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  • Starter Mod

    This mod patches a lot of things to bring the best possible playing experience. Here's what it will patch for you:

    • Starter editing - Makes playing as other Pokémon possible
    • High-Res model patching - Prevents your model from disappearing during certain closeups
    • Portrait patching - Shows the default portrait in the absence of a more specific emotion portrait
    • Animation patching - Substitute missing story animations with dungeon ones to avoid the attack animation being used for everything
    • And something else in the scripts specific to Pokémon Super Mystery Dungeon that can't be mentioned without revealing spoilers. It is the last item in a similar list in this video if you're fine with being spoiled, or if you've seen it before.

    You must have Java on your computer to use this.

    This has been tested on the North American and European versions of Pokémon Super Mystery Dungeon, and the North American version of Pokémon Mystery Dungeon: Gates to Infinity. I don't know if will work on the Japanese version of Pokémon Super Mystery Dungeon, but it will not work on any other version of Pokémon Mystery Dungeon: Gates to Infinity.

    Instructions

    1. On the New Project window, choose "Starter Mod" in the drop-down, and fill in the name with something that makes sense. Then click OK.
      image.png
    2. Wait until the loading is complete. This is one of the heavier mods, and may take some time even on beefier computers.
    3. Save the solution, to avoid having to repeat step 2 if something goes wrong.
    4. Expand the project you just created and open "fixed_pokemon.bin". You can do this either by double-clicking or by right-clicking and clicking Open.
      image.png
    5. Edit things to your liking. You should see this when editing Pokémon Super Mystery Dungeon (Gates to Infinity has a much simpler interface):
      image.png
      For the purpose of this guide, I'll do this:
      image.png
      Things to consider:
      • Each Pokémon must have 4 moves. It's been a while since I tried having less, but I remember things not working with fewer than 4 moves. In my example, I got the first three moves from the level up, and the fourth from Zorua's set of egg moves, although you are not required to stick to these; you can pick anything you want.
      • (PSMD only) The evolution must be the final evolution in the line. If you pick a Pokémon with multiple evolutions, the first on will be used. Refer to the PSMD Pokédex index to find which evolution comes first (for example, if the starter is Eevee, the first evolution is Vaporeon).
    6. Click File -> Save -> Save File.
      image.png
    7. You can now rebuild the mod-pack. Note that this may take a while.

    Edited by evandixon

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    I'm getting an error after trying to create a Starter Mod project. Followed every single step up to this point and restarted from the beginning three times to make sure I didn't mess anything up. No idea why it's not working.

    ErrorScreen.png

    I have attached the full error log here

    FullError.txt

     

     

    Edited by zorakirby

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    I'm getting an error after trying to create a Starter Mod project. Followed every single step up to this point and restarted from the beginning three times to make sure I didn't mess anything up. No idea why it's not working.

    ErrorScreen.png

    FullError.txt

    Edited by zorakirby

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    i got this 

    Exception Details:
    System.InvalidOperationException: Dispatcher processing has been suspended, but messages are still being processed.
       at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
       at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
       at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
       at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
       at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Form.ShowDialog(IWin32Window owner)
       at SkyEditor.UI.WPF.ErrorWindow.ShowErrorDialog(String friendlyMessage, Exception ex, Boolean allowContinue)
       at System.Diagnostics.TraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args)
       at System.Diagnostics.TraceSource.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
       at MS.Internal.AvTrace.Trace(TraceEventType type, Int32 eventId, String message, String[] labels, Object[] parameters)
       at MS.Internal.TraceData.Trace(TraceEventType type, AvTraceDetails traceDetails, Object p1, Object p2)
       at MS.Internal.Data.ClrBindingWorker.ReportGetValueError(Int32 k, Object item, Exception ex)
       at MS.Internal.Data.PropertyPathWorker.RawValue(Int32 k)
       at MS.Internal.Data.PropertyPathWorker.RawValue()
       at MS.Internal.Data.ClrBindingWorker.RawValue()
       at System.Windows.Data.BindingExpression.TransferValue(Object newValue, Boolean isASubPropertyChange)
       at System.Windows.Data.BindingExpression.Activate(Object item)
       at System.Windows.Data.BindingExpression.AttachToContext(AttachAttempt attempt)
       at System.Windows.Data.BindingExpression.AttachOverride(DependencyObject target, DependencyProperty dp)
       at System.Windows.Data.BindingExpressionBase.OnAttach(DependencyObject d, DependencyProperty dp)
       at System.Windows.StyleHelper.GetInstanceValue(UncommonField`1 dataField, DependencyObject container, FrameworkElement feChild, FrameworkContentElement fceChild, Int32 childIndex, DependencyProperty dp, Int32 i, EffectiveValueEntry& entry)
       at System.Windows.StyleHelper.GetChildValueHelper(UncommonField`1 dataField, ItemStructList`1& valueLookupList, DependencyProperty dp, DependencyObject container, FrameworkObject child, Int32 childIndex, Boolean styleLookup, EffectiveValueEntry& entry, ValueLookupType& sourceType, FrameworkElementFactory templateRoot)
       at System.Windows.StyleHelper.GetChildValue(UncommonField`1 dataField, DependencyObject container, Int32 childIndex, FrameworkObject child, DependencyProperty dp, FrugalStructList`1& childRecordFromChildIndex, EffectiveValueEntry& entry, ValueLookupType& sourceType, FrameworkElementFactory templateRoot)
       at System.Windows.StyleHelper.GetValueFromTemplatedParent(DependencyObject container, Int32 childIndex, FrameworkObject child, DependencyProperty dp, FrugalStructList`1& childRecordFromChildIndex, FrameworkElementFactory templateRoot, EffectiveValueEntry& entry)
       at System.Windows.StyleHelper.ApplyTemplatedParentValue(DependencyObject container, FrameworkObject child, Int32 childIndex, FrugalStructList`1& childRecordFromChildIndex, DependencyProperty dp, FrameworkElementFactory templateRoot)
       at System.Windows.StyleHelper.InvalidatePropertiesOnTemplateNode(DependencyObject container, FrameworkObject child, Int32 childIndex, FrugalStructList`1& childRecordFromChildIndex, Boolean isDetach, FrameworkElementFactory templateRoot)
       at System.Windows.FrameworkElementFactory.InstantiateTree(UncommonField`1 dataField, DependencyObject container, DependencyObject parent, List`1 affectedChildren, List`1& noChildIndexChildren, FrugalStructList`1& resourceDependents)
       at System.Windows.StyleHelper.ApplyTemplateContent(UncommonField`1 dataField, DependencyObject container, FrameworkElementFactory templateRoot, Int32 lastChildIndex, HybridDictionary childIndexFromChildID, FrameworkTemplate frameworkTemplate)
       at System.Windows.FrameworkTemplate.ApplyTemplateContent(UncommonField`1 templateDataField, FrameworkElement container)
       at System.Windows.FrameworkElement.ApplyTemplate()
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.Border.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.Control.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.VirtualizingStackPanel.MeasureChild(IItemContainerGenerator& generator, IContainItemStorage& itemStorageProvider, IContainItemStorage& parentItemStorageProvider, Object& parentItem, Boolean& hasUniformOrAverageContainerSizeBeenSet, Double& computedUniformOrAverageContainerSize, Double& computedUniformOrAverageContainerPixelSize, Boolean& computedAreContainersUniformlySized, Boolean& hasAnyContainerSpanChanged, IList& items, Object& item, IList& children, Int32& childIndex, Boolean& visualOrderChanged, Boolean& isHorizontal, Size& childConstraint, Rect& viewport, VirtualizationCacheLength& cacheSize, VirtualizationCacheLengthUnit& cacheUnit, Int64& scrollGeneration, Boolean& foundFirstItemInViewport, Double& firstItemInViewportOffset, Size& stackPixelSize, Size& stackPixelSizeInViewport, Size& stackPixelSizeInCacheBeforeViewport, Size& stackPixelSizeInCacheAfterViewport, Size& stackLogicalSize, Size& stackLogicalSizeInViewport, Size& stackLogicalSizeInCacheBeforeViewport, Size& stackLogicalSizeInCacheAfterViewport, Boolean& mustDisableVirtualization, Boolean isBeforeFirstItem, Boolean isAfterFirstItem, Boolean isAfterLastItem, Boolean skipActualMeasure, Boolean skipGeneration, Boolean& hasBringIntoViewContainerBeenMeasured, Boolean& hasVirtualizingChildren)
       at System.Windows.Controls.VirtualizingStackPanel.MeasureOverrideImpl(Size constraint, Nullable`1& lastPageSafeOffset, List`1& previouslyMeasuredOffsets, Nullable`1& lastPagePixelSize, Boolean remeasure)
       at System.Windows.Controls.VirtualizingStackPanel.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
       at System.Windows.Controls.ItemsPresenter.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
       at System.Windows.Controls.ScrollContentPresenter.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV)
       at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged)
       at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.ScrollViewer.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.Border.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.Control.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV)
       at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged)
       at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
       at System.Windows.Controls.ContentPresenter.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.Border.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.Control.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
       at System.Windows.Controls.ContentPresenter.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.ContextLayoutManager.UpdateLayout()
       at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
       at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
       at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
       at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
       at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Windows.Threading.DispatcherOperation.Invoke()
       at System.Windows.Threading.Dispatcher.ProcessQueue()
       at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
       at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
       at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
       at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
       at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
       at System.Windows.Window.ShowHelper(Object booleanBox)
       at System.Windows.Window.ShowDialog()
       at SkyEditor.UI.WPF.StartupHelpers.VB$StateMachine_4_ShowMainWindow.MoveNext()

    Loaded Assemblies:
    --------------------
    mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll

    SkyEditor.ROMEditor.UI.WPF, Version=4.2.12.0, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.ROMEditor.UI.WPF.exe

    PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll

    WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll

    System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

    System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

    PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
    C:\Windows\Microsoft.Net\assembly\GAC_64\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll

    System.Xaml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xaml\v4.0_4.0.0.0__b77a5c561934e089\System.Xaml.dll

    System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

    System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

    SkyEditor.UI.WPF, Version=0.0.0.160, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.UI.WPF.dll

    SkyEditor.Core, Version=4.1.0.0, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.Core.dll

    Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Microsoft.VisualBasic\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll

    System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

    System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

    SkyEditor.Utilities.AsyncFor, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.Utilities.AsyncFor.dll

    netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\netstandard\v4.0_2.0.0.0__cc7b13ffcd2ddd51\netstandard.dll

    SkyEditor.IO, Version=5.0.8.0, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.IO.dll

    Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\Newtonsoft.Json.dll

    System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll

    System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll

    System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll

    SkyEditor.ROMEditor.Windows, Version=4.2.12.0, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.ROMEditor.Windows.dll

    SkyEditor.CodeEditor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.CodeEditor.dll

    SkyEditor.CodeEditor.UI.WPF, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.CodeEditor.UI.WPF.exe

    SkyEditor.ROMEditor, Version=4.1.0.0, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.ROMEditor.dll

    DSPatcher, Version=1.0.0.4, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\DSPatcher.exe

    DotNet3dsToolkit, Version=0.0.0.118, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\DotNet3dsToolkit.dll

    ICSharpCode.AvalonEdit, Version=5.0.3.0, Culture=neutral, PublicKeyToken=9cc39be672370310
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\ICSharpCode.AvalonEdit.dll

    Xceed.Wpf.AvalonDock, Version=3.4.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\Xceed.Wpf.AvalonDock.dll

    PresentationFramework.Aero2, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework.Aero2\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.Aero2.dll

    PresentationFramework-SystemXml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemXml\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemXml.dll

    PresentationFramework-SystemData, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemData\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemData.dll

    UIAutomationTypes, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\UIAutomationTypes\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationTypes.dll

    UIAutomationProvider, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\UIAutomationProvider\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationProvider.dll

    System.Deployment, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Deployment\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Deployment.dll

    Accessibility, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll

    SkyEditor.SaveEditor, Version=4.2.1.0, Culture=neutral, PublicKeyToken=null
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.SaveEditor.dll

    Xceed.Wpf.Toolkit, Version=3.4.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4
    D:\Bendy\Downloads\SkyEditor.ROMEditor.UI.WPF Build 220\Xceed.Wpf.Toolkit.dll

    --------------------
    User Message:

     

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    I found an interesting issue, hoping someone can help. When I have my starter set as Darkrai, Bad Dreams one shots the Doduo during the tutorial, so I can't progress. Is there any way to skip it, or to temporarily remove my ability so that doesn't happen?

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    hi . so when i try to build the mod and solution i get this error message:

    System.IO.FileLoadException: Could not load file or assembly 'file:///E:\rommods\sky edit\SkyEditor.ROMEditor.UI.WPF Build 220\System.Net.Http.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
    File name: 'file:///E:\rommods\sky edit\SkyEditor.ROMEditor.UI.WPF Build 220\System.Net.Http.dll' ---> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
      at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
      at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
      at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
      at System.Reflection.Assembly.LoadFrom(String assemblyFile)
      at SkyEditor.Core.Utilities.ReflectionHelpers.LoadSingleAssembly(String assemblyPath)
      at SkyEditor.Core.Utilities.ReflectionHelpers.GetAssemblyDependencies(Assembly source)
      at SkyEditor.Core.Utilities.ReflectionHelpers.GetAssemblyDependencies(Assembly source)
      at SkyEditor.Core.Utilities.ReflectionHelpers.GetAssemblyDependencies(Assembly source)
      at SkyEditor.Core.Utilities.ReflectionHelpers.GetAssemblyDependencies(Assembly source)
      at DS_ROM_Patcher.ModBuilder.CopyPatcherProgram(String modpackDirectory)
      at SkyEditor.ROMEditor.Projects.DSModPackProject.VB$StateMachine_35_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\Projects\DSModPackProject.vb:line 193
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at SkyEditor.Core.Projects.Solution.<BuildProjects>d__39.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
      at SkyEditor.Core.Projects.Solution.<Build>d__38.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at SkyEditor.Core.Projects.Solution.<Build>d__37.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at SkyEditor.ROMEditor.DSModSolution.VB$StateMachine_5_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\DSModSolution.vb:line 60
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at SkyEditor.Core.ApplicationViewModel.TaskProgressReporterWrapper.<Start>d__32.MoveNext()
     

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    On 6/24/2022 at 6:11 PM, CanisArcani said:

    System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework.

    You'll need to unblock the zip file before extracting it as described in nthe start of 

     

    On 6/22/2022 at 8:18 PM, MegaBitron said:

    I found an interesting issue, hoping someone can help. When I have my starter set as Darkrai, Bad Dreams one shots the Doduo during the tutorial, so I can't progress. Is there any way to skip it, or to temporarily remove my ability so that doesn't happen?

    Yeah, you'll have to remove the ability first. This cutscene is a little brittle.

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    doing a starter mod got this error:

    Exception Details:
    System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\19039\Documents\pokemon fan games\Rom hacks\Roms\3ds\Pokemon Super Mystery Dungeon (USA)\Super mystery dungeon - Michael\ModPack\Output\SD Card\luma\titles\0004000000174600\romfs\script\event\main15\120_enteishujinkoushinkaboss1st\enteishujinkoushinkaboss1st.lua'.
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
       at System.IO.File.Copy(String sourceFileName, String destFileName)
       at DS_ROM_Patcher.NDSand3DSCore.VB$StateMachine_2_RunPatch.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at DS_ROM_Patcher.Form2.VB$StateMachine_105_Form2_Load.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)

    Loaded Assemblies:
    --------------------
    mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll

    DSPatcher, Version=1.0.0.4, Culture=neutral, PublicKeyToken=null
    C:\Users\19039\Documents\pokemon fan games\Rom hacks\Roms\3ds\Pokemon Super Mystery Dungeon (USA)\Super mystery dungeon - Michael\ModPack\Modpack Files\DSPatcher.exe

    System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

    System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

    System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

    Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Microsoft.VisualBasic\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll

    System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

    System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

    System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

    SkyEditor.Utilities.AsyncFor, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null
    C:\Users\19039\Documents\pokemon fan games\Rom hacks\Roms\3ds\Pokemon Super Mystery Dungeon (USA)\Super mystery dungeon - Michael\ModPack\Modpack Files\SkyEditor.Utilities.AsyncFor.dll

    netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\netstandard\v4.0_2.0.0.0__cc7b13ffcd2ddd51\netstandard.dll

    SkyEditor.Core, Version=4.1.0.0, Culture=neutral, PublicKeyToken=null
    C:\Users\19039\Documents\pokemon fan games\Rom hacks\Roms\3ds\Pokemon Super Mystery Dungeon (USA)\Super mystery dungeon - Michael\ModPack\Modpack Files\SkyEditor.Core.dll

    System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.IO.Compression.FileSystem\v4.0_4.0.0.0__b77a5c561934e089\System.IO.Compression.FileSystem.dll

    Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
    C:\Users\19039\Documents\pokemon fan games\Rom hacks\Roms\3ds\Pokemon Super Mystery Dungeon (USA)\Super mystery dungeon - Michael\ModPack\Modpack Files\Newtonsoft.Json.dll

    SkyEditor.IO, Version=5.0.8.0, Culture=neutral, PublicKeyToken=null
    C:\Users\19039\Documents\pokemon fan games\Rom hacks\Roms\3ds\Pokemon Super Mystery Dungeon (USA)\Super mystery dungeon - Michael\ModPack\Modpack Files\SkyEditor.IO.dll

    System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll

    System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll

    System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_32\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll

    System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.IO.Compression\v4.0_4.0.0.0__b77a5c561934e089\System.IO.Compression.dll

    DotNet3dsToolkit, Version=0.0.0.118, Culture=neutral, PublicKeyToken=null
    C:\Users\19039\Documents\pokemon fan games\Rom hacks\Roms\3ds\Pokemon Super Mystery Dungeon (USA)\Super mystery dungeon - Michael\ModPack\Modpack Files\DotNet3dsToolkit.dll

    --------------------
    User Message:
    An unhandled exception has occurred.
    You can continue running the program, but please report this error.

    Edited by Booker1996

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    On 6/26/2022 at 12:40 PM, evandixon said:

    You'll need to unblock the zip file before extracting it as described in nthe start of 

    Okay I did that and I'm not getting the error anymore, thank you. But now for some reason when I save the solution and files it's not applying the starter mod to the base rom.

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    On 9/16/2022 at 4:19 PM, Zen0M0rph said:

    I added the mod but I cant figure out how to personalize my name.

    It can be changed from the main menu a little bit into the story.

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    Doesn't seem to work, did the whole tutorial multiple times and I cant select the "Starter mod" type

    Capturesfgb.PNG

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    So I followed the guide to make a starters mod for GTI but this is all that pops up. Is this how its supposed to be or is something wrong? I even downloaded a fresh rom for the game, made sure it was the north american decrypted version.

    image.thumb.png.dcbe42efd3506d2005b26c52877320cb.png

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    I made a ROM using GodMode9 andwhen i try to extract I keep getting this error message: https://pastebin.com/teLaKLS7
    Redownloaded both SkyEditor and the ROM and i can get up to building the finished product, but when i try to build instead of going to the 2nd progress bar it stops and I get this error message: https://pastebin.com/9RxWPuUb

    Redownloaded Sky Editor again and made sure to unblock the Zip file this time and finally got everything to work!
    ...except that when i put the Titles folder i got into the luma folder in my SD card and put it in my 3DS, nothing changed, bulbasaur was still bulbasaus (I was trying to replace him with Zorua). Did I put it in the wrong spot? 

    Forgot to enable game patching on Luma, everything's working now!

    Edited by GuyOnASofa
    fixed all my issues!

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    So I am trying to see if there is an option for choosing vulpix as a starter in Gates to Infinity and there are some pokemon names in the list, but then there are pokemon that come up as Extra (#) and I don't know how to find out what pokemon they are. If I could get some assistance finding out which pokemon these are that'd be fantastic and I would appreciate it very much.
    image.thumb.png.1426f0cb2c2ab4c832f106ffdc7a244c.png

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    I am so confused by this software perso, any detailed videos or tutorial i could follow better to change my starters to Mienfoo and Sneasel ?

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    Hello.

    Has some kind of mod incompatibility been observed before?

    For Super Mystery Dungeon, I'm trying to use a Starter mod with a Model mod (a simple texture swap for the pokemon I want to add as a starter).

    When the the starter mod's model patching is activated along with the model mod, the game crashes as soon as any 3d model should appear on screen.

    I can eventually play without the model patching, but the animations are all glitchy because not patched by the starter mod.

    And on console (cia installation) the modified texture is completely absent.

    What should I do?

    Did i do something wrong with the files maybe?

    Edited by ZetaXO
    Added details after more tests

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    Anyone ever figure out how to replace your starter and add their portraits at the same time? Currently playing through with Misdreavus as my partner and i would like its portraits in there as well. I have the portraits.

     

    Edited by vMarik

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    Hey, i've been having issues with attempting to create a build of my modpack (it only contains the starter mod) and i keep recieving this error.

    Exception Details:
    System.IO.FileNotFoundException: Could not find file 'C:\Users\Ciaran\AppData\Local\Temp\DS-ROM-Patcher-71a59187-eb57-4d1c-af6c-d68756417fad\dstemp\ngp.bin'.
    File name: 'C:\Users\Ciaran\AppData\Local\Temp\DS-ROM-Patcher-71a59187-eb57-4d1c-af6c-d68756417fad\dstemp\ngp.bin'
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
       at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
       at DS_ROM_Patcher.ModFile.CopyFile(String OriginalFilename, String NewFilename, Boolean Overwrite)
       at DS_ROM_Patcher.ModFile.VB$StateMachine_28_ApplyPatch.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at DS_ROM_Patcher.ModFile.VB$StateMachine_29_ApplyPatch.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at DS_ROM_Patcher.ModFile.VB$StateMachine_30_ApplyPatches.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
       at DS_ROM_Patcher.NDSand3DSCore.VB$StateMachine_2_RunPatch.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at DS_ROM_Patcher.Form2.VB$StateMachine_105_Form2_Load.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)

    Loaded Assemblies:
    --------------------
    mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll

    DSPatcher, Version=1.0.0.4, Culture=neutral, PublicKeyToken=null
    C:\Users\Ciaran\Deepwoken DND stuff\dunno\newgameplus\ModPack\Modpack Files\DSPatcher.exe

    System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

    System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

    System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

    Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Microsoft.VisualBasic\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll

    System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

    System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

    System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

    Accessibility, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll

    SkyEditor.Utilities.AsyncFor, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null
    C:\Users\Ciaran\Deepwoken DND stuff\dunno\newgameplus\ModPack\Modpack Files\SkyEditor.Utilities.AsyncFor.dll

    netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\netstandard\v4.0_2.0.0.0__cc7b13ffcd2ddd51\netstandard.dll

    SkyEditor.Core, Version=4.1.0.0, Culture=neutral, PublicKeyToken=null
    C:\Users\Ciaran\Deepwoken DND stuff\dunno\newgameplus\ModPack\Modpack Files\SkyEditor.Core.dll

    System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.IO.Compression.FileSystem\v4.0_4.0.0.0__b77a5c561934e089\System.IO.Compression.FileSystem.dll

    Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
    C:\Users\Ciaran\Deepwoken DND stuff\dunno\newgameplus\ModPack\Modpack Files\Newtonsoft.Json.dll

    SkyEditor.IO, Version=5.0.8.0, Culture=neutral, PublicKeyToken=null
    C:\Users\Ciaran\Deepwoken DND stuff\dunno\newgameplus\ModPack\Modpack Files\SkyEditor.IO.dll

    System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll

    System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll

    System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_32\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll

    System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.IO.Compression\v4.0_4.0.0.0__b77a5c561934e089\System.IO.Compression.dll

    DotNet3dsToolkit, Version=0.0.0.118, Culture=neutral, PublicKeyToken=null
    C:\Users\Ciaran\Deepwoken DND stuff\dunno\newgameplus\ModPack\Modpack Files\DotNet3dsToolkit.dll

    --------------------
    User Message:
    An unhandled exception has occurred.
    You can continue running the program, but please report this error.
     

    any advice would be greatly appreciated :)

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    i keep getting this error after triyng to create the starter mod, no matter what

    image.thumb.png.09744e3405b47d37cfadfac4a1d1c891.png

    this is the full error

     

    EDIT: i fixed it by removing and reinstalling Java

    error.txt
    Edited by GelatoVerde_
    fix

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    I'm having an issue getting this mod to work. Once I'm at the initial character selection, and hover over a new start choice, their moves are incorrect and after about a second I'm booted back to the games home menu with the character selection overlay still present. 

    Edited by TMGC

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    On 7/6/2021 at 11:04 PM, PhoenixKing22 said:

    one last thing, why is this happening?
    (sorry if I'm being a bother)image.thumb.png.802fcf6aae463ab5be4e47c507e52b02.png

    Did you ever find a fix for this?

     

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    Trying to figure out what to do with the files once I've built them, what's modded and where that stuff goes?
    (both for GTI and Super)

    Doesn't seem to say anywhere, but maybe I'm missing something

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    HI, I was wondering if there was a way to add new pokemon to gates to infinity. For example like riolu. 

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    On 11/12/2024 at 1:49 PM, CaptSkid said:

    Where is the download option?

    This is a tutorial so no download option unfortunately.

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