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Showing results for tags 'memories'.
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How can I batch edit memories and what are the "indexs?" Examples are appreciated.
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Hello Project-Team, I have a problem with the memory of few mons. I created for example a Kramor with a certain Memory but when I go to Jack (Pokemon Center Memory Checker) he says that my Kramor got "traded". But the memory I chose for Kramor was: The Problem is, it should be recognized that I caught it in a Pokemon Den so it will makes no sense when the memory says the mon got traded. Another strange thing is, that this happend on 4 mons I created with the Encounter Database and the other 7 are not effected. The memory by the other 7 mons got changed too, but not in "traded", it changed to something like this: "Pokemon practiced its cool pose for the move .... in a Box, whising to be praised ......... . As I recognized this, I traded a Pokemon where the memory did not say it was "traded" but know it changes to "traded" as well. Can someone help me out, why the memories get so mixed up and know every memory is changing to "traded"? Thank you so much!
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How do I determine which memories are assigned to which index? When checking a pokemon's legality, occasionally, it will tell me that memories are expected to be different indices, usually on internally traded pokemon (in game trades with npcs) that got touched by pksm. I tried to pick through the source on GitHub, and I searched with the search function in this forum, but nothing came up that specifically listed which memory ("{0} did blah with {2} blah blah {1}") was matched to which index number ("Invalid: OT Memory: TextVar should be index 40", etc etc). Apologies if this is the wrong place to post, this is my first post here, and the "read before posting" said "This forum section IS for requesting information on how a feature works."