensure what ever he's hitting is going down lol.
Ice beam for dragons mainly, I was kinda hoping he'd be bulky enough to take on Salamence and win... wishful thinking?
Surf - Reliable STAB.
HP Ground - the reason for this poke in the first place - take out steels (while being able to get rock and dragons too xD)
Recover - Needed for the lost HP (which is like 2% more lost than life orb with more benefit; right?) and somewhat justify the choice of Flame orb over leftovers.
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http://pokedream.com/pokerep/images/sugimori/146.jpg
Moltres @ Leftovers
Ability: Pressure
EVs: 240 HP/38 Def/112 Spd/120 SAtk
Bold nature (+Def, -Atk)
- Air Slash
- Roost
- Fire Blast
- Hidden Power /Toxic
[I]Note: I'm willing to change him for something else as long as it has the same coverage and isn't called Heatran or Infernape or anything that destroys the initial idea
I gotta say I just like bulkiness. I used to love that whole fast as hell, come in whoop ass and that's your lot, but frankly I find bulky sets more exciting, if not for the Spreads being good to look at. I'll level with you, I don't understand the EV's I took them from Smogon.
His Job is to basically just be another tank, covering those of which Milotic can't.
Air Slash is there for any fighting types that somehow get passed Ambipom (such as Scarfed Infernape).
Roost - People like to hit him
Fire blast is a very good Stab attack that .. well it destroys things. Come in on weavile's ice shard/brick break and whoop his ass (or Scizor's bullet punch/superpower)
HP Ice and Toxic are both really good and kinda determine this set. I could toxic Stall or cover pretty much everything - both work really well so I'm undecided
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http://pokedream.com/pokerep/images/sugimori/237.jpg
Hitmontop (M) @ Black Belt
Ability: Intimidate
EVs: 252 HP/252 Atk/6 SDef
Impish nature (+Def, -SAtk)
- Close Combat
- Sucker Punch
- Stone Edge
- Rapid Spin
I do really like hitmontop. I have chosen him over my initial Tentacruel because I had a better water type and lacked a fighting type. Again he's kind of tank like - he's a hitmon so naturally has got a really good SPdef, got good attack and can spin. His only deficits are his speed and HP, due to his low speed he wouldn't be able to outpace much and would still have poor HP, sO I thought it'd be best to outpace none and survive more. He's my designated spinner for Moltres and my Blissy/Walrein/Genger counter.
Close combat is a good solid STAB attack - obvious choice
Sucker punch puts the hurt on incoming Gengar and other ghost that come in to not allow me my rapid spin, OHKO on Gengar so happy days :D - also for psychics.
Stone Edge is for flyers and anyone else that needs an edgin'!
Rapid spin - Y'all know why lol.
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http://pokedream.com/pokerep/images/sugimori/377.jpg
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/36 Atk/220 SDef
Careful nature (+SDef, -SAtk)
- Stone Edge
- Superpower
- Explosion
- Stealth Rock
Regirock is my physical wall and exploder for when the brown stuff hits the fan. He can take hits and hit back hard as hayell. He's also my SR layer. Although I do hate SR; I figure if you can't beat them join them. All he really needs is a reliable healing move and he'd be a God - More of a God. I'm stuck between Stone Edge and Super Power though - They both have their strong points but I'd really like earthquake in there and can't really give up either of the other two moves; your verdict?
Stone edge is there for Salamence again should I need too - Come in on outrage and then put the hurtin' on em'!
Superpower probably is the one I will remove for Earthquake, however should hitmontop Die I have no one else that can attack normals or dark types - as efficiently anyway
Explosion - Can win games if I am 2 - 1 up .. so it's always good
SR - as mentioned above.
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http://pokedream.com/pokerep/images/sugimori/429.jpg
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Substitute
- Calm Mind
As recommended. :)
As I'm yet to try her out I can only comment on the theory behind this choice. Other than being recommended - She has a very high speed, spatk and spdef. The strategy, as said below, is to come in on any of her resistances (ground, fighter, normal) or special attacker get a sub, boost up and then get my sweep on. I have chose calm mind over nasty plot because, although it takes longer to get to the desired level of boostage, it boosts the spdef too allowing for a stronger sub meaning more leftover recovery - harder to kill. I have chose Tbolt over HP fighting simply because Honchcrow would appear to be my biggest threat and Tbolt is going to hurt (though if I come up against sucker punch I'm screwed anyway) And because I have Hitmontop to weaker if not take out any darks that threaten to kill her.
straught 252/252 because she's a sweeper.
Shadow ball for stab.
Tbolt already explained
Sub CM - kind of the point of this set. xD
---
I realised after reading a comment left by Wraith that my team had no purpose other than to be used. Which, although I think is a reasonable purpose, isn't going to help me in coming up with a good team or win all that much lol.
So here's my revamped team, with bit more thought in mind as to what it is I want to do - Simply Put I want to beat everything in a way that makes people go 'Damn I did not see that coming.'
(Worked out how to do this quick without typing .. took me Damn near two hours last time ¬¬)
http://pokedream.com/pokerep/images/sugimori/424.jpg
Mr Jackson (Ambipom) (M) @ Muscle Band
Ability: Technician
EVs:
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Fake Out
- Taunt
- U-turn
Ambipom is quite Possibly my favourite Pokemon in the whole world. But what I love about him competitively is his ability to just be awesome. I have always loved Fake-Out just because it's a good way to get the game started; taking the first move while doing amazing damage against those that Aren't made of rock, steel ... or ectoplasm. Taunt is there For obvious Reasons - I have a Moltres on my team, the last thing I need is bloody stealth rock. Aerial ace is there for a good solid attack that is super damaging to fighting types (should they wish to switch in), grass types, bug types blah blah. U-turn is there for when he has done his job - Weakened the opponent's lead and prevented stealth rock/gravity/any other weird business they are trying to pull off.
The Ev's and nature are there purely because that is all he needs, get in and get out as quick as he can while doing what he can.
Muscle band is used over silk scarf because I want all my moves to get a little something extra, aerial ace and U-turn really need that extra boost just to get significant damage at times.
---
http://pokedream.com/pokerep/images/sugimori/350.jpg
Milotic (M) @ Flame Orb
Ability: Marvel Scale
EVs: 240 HP/12 Def/252 SAtk
Bold nature (+Def, -Atk)
- Recover
- Ice Beam
- Surf
- Hidden Power [Ground]
(Originally Swampert: Willing to revert if you can think of a really good set)
Milotic. Well First off you'll notice the flame orb. People have warmed against using it; for obvious reason, but frankly I won't be sending him out against electrics or leafs so I should sustain enough damage to outweigh the 50% defence boost. Anyway, his job is to come in on the things that Ambipom couldn't handle himself, this would be things like Aerodactyl, Regirock, Registeel, Steelix, Lucario etc etc. The plan with Milo is to soak up the attack that was planned for Ambipom (usually an earthquake) and strike back with water ever move is necessary. For instance, I've taunted a Lucario and now I just want to get out of there ASAP, U-turn to Milotic and open up with HP ground (which I think get's a 2HKO, not actually checked it out yet :S).
He's also a tank of sorts, as you can see with the EV spread. Milotic doesn't really outspeed that much, and I thought I may aswell exploit his already bulky as hell defences and pump his HP and max his SPatk. Just to ensure what ever he's hitting is going down lol.
Ice beam for dragons mainly, I was kinda hoping he'd be bulky enough to take on Salamence and win... wishful thinking?
Surf - Reliable STAB.
HP Ground - the reason for this poke in the first place - take out steels (while being able to get rock and dragons too xD)
Recover - Needed for the lost HP (which is like 2% more lost than life orb with more benefit; right?) and somewhat justify the choice of Flame orb over leftovers.
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http://pokedream.com/pokerep/images/sugimori/146.jpg
Moltres @ Leftovers
Ability: Pressure
EVs: 240 HP/38 Def/112 Spd/120 SAtk
Bold nature (+Def, -Atk)
- Air Slash
- Roost
- Fire Blast
- Hidden Power /Toxic
[I]Note: I'm willing to change him for something else as long as it has the same coverage and isn't called Heatran or Infernape or anything that destroys the initial idea
I gotta say I just like bulkiness. I used to love that whole fast as hell, come in whoop ass and that's your lot, but frankly I find bulky sets more exciting, if not for the Spreads being good to look at. I'll level with you, I don't understand the EV's I took them from Smogon.
His Job is to basically just be another tank, covering those of which Milotic can't.
Air Slash is there for any fighting types that somehow get passed Ambipom (such as Scarfed Infernape).
Roost - People like to hit him
Fire blast is a very good Stab attack that .. well it destroys things. Come in on weavile's ice shard/brick break and whoop his ass (or Scizor's bullet punch/superpower)
HP Ice and Toxic are both really good and kinda determine this set. I could toxic Stall or cover pretty much everything - both work really well so I'm undecided
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http://pokedream.com/pokerep/images/sugimori/237.jpg
Hitmontop (M) @ Black Belt
Ability: Intimidate
EVs: 252 HP/252 Atk/6 SDef
Impish nature (+Def, -SAtk)
- Close Combat
- Sucker Punch
- Stone Edge
- Rapid Spin
I do really like hitmontop. I have chosen him over my initial Tentacruel because I had a better water type and lacked a fighting type. Again he's kind of tank like - he's a hitmon so naturally has got a really good SPdef, got good attack and can spin. His only deficits are his speed and HP, due to his low speed he wouldn't be able to outpace much and would still have poor HP, sO I thought it'd be best to outpace none and survive more. He's my designated spinner for Moltres and my Blissy/Walrein/Genger counter.
Close combat is a good solid STAB attack - obvious choice
Sucker punch puts the hurt on incoming Gengar and other ghost that come in to not allow me my rapid spin, OHKO on Gengar so happy days :D - also for psychics.
Stone Edge is for flyers and anyone else that needs an edgin'!
Rapid spin - Y'all know why lol.
---
http://pokedream.com/pokerep/images/sugimori/377.jpg
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/36 Atk/220 SDef
Careful nature (+SDef, -SAtk)
- Stone Edge
- Superpower
- Explosion
- Stealth Rock
Regirock is my physical wall and exploder for when the brown stuff hits the fan. He can take hits and hit back hard as hayell. He's also my SR layer. Although I do hate SR; I figure if you can't beat them join them. All he really needs is a reliable healing move and he'd be a God - More of a God. I'm stuck between Stone Edge and Super Power though - They both have their strong points but I'd really like earthquake in there and can't really give up either of the other two moves; your verdict?
Stone edge is there for Salamence again should I need too - Come in on outrage and then put the hurtin' on em'!
Superpower probably is the one I will remove for Earthquake, however should hitmontop Die I have no one else that can attack normals or dark types - as efficiently anyway
Explosion - Can win games if I am 2 - 1 up .. so it's always good
SR - as mentioned above.
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http://pokedream.com/pokerep/images/sugimori/429.jpg
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Substitute
- Calm Mind
As recommended. :)
As I'm yet to try her out I can only comment on the theory behind this choice. Other than being recommended - She has a very high speed, spatk and spdef. The strategy, as said below, is to come in on any of her resistances (ground, fighter, normal) or special attacker get a sub, boost up and then get my sweep on. I have chose calm mind over nasty plot because, although it takes longer to get to the desired level of boostage, it boosts the spdef too allowing for a stronger sub meaning more leftover recovery - harder to kill. I have chose Tbolt over HP fighting simply because Honchcrow would appear to be my biggest threat and Tbolt is going to hurt (though if I come up against sucker punch I'm screwed anyway) And because I have Hitmontop to weaker if not take out any darks that threaten to kill her.
straught 252/252 because she's a sweeper.
Shadow ball for stab.
Tbolt already explained
Sub CM - kind of the point of this set. xD
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